Commerce Chapters 1-4

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Last updated 4:58 AM on 9/17/26
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96 Terms

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Customer Experience

The internal responses and reactions customers have when interacting with a company, its products, or its services.

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Customer Relationship

A connection between a company and its customers that is developed through interactions and transactions.

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Management (CRM)

The process of identifying prospective buyers, understanding their needs, and maintaining long-term customer relationships.

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Customer Value

The unique combination of benefits received by targeted customers, including quality, price, convenience, and delivery.

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Environmental Forces

Factors outside a company that influence its marketing decisions and performance.

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Exchange

The process of giving up something of value to receive something desired in return.

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Market

People with the desire and ability to buy a product or service.

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Market Orientation

Focusing on discovering and satisfying customer needs while considering competitors and the organization's capabilities.

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Market Segments

Groups of consumers who have similar needs and respond similarly to marketing efforts.

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Marketing

The activity and processes used to create, communicate, deliver, and exchange offerings that provide value to customers and society.

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Marketing Concept

The idea that an organization should satisfy customer needs while achieving its own goals.

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Marketing Mix

The controllable marketing tools: product, price, promotion, and place.

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Marketing Program

A plan that combines marketing strategies and tactics to achieve marketing objectives.

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Organizational Buyers

Individuals or organizations that purchase products for business use, resale, or producing other goods and services.

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Product

A good, service, or idea that satisfies a consumer's needs or wants.

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Relationship Marketing

Developing and maintaining long-term, mutually satisfying relationships with customers.

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Societal Marketing Concept

The idea that organizations should satisfy customer needs while considering society's long-term well-being.

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Target Market

One or more specific groups of potential customers an organization focuses its marketing efforts on.

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Ultimate Consumers

People who use products and services for personal or household consumption.

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Utility

The ability of a product or service to satisfy a need or want.

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Business

An organization that seeks to provide goods or services to customers in exchange for value, usually profit.

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Business Portfolio Analysis

Evaluating a firm's existing products and businesses to determine how resources should be allocated.

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Core Values

Fundamental, enduring beliefs that guide an organization's behavior and decisions.

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Customer Value Proposition

The unique combination of benefits a company promises to deliver to customers in exchange for their money.

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Diversification Analysis

Evaluating opportunities to develop new products for new markets.

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Goals (Objectives)

Specific, measurable outcomes an organization seeks to achieve.

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Market Segmentation

Dividing a market into groups of potential buyers with similar needs or characteristics.

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Market Share

The percentage of total industry sales accounted for by a particular company or brand.

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Marketing Dashboard

A visual display of key marketing metrics used to monitor performance.

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Marketing Metric

A measure used to evaluate marketing performance and results.

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Marketing Plan

A written document describing the marketing strategy and activities an organization will use to achieve its objectives.

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Marketing Strategy

The means by which a marketing goal is achieved.

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Marketing Tactics

Specific actions taken to implement a marketing strategy.

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Mission

A statement describing an organization's purpose and what it seeks to accomplish.

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Organizational Culture

The set of values, ideas, attitudes, and behaviors shared by members of an organization.

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Organizational Purpose

The reason an organization exists and the value it aims to provide.

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Points of Difference

Features or benefits that make a product or brand distinct from competitors.

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Profit

The money remaining after a business subtracts its expenses from its revenues.

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Situation Analysis

An examination of an organization's internal and external environments.

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Strategic Marketing Process

The planning process used to identify opportunities, develop strategies, and implement and evaluate marketing activities.

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Strategy

An organization's long-term plan for achieving its goals.

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SWOT Analysis

An evaluation of Strengths, Weaknesses, Opportunities, and Threats affecting an organization.

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Baby Boomers

The generation born approximately between 1946 and 1964.

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Cause Marketing

Marketing efforts that associate a company or product with a social cause.

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Caveat Emptor

Latin for "let the buyer beware"; the buyer is responsible for evaluating a purchase.

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Code of Ethics

A formal statement of ethical principles and rules an organization expects employees to follow.

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Competition

Other organizations that offer similar products or services and seek the same customers.

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Consumer Bill of Rights

The rights of consumers to safety, information, choice, and to be heard.

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Consumerism

A social movement seeking to strengthen the rights and power of buyers in relation to sellers.

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Culture

The values, beliefs, customs, and behaviors shared by a group of people.

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Demographics

Statistics that describe a population, such as age, income, gender, education, and ethnicity.

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Discretionary Income

Money remaining after paying for taxes and necessities that can be spent or saved.

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Economic Espionage

Illegally obtaining confidential business information from competitors.

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Economy

The system through which goods and services are produced, distributed, and consumed.

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Electronic Commerce

Buying and selling goods or services through the internet.

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Environmental Scanning

Collecting and analyzing information about external forces that may affect an organization.

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Ethics

Moral principles or standards that guide behavior and decisions.

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Generation X

The generation born approximately between 1965 and 1980.

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Generation Y

The generation commonly known as Millennials, generally born approximately between 1981 and 1996.

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Generation Z

The generation generally born from the late 1990s through the early 2010s.

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Green Marketing

Marketing products or practices based on their environmental benefits.

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Gross Income

Total income earned before taxes and other deductions.

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Internet of Things (IoT)

A network of physical devices connected to the internet that collect and exchange data.

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Marketspace

An electronic marketplace where products and services are exchanged online.

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Moral Idealism

The belief that certain actions are inherently right or wrong regardless of the outcome.

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Multicultural Marketing

Marketing designed to appeal to people from different cultural backgrounds.

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Regulation

Government rules or laws that control business activities.

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Self-regulation

Industry-created rules and standards businesses voluntarily follow.

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Social Forces

Cultural, demographic, and social influences that affect consumer behavior and marketing.

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Social Responsibility

The obligation of an organization to act in ways that benefit society.

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Sustainable Development

Meeting present needs without compromising the ability of future generations to meet their needs.

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Sustainable Marketing

Creating, communicating, and delivering value in ways that preserve resources and support long-term societal well-being.

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Technology

The application of knowledge, tools, and processes to solve problems or create products and services.

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Triple Bottom Line

Evaluating performance based on people, planet, and profit.

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Utilitarianism

The ethical belief that the right action produces the greatest good for the greatest number of people.

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Whistle-blowers

Employees who report unethical or illegal activities within an organization.

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Attitude

A lasting evaluation of a person, object, or idea.

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Beliefs

A consumer's perceptions or opinions about something.

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Brand Community

A group of consumers who share an interest in and connection to a particular brand.

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Brand Loyalty

A consumer's consistent preference for and repeated purchase of a particular brand.

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Consumer Behavior

The actions and decision processes of people who purchase and use products and services.

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Consumer Journey Map

A visual representation of the steps and experiences a customer goes through when interacting with a company.

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Consumer Touchpoints

Every interaction a consumer has with a company or brand.

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Family Life Cycle

The stages families go through as their needs and purchasing patterns change over time.

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Involvement

The level of personal importance or interest a consumer attaches to a purchase.

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Learning

Changes in behavior resulting from information, experience, or practice.

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Motivation

The driving force that causes a person to take action to satisfy a need.

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Opinion Leaders

People who influence the attitudes or purchasing decisions of others.

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Perceived Risk

The uncertainty consumers feel about the possible negative consequences of a purchase.

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Perception

The process by which people select, organize, and interpret information.

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Personality

A person's unique and consistent psychological characteristics.

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Purchase Decision Process

The steps consumers go through when recognizing a need, searching for information, evaluating alternatives, purchasing, and evaluating afterward.

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Reference Groups

Groups that influence a person's attitudes, values, or behavior.

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Social Class

A group of people with similar social standing based on factors such as income, education, and occupation.

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Subcultures

Groups within a larger culture that share distinct values, beliefs, or behaviors.

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Word of Mouth

Communication between consumers about products, services, or brands.