Send a link to your students to track their progress
79 Terms
1
New cards
Microsoft Powerpoint
create clean slide presentations and intricate pitch decks
2
New cards
MS Powerpoint
Visual presentation Software
3
New cards
Robbert Gaskins and Dennis Austin
developed Microsoft PowerPoint
4
New cards
Apple Macintosh
released Presenter in 1987
5
New cards
American computer software company Forethought, Inc
The company Robbert and Dennis Austin created the Presenter for
6
New cards
Garr Reynolds
A known communications consultant and presenter in TED conferences who is also the author of many best-selling books including Presentation Zen
7
New cards
Keep it Simple
Your slides should have plenty of empty space
8
New cards
Make it Visual
Use the Picture Superiority Effect to increase important information
9
New cards
Picture Superiority Effect
refers to the phenomenon in which pictures and images are more likely to be remembered than are words
10
New cards
Don't Create "slideuments"
Slides are slide - Documents are document
11
New cards
Aim for high Signal-noise Ratio
means designing slides clearly with as little degradation to the message as possible.
12
New cards
Design for the Back of the room
Make the text large enough for the person in the very last row to see easily.
13
New cards
Make Images large, often fullscreen
It's often better to have one large, powerful image rather than several smaller images on the same slide.
14
New cards
Use color well
Colors suggest feelings and emotions.
15
New cards
Rule of Thirds
A basic design technique that can help you add balance
16
New cards
Use Clear charts and graphs
The only rule concerning the display of data—besides telling the truth—is simplicity.
17
New cards
Choose your Fonts well
Keep the font simple and make them large.
18
New cards
Use Short Video Clip
Use video and audio when appropriate. Use to show concrete examples promotes active cognitive processing, which is the natural way people learn.
19
New cards
Use colors with purpose
Color is evocative, but it is not for decoration and instead should be used to get attention, highlight, and guide the eye of the viewer and make meaning easier
20
New cards
Limit the use of animation and transition effects
don't go overboard. The more you employ an effect, the less effective it becomes. A small amount goes a long way
21
New cards
Spend time in the slide sorter
In this view you may decide to break up one slide into, say, two-three slides so that your presentation has a more natural and logical flow or process
22
New cards
1-6-6 rule
1. This "rule" says that each PowerPoint slide should have: a. one main idea, b. a maximum of six bullet points, and c. a maximum of six words per bullet point.
23
New cards
7/7 rule
a. no more 7 lines of text per slide b. no more than 7 words per line
24
New cards
5/5/5 rule
a. no more than five words per line of text, b. five lines of text per slide, or c. five text-heavy slides in a row
25
New cards
10-20-30 rule
1. - A PowerPoint presentation should have: a. 10 slides, b. last no more than 20 minutes, and c. contain no font smaller than 30 points
26
New cards
2, 4, 8 rule
a. Don't spend more than 2 min.s on the slide, b. no more than 4 bullets, and c. no more than 8 words per bullet
27
New cards
Slide transition
Transitions and sound effects can become the focus of attention, which in turn distracts the audience
28
New cards
Standard Clipart
Make certain that you need graphical images to enhance your message.
29
New cards
Presentation Template
force you to fit your original ideas into someone else's pre-packaged mold.
30
New cards
Text-Heavy Slides
1. Slides are a poor medium for detail and reading. Avoid: a. Paragraphs, b. Quotations; and even c. Complete sentences
31
New cards
The "ME" Paradigm
Move the circle from "me" to "we." - Remember that size really does matter.
32
New cards
Reading
Focus on interactive speaking and listening.
33
New cards
Faith in Technology
Always familiarize yourself with the presentation.
34
New cards
Line
Created by connecting two or more points; can be horizontal, vertical, or diagonal; straight or curved; thick or thin; backbone of drawing
35
New cards
Shape
A combination of point, line, and space which result to two-dimensional form that has both length and width
36
New cards
Geometric
includes triangle, square, and circle
37
New cards
Natural
Formed from natural things like animals and plants
38
New cards
Abstract
Modified types of natural shapes such as icons, stylized figures, and graphic illustrations
39
New cards
Form
When a shape acquires depth and becomes three-dimensional; e basis of sculpture, furniture, and decorative arts
40
New cards
Color
can produce dramatic changes in a design
41
New cards
Hue
the color itself
42
New cards
Value
the brightness of the color
43
New cards
Toned Color
muted by increase gray values
44
New cards
Tinted Color
lighted by increase of white values
45
New cards
Shaded Color
darkened by increase of dark values
46
New cards
Intensity
the quality that distinguishes a strong color from a weak one.
47
New cards
Value
lightness and darkness of a color; contrasts between the lightest value (white) and the darkest value (dark)
48
New cards
Texture
creates an illusion that plays to our sense of touch; described how an object/image appears or feels
49
New cards
Space
a surface or an area that act as a visual container
50
New cards
Positive Space
An area occupied by an object, subject or form of the piece itself.
51
New cards
Negative Space
The empty spaces the artist has created around, between, through or within the object/subject.
52
New cards
Emphasis
determines which elements within the design should be visually dominant and commands the viewer's attention; often achieved by contrast
53
New cards
Contrast
difference between the value of the colors, distinct shapes, size, and textures; placement of heavy and light elements in a design
54
New cards
Scale
size of an object (a whole) in relationship to another object (another whole) present on the same space
55
New cards
Proportion
juxtaposition of elements of different sizes in relationship with each other as part of a whole (such as parts of a human body)
56
New cards
Balance
the equal distribution of weight, texture, colors, and space; provides a sense that a work "feels right"
57
New cards
Symmetry
where both sides of a composition have the same elements in the same position
58
New cards
Asymmetry
where the composition is balanced due to the contrast of any of the elements of art
59
New cards
Radial Asymmetry
a. where elements are equally spaced around a central point
60
New cards
Movement
the result of using visual elements that guide the viewer's eye around and within the screen or image
61
New cards
Rhythm
the repetition of one or more elements in a design
62
New cards
Pattern
the use of the same or a similar element repeated again and again that give a work a sense of movement or structure
63
New cards
Unity
refers to the feeling of harmony between all parts and elements of a design which creates a sense of completeness
64
New cards
Harmony
the combination of similar elements that creates an aesthetically pleasing overall effect; can also be described as sameness
65
New cards
Image File Formats
the standard way of organizing and storing digital images
66
New cards
Portable Networks Graphic or PNG
A compressed file format that represent images with transparency effect
67
New cards
Joint Photographic Experts Group or JPEG
The standard file format known to many; Compresses high-quality static color images; Called "Lossy" compression.
68
New cards
Graphics Interchange Format or GIF
Capable of displaying transparencies and simple animation
69
New cards
Graphic Design
· Mostly concerned with elements of design such as typography, color, images, and use of space
70
New cards
Information Design
The effective presentation of information using design elements and techniques
71
New cards
Infographics
combine visuals and text to communicate an idea, insight, information, statistical data, or knowledge in a creative way
72
New cards
Timeline
appropriate if you want to discuss the evolution or history of something. Just remember to outline events chronologically.
73
New cards
Data Visualization
large data or complex information can be shared with the audience faster and more efficiently; are highly dependent on design to be effectively visualized
74
New cards
Anatomy
use to breakdown information into its core components to make it easier for the audience to comprehend
75
New cards
Processes and How To's
quite similar to a timeline but processes do not depend on the progression of time; follows a single flow and are typically accompanied with directional cues or step-by-step process on how to do things
76
New cards
Comparisons
useful if you want to compare two or more things creatively
77
New cards
List
make it easier to skim content, which is useful if the viewers want to get information quick
78
New cards
Maps
make it easy to present information tied to geological locations; great when it comes to presenting statistics, survey results, and other demographic data
79
New cards
1. A creative design careful planning and proper research. 2. Keep it simple and direct to the point. 3. You can use charts to simplify the information.