Blender 2.8 User Interface and Navigation

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Vocabulary flashcards for the key concepts and terminology related to Blender 2.8's interface and navigation.

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23 Terms

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3D Viewport

The main area in Blender where you see and manipulate your 3D models.

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Tool Shelf

A panel on the left that contains various tools and options relevant to your current task.

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Properties Panel

Located on the right, displays settings and options related to the selected object or tool.

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Outliner

A panel that lists all the objects, collections, and other data in your scene, useful for managing complex projects.

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Timeline

A panel used for animation that allows you to control the timing and sequence of actions in your scene.

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Header

The top bar in Blender containing menus, scene settings, and rendering options.

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Rotate

To change the view by holding the Middle Mouse Button (MMB) and dragging.

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Pan

To move the view around by holding down MMB + Shift and dragging.

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Zoom

To move closer or further away from the scene using the Mouse Wheel or MMB + Alt.

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3D Cursor

A crucial tool for placing objects and manipulating the scene, moved by clicking in the 3D viewport.

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Selection

The process of highlighting an object in the 3D viewport by clicking on it.

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Shift + A

A keyboard shortcut to open the 'Add' menu in Blender.

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Save As

The function found in File menu that lets you save your work to a specified location and name.

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Grab

A fundamental transformation tool used to move objects in Blender.

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Rotate Tool

The tool used to change the orientation of an object in Blender, activated by pressing the R key.

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Scale Tool

The tool used to resize an object in Blender, activated by pressing the S key.

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Shading Options

Settings in Blender that determine how light and color appear on objects.

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Navigator Widget

A tool in Blender that helps control visualization and navigation in the 3D View.

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Active Window

The window where your mouse cursor is, which receives commands when using shortcuts.

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Select Border Tool

A tool used to select multiple objects in Blender, activated using the B key.

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Backface Culling

An option in Blender that hides any face viewed from the backside.

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Perspective vs. Orthogonal

Different projection modes in Blender affecting how 3D models are viewed.

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Camera View

A view in Blender that allows you to see the scene from the perspective of the active camera.