User Interface Design Study guide

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40 Terms

1
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When are project identified and documented?

At the beginning of the project

2
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What are the 6 usability goals?

Effectiveness(Effective to use), Efficiency(Efficient to use), Safety(Safe to use), Utility(Functional or beneficial), Learnability(Easy to learn), Memorability(Easy to remember).

3
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What are examples of user experience goals?

Desirable: Satisfying, helpful, enjoyable, motivating, engaging, challenging, entertaining, exciting.

Undesirable: Boring, patronizing, childish, gimmicky, unpleasant, and annoying.

4
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How do usability goals and user experience differ?

Usability goals are objective

User experience goals are subjective

5
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What type of goals are easier to measure?

Usability goals

6
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What trade-offs can exist between usability and UX goals?

Example: A product may bee fun but not safe.

7
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What is interface feedback?

Alerts users that a task is completed, input is accepted, or an error occurred 

8
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What are the types of feedback?

Audio, tactile, verbal, visual, or a combination

9
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What does visibility in an interface do?

Give users an idea of what to do next through labels, grouped controls, and feedback. 

10
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What are interface constraints?

Restrictions that limit user actions and prevent incorrect options.

Types: Physical, Semantic, Logical

11
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What is consistency in user interface design?

Keeping layout, controls, labels, and operations uniform to ease learning.

12
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What are the two types of consistency?

Internal (within one app/system)

External (across apps/devices)

13
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What are affordances?

Attributes that gives clues on how to use an object (e.g. door handle affords pulling). 

Types: Real(real objects) and perceived (interfaces)

14
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What are the 4 types of interaction?

Instructing, Conversing, Manipulating, Exploring

15
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What is instructing interfacion?

User tells the system what to do (typing commands, menus, buttons)

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What is conversing interaction?

System interacts like a conversation (chatbots, phone menus, search engines).

17
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What is manipulating interaction?

Direct manipulation of objects (dragging, zooming, rotating) 

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What is exploring interaction?

Moving through an environment (GPS, museums, video games).

19
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What are advantages of Direct manipulation interfaces?

Easy learning, high retention, immediate feedback, reduced anxiety, better user control.

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What are disadvantages of DM interfaces?

Can be too literal, space-demanding, slower than keys, not suitable for all tasks.

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What interaction type is best?

Depending on task:

Instructing → repetitive tasks

Constructing → novices/disabled

Manipulating → complex actions (drawing, resizing) 

Exploring → physical/virtual environments 

Hybrid → multiple options but harder to learn 

22
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What is attention in UI design?

Selecting what to focus on among stimuli, using audio/visual senses.

23
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What are the 3 types of multitasking?

Batch processing, time-shared processing, Event-driven processing.

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How an designers capture attention?

Use colors, spacing, animation, sound, or combinations.

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What are the dominant senses for perception?

Sight, Hearing, Touch, Smell, Taste

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How should interfaces support perception?

Clear icons, grouped info, legible text, appropriate sounds, tactile feedback.

27
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What is recognition vs recall?

Recognition = easier (cued recall) 

Recall = harder (e.g., remembering commands).

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How should memory design be supported?

Avoid overload, promote recognition, provide multiple encoding cues.

29
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How do most people learn best?

By doing (interactive training over manuals).

30
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What are the 3 forms of language processing?

Reading Speaking, Listening.

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What is external cognition?

Using external aids (notes, diagrams) to reduce memory load.

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What is learning?

The acquisition of knowledge or skills by study, experience, practice, learning, seeing, and doing. 

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What is problem-solving, planning, reasoning & decision-making?

Process of using reflective cognition to leverage existing information or knowledge.

34
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What was Microsoft’s attempt at friendly interfaces?

Microsoft Bob and Microsoft Agents

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Why did Microsoft’s friendly interfaces fail?

Novices felt patronized; experts were annoyed.

36
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What is anthropomorphism?

Giving human traits to objects (e.g., Thomas the train, Geico gecko)

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What are pros of anthropomorphism in HCI?

More enjoyable, motivating, reduces user anxiety

38
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What effect does a frustrating interface have?

Narrows focus, reduces creativity, increases frustration.

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What effect does a pleasing interface have? 

Widen focus, encourages creativity, reduces frustration. 

40
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What determines the best interface design?

Targeted users, available technology, hardware, and user freedom.