1/87
Vocabulary flashcards covering major theorists, models, and key terms from the lecture notes on narratology.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Narratology
The study of narrative structure, elements and functions across different forms of storytelling.
Aristotle
Ancient Greek philosopher (384–322 BC) who, in the Poetics, outlined early narrative principles focused on character and action.
Character (Aristotle)
One of Aristotle’s two storytelling essentials; a figure whose traits are revealed through actions.
Action (Aristotle)
The second of Aristotle’s essentials; the events performed by characters that drive plot.
Hamartia
Aristotelian plot element meaning a character’s tragic flaw or underlying defect.
Anagnorisis
Moment of self-recognition or realization in Aristotle’s plot structure.
Peripeteia
Sudden reversal of fortune or ‘turn-around’ in Aristotle’s tragedy model.
Gustav Freytag
German novelist/critic who proposed the five-part Dramatic Arc (Freytag’s Pyramid) in 1900.
Freytag’s Dramatic Arc
Pyramid-shaped plot consisting of Introduction, Rising Action, Climax, Falling Action, and Catastrophe (denouement).
Introduction (Freytag)
First phase of the Dramatic Arc where characters and setting are established.
Rising Action
Series of events that build tension leading up to the climax in Freytag’s model.
Climax (Freytag)
Peak of tension or turning point at the pyramid’s apex.
Falling Action
Events after the climax that lead toward resolution or catastrophe.
Catastrophe (Freytag)
Original term for the resolution/ending in Freytag’s five-part structure.
Vladimir Propp
Russian folklorist who identified 31 narrative functions and seven spheres of action in folktales.
Propp’s 31 Functions
Fixed sequence of possible plot events (e.g., ‘Villainy,’ ‘Hero’s Return’) found in folktales.
Spheres of Action
Seven functional character roles in Propp’s theory (Hero, Villain, Donor, Helper, Dispatcher, False Hero, Princess/Prince).
Hero (Propp)
Role that seeks or is victimized; may perform quest and be rewarded.
Villain
Opposes the hero and initiates misfortune in Propp’s morphology.
Donor
Character who provides a magical object or assistance to the hero (Propp).
Magical Helper
Aid figure accompanying or guiding the hero (Propp).
Dispatcher
Role that announces the lack and sends hero on quest (Propp).
False Hero
Character who claims the hero’s achievements (Propp).
Princess/Prince
Sought-for person or reward that typically marries the hero (Propp).
Joseph Campbell
American mythologist who formulated the Monomyth or Hero’s Journey in 1949.
Monomyth (Hero’s Journey)
Universal three-act, 17-stage pattern: Departure, Initiation, Return.
Departure (Hero’s Journey)
First act covering stages like Call to Adventure and Crossing the Threshold.
Initiation
Second act with trials and transformation stages (e.g., Road of Trials, Apotheosis).
Return (Monomyth)
Third act involving the hero’s reintegration, Magic Flight, and Freedom to Live.
A. J. Greimas
French-Lithuanian theorist who created the Actantial Model (1966).
Actantial Model
Framework of six actants—Subject, Object, Helper, Opponent, Sender, Receiver—arranged along three axes.
Subject Actant
Seeks conjunction/disjunction with the Object in Greimas’s axis of desire.
Object Actant
Goal or value sought by the Subject (Greimas).
Helper
Assists the Subject in achieving the Object (axis of power).
Opponent
Hinders the Subject’s quest for the Object (axis of power).
Sender
Initiates the quest by requesting union between Subject and Object (axis of transmission).
Receiver
Beneficiary of the achieved junction between Subject and Object (Greimas).
Axis of Desire
Relationship between Subject and Object (conjunction/disjunction).
Axis of Power
Opposition between Helper and Opponent actants.
Axis of Transmission
Communication path from Sender to Receiver regarding the quest.
Tzvetan Todorov
Bulgarian-French critic who proposed a five-part Narrative Syntax (1969).
Equilibrium (Todorov)
Initial stable state before disruption begins.
Disruption of Equilibrium
Inciting incident that disturbs the narrative world (Todorov).
Repairing the Disruption
Actions taken to address the disturbance (Todorov).
Climax (Todorov)
Highest tension point before resolution in Todorov’s sequence.
New Equilibrium
Restored but altered stability at story’s end (Todorov).
Roland Barthes
French semiotician who identified five Narrative Codes in S/Z (1970).
Proairetic Code
Sequence of actions (plot events) creating narrative momentum.
Semantic Code
Connotative meanings that describe characters, places or objects.
Hermeneutic Code
Strategic withholding of information to create suspense or curiosity.
Cultural Code
Shared social knowledge or beliefs evoked by the text.
Symbolic Code
Binary oppositions and deeper symbolic structures within a narrative.
Gerard Genette
French narratologist who studied Narrative Discourse (1972).
Diegesis
Narrative ‘telling’—author or narrator directly relates events.
Mimesis
Narrative ‘showing’—events are dramatized as if unfolding before reader.
Focalisation
Perspective through which narrative information is filtered.
Zero Focalisation
Unlimited perspective with no single character focus (omniscient).
Covert Narrator
Anonymous, identity-less narrator typical of zero-focalised texts.
Overt Narrator
Narrator with identifiable persona; may be heterodiegetic or homodiegetic.
Heterodiegetic Narrator
Narrator who is not a character in the story world.
Homodiegetic Narrator
Narrator who is also a character within the story.
Frame Narrative
Outer story that contains another embedded story.
Embedded Narrative
Inner tale told by a character within the frame narrative.
Catherine Emmott
Narratologist who proposed Contextual Frames theory (1997).
Contextual Frame
Mental structure readers build to track characters, place and time.
Binding (Frames)
Keeping characters fixed within a particular frame (e.g., a room).
Priming (Frames)
Focusing attention on an active frame; can switch when a new frame is primed.
Overtness (Frames)
Extent to which bound/primed characters are explicitly mentioned; covert characters are unmentioned.
Immanuel Kant
Philosopher whose concept of schemata informed modern Schema Theory.
Schema Theory
Cognitive model where new information is matched to stored, organized knowledge structures (schemata).
Schema
Generalized memory structure containing connected information based on experience.
Frame (Schema Theory)
Contextual setting in which a schema operates.
Script (Schema Theory)
Ordered sequence of events expected within a specific frame.
Bottom-Up Processing
Cognitive flow from sensory input to memory storage (data-driven).
Top-Down Processing
Influence of existing memories/expectations on perception and comprehension.
CAM-WN (Congruent Association Model with Working Narrative)
Model illustrating interaction of sensory input (surface information) and long-term story grammar in narrative comprehension.
World Schemata
Rules governing the fictional world within a narrative.
Language Schemata
Reader’s knowledge of language style appropriate to a text.
Text Schemata
Expectations about text type and structure (e.g., genre conventions).
Dan Harmon
American producer who derived the 8-step Story Embryo from Campbell’s Monomyth.
Story Embryo
Harmon’s condensed Hero’s Journey of eight beats: Comfort, Need, Entry, Adaptation, Getting, Paying Price, Return, Change.
Rhythm of Biology
Cyclical pattern of Life vs. Death underlying stories (Harmon).
Rhythm of Psychology
Cycle of Conscious vs. Unconscious mind reflected in narrative journeys.
Rhythm of Society
Social oscillation between Order and Chaos mirrored in storytelling.
Zone of Comfort
Step 1 of Story Embryo: hero’s familiar starting state.
Unfamiliar Situation
Step 3 where the character crosses into the unknown world.
Pay a Heavy Price
Step 6: cost or sacrifice required before resolution in Story Embryo.
Return Changed
Step 8: hero reintegrates into original world with newfound growth.