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what is the acronym for the characteristics of skill
ACEFLAG
what does ACEFLAG stand for
aesthetically pleasing, consistent, efficient, fluent, learned, accurate and goal directed
how is aesthetically pleasing a characteristic of a skill/ what does it mean
the skill is good to watch
what does it mean by consistent to be a characteristic of skill
the skill repeatedly has a high success rate
what does it mean by efficient to be a characteristic of skill
the skill is produced with the least amount of energy and in the quickest time
what does it mean by a skill being fluent
the skill is performed smoothly, without stopping and starting
what does it mean by a skill is learnt
the skill has been developed through practise
what does it mean by characterising a skill to be gaol directed
that there is a clear aim in mind to achieve
define skill
skill is a learned ability to bring about a pre-determined result with the minimum outlay of energy or time
what is used to help classify a skill
a continuum
define an open skill + go into more detail.
a skill performed in an unpredictable environment. The environment/condition change while skill is being performed, high amount of decision making.
Define closed skill + give more detail
skill performed in a predictable environment. Skill can be performed consistently/repeatedly, less decision making.
define ability
inherited stable traits that determine an individuals potential to learn or acquire a skill
define a gross skill + give more detail
a skill using large muscle groups. not precise, big movements.
define fine skill + give more detail
a skill that uses small muscle groups. Small, precise movements require precision, control and accuracy
define self paced skill + add detail
when the performer controls the start and speed of the skill. They are in control
define externally paced skill
when the performer has no control over the start or speed of skill and is determined by external factors
define a simple/basic skill + more detail
skill requiring little concentration and decision making. Easy to learn as its simple.
define a complex skill + detail
skill requires decision making using lots of information when performed. Hard to learn, need concentration.
define a high organisation skills + more detail
skill not easily broken down into subroutines/parts as its complicated. high speed, whole practise recommended.
define a low organised skill + detail
a skill that’s easily broken down into simple parts. Subroutines can be isolated, slower speed.
define a discrete skill
a skill that has a clear beginning and end. Its one distinct action.
define a serial skill
a skill containing several discrete skills in order to make a more integrated movement
define a continuous skill
skill that has no clear beginning or end and one part may run into another so the skill is continuous.
what are the 4 types of transfer of learning
positive, negative, bilateral and zero
define the transfer of learning
the effect of the learning and preforming of one skill has on the effect of another skill
define positive transfer
when the learning of one skill helps/facilitates the learning of another skill
when does positive transfer tend to happen
tends to happen when two skills have a similar shape and from/actions.
define negative transfer
the learning of one skill hinders the learning of another skill
when may negative transfer tend to happen
when there’s some familiarity with the environment of the skills which may cause confusion
define zero transfer
when the learning of one skill has no impact of the learning of another
define bilateral transfer
when the learning of one skill is passed across the body from limb to limb (one side to the other)
what type of transfer of learning should be encouraged
positive transfer
how can coaches encourage positive transfer
ensure performer has over learnt the first skill before moving to the advanced skill
make practise environment as close to a game situation
give reward player by providing praise/positive reinforcement when transfer takes place
avoid teaching skills close together that might appear the same so they have a distinct difference
what are the 3 methods of presenting practise
Whole, Whole-part-Whole, progressive part
define Whole practise
practising skill in its entirety so not broken down
when should Whole practise be used
when the skill is: highly organised, continuous, simple, discrete, fast, not dangerous and when the performer is autonomous
what are the advantages of whole practise
Kinaesthesis / understanding of skill is developed, creates clear/specific mental images stored as motor programme in long term memory, more realistic so easily transferred to game, keeps links between sub routines
what are the disadvantages of whole practise
can cause information overload, cause fatigue as there’s no break, performer may not be physically capable/ fit enough to perform whole skill, not ideal for beginners
define whole part whole practise
the learner attempts the full skill, then one/ each subroutine is practised in isolation before being integrated back into the entire skill
when should whole part whole be used
when the skill is: complex, fast, performer is autonomous or beginner is learning complex skill, specific part of skill needs improvement
what are the advantages to whole part whole
allows performer to isolate weaker parts of skill to improve them, confidence and motivation increases, provides immediate feedback, fluency can be maintained in the whole
what are the disadvantages of whole part whole
time consuming, cant be used with high organised skills, kinaesthesis/fluency can be lost if subroutine is not integrated adequately and quickly
define progressive part practise
the first subroutine is taught and practised until perfected and then the rest of the skill is gradually added in subroutines until whole skill can be performed
what is progressive part practise also known as
chaining
when should progressive part practise be used
when skill is: low organisation, serial, complex, dangerous and when performer is cognitive
what are the advantages of progressive part practise
focuses on one part of skill so can improve weakness, reduces chance of injury/fatigue, aids understanding of each part, provides confidence and motivation, danger is reduced
what are the disadvantages of progressive part practise
time consuming, fluency/links between subroutines can be lost, kinaesthetic feel for whole skill is not experienced till the end, if one part is learnt poorly whole skill breaks down, can cause negative transfer
what are the 4 types of practise
Massed, distributed, variable, mental
define Massed practise
involves continuous practise without periods of rest
what type of skill is needed when doing massed practise
when skill is: discrete, closed, self paced, simple
what should performers be when doing massed practise
when performers are: highly motivated, autonomous and physically fit
what are the advantages of massed practise
improves fitness, motor programmes/images are formed, overlearns skill, develops kinaesthetic awareness, allow skill to be performed as a whole, skill becomes automatic/consistent
what are the disadvantages of massed practise
causes fatigue and risk of injury, no time for feedback, reduced concentration, needs high motivation, performer may not be physically capable
define distributed practise
involves practise with periods/intervals of rest
what type of skill is needed when doing distributed practise
when skill is: continuous, complex, serial, low organisation, dangerous/tiring, externally paced and open
when using distributed practise performers are:
cognitive, unfit and lack motivation
what are the advantages of distributed practise
reduces fatigue/ allows time to recover, time for feedback, motivational, more effective than massed, allow time for mental practise, reduces danger/injury
what are the disadvantages of distributed practise
time consuming, can cause negative transfer, disrupts flow, requires planning from coaches
define variable/varied practise
involves practising skills and drills in a variety of situation/changing environment
what type of skill is required for varied practise
when skill is: open, externally paced, complex, continuous
what are the advantages of varied practise
increases motivation, positive transfer from training to game, enhances decision making, develops schema (adapting existing skill)
what are the disadvantages of varied practise
time consuming, causes fatigue, possible information overload , danger of negative transfer unless changing of drills are integrated into aims of session
define mental practise
involves going over the skill in your mind without moving
what are the two types of mental practise+ what do they mean
internal- seeing performance through own eyes ‘within yourself’
external- seeing performance from outside as spectator
what are the advantages of mental practise
produces clear mental image, performer can imagine success, rehearse strategies/tactics, increase confidence, reduce anxiety, muscles are stimulated
what are the disadvantages of mental practise
mental image must be correct, environment must be quiet/calm
for beginners mental practise should be..
short and key parts emphasised
benefits of mental practise on BEGINNERS
lower arousal, build confidence, reduce anxiety, provide motivation
when mental practise is combined with _____ it gives the best result
physical practise
what are the 3 main stages of learning in order
Cognitive, associative and autonomous
define the cognitive stage of learning
first stage of learning used by a novice, understanding the subroutines are explored by trial and error
describe cognitive stage of learning
performer has to think carefully - attention is on working out how to perform skill
novice/beginner
motor programme not formed
movements are uncoordinated
requires accurate demonstration and instructions (observational learning)
performer lacks mental image
many mistakes are made
what type of feedback is required in the cognitive stage
extrinsic feedback and positive
why is extrinsic feedback required in the cognitive stage
they are unable to identify their own weaknesses as don’t understand the kinaesthetic feel of skill yet, needs motivation/ encouragement to persevere
define the associative stage
second stage of learning where motor programmes are developed and skill becomes smoother
describe the associative stage
mediocre performer
performer models the actions to those highly skilled athletes
must continue to practise- trial and error can still be used
motor programmes are developed into long term memory
attention is on finer aspects of skill to perfect it
more coordinated, smoother and less mistakes
what feedback is require during the associative stage
both extrinsic and intrinsic feedback
why is both extrinsic and intrinsic feedback required during the associative stage of learning
intrinsic- performer has developed the kinaesthetic feeling for skill so is able to identify and correct movement themselves
extrinsic- needed to help refine actions and mistakes they are still making
define autonomous stage of learning
final stage of learning used by an expert when movement is detailed and specific
describe the autonomous stage
experts/ professionals
movements are fluent, efficient and executed automatically without thinking
motor programmes are fully formed
concentrate on final details, tactics and advanced strategies
what type of feedback what be used during the autonomous stage of learning
extrinsic feedback can be negative to aid error correction
intrinsic feedback to correct own mistake
knowledge of performance to understand why action was successful or unsuccessful
what are the 6 types of feedback
Positive, Negative, Intrinsic, Extrinsic, knowledge of results (KOR), knowledge of performance (KOP)
describe negative feedback
constructive- informs on actions required for correct technique
inform athlete what wasn’t correct
Elite athlete- take it on board positively and look to change
beginners- if receive to much negative feedback causes low motivation and confidence
describe positive feedback
tell performer what they did correct
important as movement provides reference point in future
essential for beginners to encourage and motivate them
describe intrinsic feedback
received from within the performer through kinaesthetic senses
elite athletes are able to know if they performed well through this feeling
describe extrinsic feedback
outside of the performer e.g. coach, spectators
beginners rely on this as they cant understand the success of their movement
describe knowledge of results
how successful you have been in achieving what you set out to do
focus on end result/outcome of movement
e.g. score, time or position
describe knowledge of performance
focuses on how well athlete performed no matter score
relates to technique, quality, pattern of movement
provides more detail of performance and can be negative or positive
define plateau
a period of no improvement in performance
what are some causes of Plateau
lack of motivation, boredom, low quality coaching, fatigue/injury, limit of ability, targets/goals set too low
what are some strategies to overcome learning plateau
reset goals/make tasks more challenging, use mental rehearsal, new coach, rest, offer extrinsic rewards and praise, more variety of practise, make practise for fun/enjoyable, provide feedback , explain the plateau concept