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NFL (league + teams) created over 146,000 social media posts in the 2025 regular season, earning 41 billion impressions (SBJ)
39% of the posts were from Twitter (or X),
- 76% of engagement came from Instagram, \
41% of Social Value Percentage came from YouTube
Top 5 NFL teams ranked by social media value
Philadelphia Eagles (4K posts, 65M engagement, 1.5B views, $63.1M social value)
NE Patriots
Pittsburgh Steelers
Detroit Lions
CHICAGO BEARSSSSS
Why is Social Media Important for Sports?
Revenue Opportunities
Driving ticket and merch sales, sponsored content
Fan Engagement
Driving live tune in
HighlightsÂ
Branding
News
Audience Data (Quanatative and Qualitiative)
Why is Social Media Important for YOU?
AGENT: negotating social media brand deals for athletes
PARTNERSHIPS: negotiating soical media rights on behalf of teams, leagues,sponsors, or social platforms
JOURNALISTS/COMMENTATORS: promoting your work and yourself
ATHLETES: Opportunities for additional income and personal branding
EVENTS: promoting and recapping evnets
DATA ANALYSTS: analyzing data from social media
ADVERTISING/MARKETING: social media campaigns
SPORTS BETTING: real time updates & odds
RECRUITING/SCOUTING: researching/vetting players & viewing player film
COACHING: you will be on social media whether you want to be or not
Building a Social Team:
STRATEGY
CONTENT CREATION
POSTING & COMMUNITY MANAGEMENT
ANALYTIC
Strategy
- Who are we targeting?,
- Where are we posting?,
- How often are we posting?, -
What is our brand voice and personality?,
- Who are our competitors?,
- What are our goals (when it comes to posting content)?,
- What will we do in a crisis?
Content Creation
- Video/Photo Production,
- Photography,
- Videography,
- Graphic Design,
- Video Editing
Posting & Community Management
Copywriting
Platform Management
Responding to fans and athletes
Analytics
- Impressions/Views,
- Engagements
- Likes, Comments, Shares, Saves,
- Follower Growth,
- Brand Mentions,
- Brand Statement
Building a Social Strategy
SMART Goals,
- Target Audience,
- Social Channels,
- Content Pillars
- Repeatable Formats,
- Brand Voice & Copywriting,
- Paid Spend
Brand Voice/Copywriting
Off-Season: Nothing that stands out,
- New-Season: “We are so back” or “In 2026…”,
- Tagline: “Can we getta hell yeah?” (Nascar) “Step into the world of the WTA”,
- Basic: “The Official Instagram of…”,
- Tune-In: List of upcoming games/fights and where to watch
Media Rights 1: Television - FTA (free-to-air), cable, Pay-TV
Live telecast, delyaed telecast (e.g., simulatenous scheduling), reruns
Delayed: E.g., simultaneous scheduling in leagues, tournaments
Reruns: Often once within 24 hours
Themed Programming (e.g., Inside the NBA)
Territorial exclusivity: Regional (MLB), national (Olympics…)
Single-or multi-network agreements
Simulcast
Transmission of the same program across multiple platforms/channels (e.g., linear TV broadcast + online streaming)
Do not take for granted because TV rights are licensed: If there is money to be made, it’s a separate line in the agreement
OTT = Over-The-Top: Streaming
directly over the Internet, bypassing traditional cable/broadcast/satellite distribution
E.g., Netflix, Disney +, Amazon Prime Video, YouTube, even Spotify
VOD
Video on Demand: Live or delayed, Internet or time-shifted TV
Media Rights 3: Social Media
Hogg, Burch: Cannot take for granted that you can post live or delayed (=any!) clips, even of your own team, on social media
TNT Sports owns, operates NCAA March Madness licensing rights. MBB
Teams cannot post any in-game clips on X, TikTok, or Snapchat
On FB, IG, they can post up to 60” of in-game footage per game, but not during the game.
Teams can post up to two times, max. 30’ footage per post (own or official broadcast
Radio usually entails
 non-exclusive rights
“Radio affiliate stations:”
Team or media rights company produces full broadcast (i.e., play-by-play and [most] advertising inventory sales). Signs contracts with radio stations, which often have (very) limited geographic reach. Radio secures (popular) content, may sell some ad inventory; team secures audience, revenue
ENG = Electronic News Gathering.
Right to record or standalone rights package, e.g., highlights for daily sports bulletins
Some less common media rights (reserved rights) from actual contracts
Close circuit television and/or theatrical (including Public Viewing Events
Video Game Rights
In-Flight/Airline Rights
Right to Create, Produce, Exploit Soundtrakcs, Albums
Right to Create Theatrical Motion Picture
Mass Media give sport
visibility
regular coverage (to satisfy fan followers)
advertising and publicity avenue
revenue
increase value of marketing initiativesÂ
credibility
Sport give mass media
content
consistent (regular) audience
conspicuous (large) audience
continuous audience
desirable audience (target)
live & appointment viewing
advertising avenue and benefits
Sport needs strong mass media
mass media need strong sport
Revenue/Expense Summary (Penn State Athletics)
Ticket sales: $50,557,204 ($44.4m = football)
Media rights (incl.conf.distribut.,Bowl unclear): $42,135,642
Contributions: $37,002,681
Royalties, licensing: $15,162,017
Penn State Total operating revenues:Â
$220,758,927 (media rights = 19%)
NFL: Rev. $23bn
 over 60% media rights
NBA: Rev. $11bn,
about 55% media rights (national + local)
NCAA: Rev. $1.3bn
75-90% media rights
IOC: Rev. $4.4bn (2024)
 over 60% media rights
FIFA: Rev. $5.8bn (2022)
over 55% media rights
We talk about licensing media rights and rights-holding broadcasters (RHB) because…
event organizers (or NGB’s) typically retain ownership of the rights
Like you don’t “own” a car you rent from Enterprise or Avis
Think of Spectator sport events/competitions asÂ
properties
Sport properties are [contractually] defined in terms of:
Competition
Scope
Dates and venues
Play-off or medal events format
Who produces the event?
Approximate number of live broadcast hours
Peculiarities about the venue [for broadcasters]
length of contract/contact period
Audience, audience appeal (incl. demographics, psychographics)
Media Rights Invitation to Tender 2024
Subject Matter:
 Media exploitation rights (audiovisual, audio, “digital out of home”)
Matches:
617 matches per season in the Bundesliga and Bundesliga 2, play-offs, Supercup
Period for Tender
four seasons: 2025-2026 to 2028-2029
Licence area:
 Germany, Austria, Switzerland, Liechtenstein, Luxembourg, South Tyrol, and East Belgium
Rights Packages for Tender
 7 live rights packages and 8 delayed rights packages (audiovisual)
Procedure:
open, transparent, and non-discriminatory tendering procedure
Questions for Consideration:
Which rights are they tendering?
Why tender live games, why highlight rights?
How are the assets distributed throughout the week—and throughout different days?
Which factors might influence the decision to acquire one package or the other?
Takeaway:
Sport property owners try to “slice” the media rights “pie” as “thinly” as possible to maximize their media rights revenues
And sometimes will make changes to the “pie”—most notably, to game scheduling (a classic example of mediatization)
Rights-holders:
 have the right and often also a requirement to broadcast some/all games in the package
Depends on:
the strength of the rights-owner
Example: International tournaments