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Last updated 3:04 AM on 5/5/26
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43 Terms

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NFL (league + teams) created over 146,000 social media posts in the 2025 regular season, earning 41 billion impressions (SBJ)

  • 39% of the posts were from Twitter (or X),

  • - 76% of engagement came from Instagram, \

  • 41% of Social Value Percentage came from YouTube


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Top 5 NFL teams ranked by social media value

  1. Philadelphia Eagles (4K posts, 65M engagement, 1.5B views, $63.1M social value)

  2. NE Patriots

  3. Pittsburgh Steelers

  4. Detroit Lions

  5. CHICAGO BEARSSSSS


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Why is Social Media Important for Sports?

  • Revenue Opportunities

  • Driving ticket and merch sales, sponsored content

  • Fan Engagement

  • Driving live tune in

  • Highlights 

  • Branding

  • News

  • Audience Data (Quanatative and Qualitiative)


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Why is Social Media Important for YOU?

  • AGENT: negotating social media brand deals for athletes

  • PARTNERSHIPS: negotiating soical media rights on behalf of teams, leagues,sponsors, or social platforms

  • JOURNALISTS/COMMENTATORS: promoting your work and yourself

  • ATHLETES: Opportunities for additional income and personal branding

  • EVENTS: promoting and recapping evnets

  • DATA ANALYSTS: analyzing data from social media

  • ADVERTISING/MARKETING: social media campaigns

  • SPORTS BETTING: real time updates & odds

  • RECRUITING/SCOUTING: researching/vetting players & viewing player film

  • COACHING: you will be on social media whether you want to be or not


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Building a Social Team:

  1. STRATEGY

  2. CONTENT CREATION

  3. POSTING & COMMUNITY MANAGEMENT

  4. ANALYTIC


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Strategy

- Who are we targeting?,

- Where are we posting?,

- How often are we posting?, -

What is our brand voice and personality?,

- Who are our competitors?,

- What are our goals (when it comes to posting content)?,

- What will we do in a crisis?

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Content Creation

- Video/Photo Production,

- Photography,

- Videography,

- Graphic Design,

- Video Editing

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Posting & Community Management

  • Copywriting

  • Platform Management

  • Responding to fans and athletes


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Analytics

- Impressions/Views,

- Engagements

- Likes, Comments, Shares, Saves,

- Follower Growth,

- Brand Mentions,

- Brand Statement

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Building a Social Strategy

  • SMART Goals,

  • - Target Audience,

  • - Social Channels,

  • - Content Pillars

  • - Repeatable Formats,

  • - Brand Voice & Copywriting,

  • - Paid Spend


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Brand Voice/Copywriting

  • Off-Season: Nothing that stands out,

  • - New-Season: “We are so back” or “In 2026…”,

  • - Tagline: “Can we getta hell yeah?” (Nascar) “Step into the world of the WTA”,

  • - Basic: “The Official Instagram of…”,

  • - Tune-In: List of upcoming games/fights and where to watch


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Media Rights 1: Television - FTA (free-to-air), cable, Pay-TV

  • Live telecast, delyaed telecast (e.g., simulatenous scheduling), reruns

    • Delayed: E.g., simultaneous scheduling in leagues, tournaments

    • Reruns: Often once within 24 hours


  • Themed Programming (e.g., Inside the NBA)

  • Territorial exclusivity: Regional (MLB), national (Olympics…)

  • Single-or multi-network agreements


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Simulcast

  • Transmission of the same program across multiple platforms/channels (e.g., linear TV broadcast + online streaming)

    • Do not take for granted because TV rights are licensed: If there is money to be made, it’s a separate line in the agreement


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OTT = Over-The-Top: Streaming

  • directly over the Internet, bypassing traditional cable/broadcast/satellite distribution

    • E.g., Netflix, Disney +, Amazon Prime Video, YouTube, even Spotify


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VOD

Video on Demand: Live or delayed, Internet or time-shifted TV

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Media Rights 3: Social Media

  • Hogg, Burch: Cannot take for granted that you can post live or delayed (=any!) clips, even of your own team, on social media

  • TNT Sports owns, operates NCAA March Madness licensing rights. MBB


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  • Teams cannot post any in-game clips on X, TikTok, or Snapchat

  • On FB, IG, they can post up to 60” of in-game footage per game, but not during the game.


Teams can post up to two times, max. 30’ footage per post (own or official broadcast

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Radio usually entails

 non-exclusive rights

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“Radio affiliate stations:”

Team or media rights company produces full broadcast (i.e., play-by-play and [most] advertising inventory sales). Signs contracts with radio stations, which often have (very) limited geographic reach. Radio secures (popular) content, may sell some ad inventory; team secures audience, revenue

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ENG = Electronic News Gathering.

Right to record or standalone rights package, e.g., highlights for daily sports bulletins

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Some less common media rights (reserved rights) from actual contracts

  • Close circuit television and/or theatrical (including Public Viewing Events

  • Video Game Rights

  • In-Flight/Airline Rights

  • Right to Create, Produce, Exploit Soundtrakcs, Albums

  • Right to Create Theatrical Motion Picture


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Mass Media give sport

  • visibility

  • regular coverage (to satisfy fan followers)

  • advertising and publicity avenue

  • revenue

  • increase value of marketing initiatives 

  • credibility

Sport give mass media

  • content

  • consistent (regular) audience

  • conspicuous (large) audience

  • continuous audience

  • desirable audience (target)

  • live & appointment viewing

  • advertising avenue and benefits


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Sport needs strong mass media

mass media need strong sport

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Revenue/Expense Summary (Penn State Athletics)

  1. Ticket sales: $50,557,204 ($44.4m = football)

  2. Media rights (incl.conf.distribut.,Bowl unclear): $42,135,642

  3. Contributions: $37,002,681

Royalties, licensing: $15,162,017

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Penn State Total operating revenues: 

$220,758,927 (media rights = 19%)

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NFL: Rev. $23bn

 over 60% media rights

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NBA: Rev. $11bn,

about 55% media rights (national + local)

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NCAA: Rev. $1.3bn

75-90% media rights

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IOC: Rev. $4.4bn (2024)

 over 60% media rights

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FIFA: Rev. $5.8bn (2022)

  • over 55% media rights


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We talk about licensing media rights and rights-holding broadcasters (RHB) because…

event organizers (or NGB’s) typically retain ownership of the rights

Like you don’t “own” a car you rent from Enterprise or Avis

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Think of Spectator sport events/competitions as 

properties

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  • Sport properties are [contractually] defined in terms of:


  • Competition

  • Scope

  • Dates and venues

  • Play-off or medal events format

  • Who produces the event?

  • Approximate number of live broadcast hours

  • Peculiarities about the venue [for broadcasters]

  • length of contract/contact period

  • Audience, audience appeal (incl. demographics, psychographics)


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Media Rights Invitation to Tender 2024

  • Subject Matter:


 Media exploitation rights (audiovisual, audio, “digital out of home”)

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Matches:

617 matches per season in the Bundesliga and Bundesliga 2, play-offs, Supercup

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Period for Tender

four seasons: 2025-2026 to 2028-2029

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Licence area:

 Germany, Austria, Switzerland, Liechtenstein, Luxembourg, South Tyrol, and East Belgium

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Rights Packages for Tender

 7 live rights packages and 8 delayed rights packages (audiovisual)

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Procedure:

open, transparent, and non-discriminatory tendering procedure

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Questions for Consideration:

  • Which rights are they tendering?

  • Why tender live games, why highlight rights?

  • How are the assets distributed throughout the week—and throughout different days?

  • Which factors might influence the decision to acquire one package or the other?


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Takeaway:

Sport property owners try to “slice” the media rights “pie” as “thinly” as possible to maximize their media rights revenues

  • And sometimes will make changes to the “pie”—most notably, to game scheduling (a classic example of mediatization)


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Rights-holders:

 have the right and often also a requirement to broadcast some/all games in the package

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Depends on:


  • the strength of the rights-owner

  • Example: International tournaments