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Setting
The location, time period, and physical environment where a story takes place.
Third person POV omniscient
Hear all of the character’s thoughts
Pathos
Appeal to emotions; based on how the text makes the reader/audience feel. (emotion, empathy, sympathy, excitement, anger, etc.)
Logos
Appeal to logic and reason; based on facts, research, and evidence. (logic, proof, data, statistics)
Flashback
A device that moves an audience from the present moment in a chronological narrative to a scene in the past. Often, flashbacks are abrupt interjections that further explain a story or character with background information and memories.
Conflict
A struggle or clash between opposing characters, forces, or emotions.
Ethos (authority/credibility)
Appeals to ethics and credibility based on the speaker or author.
(credibility, expertise, authority)
Metaphor vs. Symbol
Metaphor: Means something other than what it literally is
Should NEVER be taken literally
Compares two unlike things -objects, characters, colors
Always nouns
Symbol: Means what it is, but something else
Seeing one thing as another to make a point
Suggests deeper meaning
Can be nouns and verbs
Dialogue
Conversation between two or more people as a feature of a book, play, or movie.
Means “conversation.” It is created when two or more characters speak to each other directly.
Point of view
relationship of narrator to the story
First person POV
Use of "I" in the story, narrator is a character
Second person POV
Use of "you" in the story"
Third person POV
The author is narrating a story about the characters referring to them with pronouns like "he/she." You can only hear one character’s thoughts
Characterization
how characters are presented in the story
The process by which the writer reveals the personality of the character. This can be done through describing the character’s thoughts, feelings, or actions.
Protagonist
The main character, usually the hero of the story, who is faced with a conflict. Undergoes charge from beginning to end.
Antagonist
The character or force that creates conflict for the protagonist.
The opposite of the protagonist; someone or something that gets in the way of the protagonist. Typically, this is the “villain.
Foil
A character who provides a contrast (opposite) to the protagonist.
Dynamic characters
change in some way from the beginning to the end.
Rounded characters
are lifelike, well-rounded, and complex.
Static characters
remain the same throughout the work.
Flat characters
are one sided, have no depth and are usually minor characters
Stereotypes
assuming that “they’re all alike” when looking at a whole group of people and assuming that they all share certain qualities.
Problematic: eliminates individuality, interferes with free will, and puts people in a “box”
External conflict
struggle between character and outside forces
Occurs when a character struggles against some outside force. (character vs character, character vs nature, character vs society, character vs supernatural), character vs technology)
Types of external conflict
Character vs. Character, Character vs. Nature, Character vs. Society
Internal conflict
conflict WITHIN the character (internally) Character vs. self.
Occurs when a character struggles with emotions, needs, or desires within themself.
Central idea
The most important idea in a paragraph or passage that may be stated or it may be implied.
It states the purpose and sets the direction of the paragraph or passage.
The main idea may be stated or it may be implied.
How do you find the central idea?
"What point is the author making in this passage?"
Who - Does this passage discuss a person or group of people?
When - Does the information contain a reference to time?
Where - Does the text name a place?
Why - Do you find a reason or explanation for something that happened?
How - Does this information indicate a method or a theory?
Plot
the main events of a play, novel, movie, or similar work. The sequence of events that make up a story.
Parts of plot
exposition, rising action, climax, falling action, resolution
Exposition
introduces characters, setting & conflicts
Appeals to ethics and credibility based on the speaker or author.
(credibility, expertise, authority)
Rising Action
complications, twists, and intensification. A question asked in order to create dramatic effect or to make a point rather than to get an answer.
Climax
high-point of story
The highest point of tension or drama in a plot. Often, the climax is also when the main problem of the story is faced and solved by the main character, or protagonist.
Falling Action
result of climax
Occurs right after the climax, when the main problem of the story resolves. At this stage, loose ends are tied up.
Resolution
final outcome of story. Also known as the denouement, is the conclusion of the story’s plot.
Theme
Insight about life or human nature. Often a life lesson that unifies the story.
The main idea, moral/lesson, and/or insight about human life that is revealed in a literary work through characters and conflict.
Motif
A distinctive repeating feature or idea that often helps develop other narrative aspects such as theme or mood
Theme vs. Motif
Theme: Overall meaning or message.
Motif: A recurring element that conveys the theme.
Rhetorical question
a question asked in order to create a dramatic effect or to make a point rather than to get an answer.
does not involve an answer
Symbolism
A person, place or object which has a meaning in itself, but suggests other meanings as well.
A person, place, thing, or event that stands both for itself and for something beyond itself (dove = peace, heart = love).
Foreshadowing
An author's use of hints or clues to suggest events that will occur later in the story.
Irony
Contrast between what is expected or what appears to be and what actually is.
A contrast between expectation and reality-- between what is said and what is meant, between what is expected and what really happens.
Three types of irony
Verbal irony, Dramatic irony, Situational irony
Verbal irony
occurs whenever a speaker or narrator tells us something that differs from what they mean, what they intend, or what the situation requires.
Dramatic irony
occurs whenever a character in a story is deprived of an important piece of information that governs the plot that surrounds them.
Situational irony
occurs when characters' intentions are foiled, when people do certain things to bring about an intended result, but in fact produce the opposite result.
Allusion
an expression designed to call something to mind without mentioning it explicitly; an indirect or passing reference.
Paradox
A statement that appears to contradict itself, but upon further rumination, either reveals a deeper meaning or actually makes sense.
Mood
is the feeling or atmosphere the reader has when reading a story. This is what the READER feels!
Tone
Is an author's attitude toward their subject matter that reflects their personal opinion or feelings for a particular character or idea. This is how the AUTHOR feels! Authors convey tone through their word choice, punctuation, and sentence structure.
The attitude the writer takes toward the reader, a subject, or a character.
Imagery
Language that appeals to the senses. (Sight, sound, smell, taste, touch)
To use figurative language to represent objects, actions, and ideas in such a way that it appeals to our physical senses.
Simile
A direct comparison between two different things, usually with the words LIKE or AS (usually they are alike in one significant way) to create a new meaning.
A figure of speech that makes a comparison between two seemingly unlike things by using a connective word such as “like” or “as.”
Metaphor
A comparison without using like or as
A figure of speech that makes a comparison between two seemingly unlike, without words such as “like” or “as.”
Personification
Gives the qualities of a person to an animal, an object, or an idea.
Alliteration
The repetition of identical or similar sounds at the beginning of words or in stressed syllables.
The occurrence/repetition of the same letter or sound that are placed close together.
Onomatopoeia
formation of a word from a sound associated with what is named. ex. hiss
The use of words that imitate the sounds associated with the objects or actions they refer to (such as hiss or murmur).
It can also include made-up words or simply a series of letters, such “RUFF” represent a dog’s bark.
Hyperbole
an exaggeration of speech and should not be taken literally.
A figure of speech that involves an exaggeration of ideas for the sake of emphasis.
ex: I am so hungry I can eat a horse
Idiom
a group of words in a fixed order that has a particular meaning that is different from the meanings of each word on its own. A word or phrase that does not literally mean what it says; it has some other meaning.
ex: it is raining cats and dogs
Oxymoron
Is a self-contradicting word or group of words
Ex: big baby, alone together, open secret, deafening silence, passive aggressive, clearly confused, original copy, living dead
Pun
A joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.
Figurative language
Describing something by comparing it with something else, you are using figurative language.
Any language that goes beyond the actual meaning of words in order to bring fresh insights into an idea or a subject.
Structure
How information is organized (cause/effect, problem/solution, sequence, description, compare/contrast)