Basics of Research Methods 8

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28 Terms

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True (Randomized) Experiment

study controlled by researchers (usually in a lab) that involves manipulation of variables, random assignment of participants and usage of a specific equipment.

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Quasi-Experiment

A design that looks like an experiment (has independent variables) but lacks Random Assignment. When you cannot ethically or logically randomize people (e.g., gender, smokers vs. non-smokers).

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Field Experiment

A quasi-experiment conducted in the participant's natural setting (outside the lab). It aims to capture behavior as it occurs in everyday life

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Lab Design

Artificial environment, High Internal Validity (clear cause-effect), High Control.

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Field Design

Natural environment, High Ecological Validity (real-life behavior), Low Control.

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Reactivity (Lab)

High Reactivity (Participants know they are being studied and may fake behavior).

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Field (Lab)

Low Reactivity, participants may be unaware, leading to genuine behavior.

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Non-Experimental Designs

Studies with no manipulation of variables. Researchers just observe or measure things as they are (e.g., Correlational studies, Surveys).

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Non-Participant

The observer is distant, objective, and does not interact (e.g., behind a mirror).

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Participant

The researcher becomes part of the group they are observing (interacts with them).

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Full Participant

"Undercover" (group doesn't know)

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Participant as Observer

Participates, but group knows they are researching.

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Observer as Participant

Interacts but primarily there to observe; group knows

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Full Observer

Completely hidden/distant; no interaction.

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Systematic/Structured Observation

Observation that uses a defined coding framework to quantify behavior (giving numbers to actions).

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Qualitative Criticism" of Structured Observation

It is too rigid. It breaks behavior down into "meaningless units" (codes) and ignores the context or meaning behind the actions.

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Event Sampling

Recording the frequency of a specific behavior (e.g., counting how many times a child cries).

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Interval Sampling

Recording how often a behavior occurs within consecutive, specified time intervals.

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Time Sampling

Recording behavior during specified non-continuous intervals (e.g., only recording during the first 5 minutes of every hour).

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Momentary Time Sampling

Recording whether a behavior is happening only at the very end of a specified interval (e.g., exactly when the timer hits 10 minutes).

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Partial Interval Recording

Recording if the behavior happened at all (Yes/No) during a specific time interval.

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Halo Effect

A bias where if a participant has one positive trait, the observer assumes they have other positive traits.

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Reverse Halo Effect

A: A bias where if a participant has one negative trait, the observer assumes they have other negative traits.

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Ethnocentrism in Research

The tendency for research (historically Western) to be treated as the standard, making it irrelevant to other cultures.

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Cross-Sectional Study

Comparing different groups (e.g., 20-year-olds vs. 60-year-olds) at one specific time.

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Main limitation of Cross-Sectional Study

Cohort Effects. Differences might be due to generational history (e.g., growing up with the internet) rather than age itself.

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Longitudinal Study

Following the same sample of people over a long period of time.

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Main Limitation with Longitudinal Study

Participants drop out, die, or move away, which ruins the sample.