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Flashcards covering key vocabulary and definitions from the lecture notes on persuasion.
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Credibility
A receiver-based, situational, dynamic, and multidimensional concept.
Expertise
Perceived knowledge or skill.
Trustworthiness
Perceived honesty or integrity.
Goodwill
Perceived caring or having the audience's best interests at heart.
Dynamism
Energy and enthusiasm.
Composure
Calm and control.
Sociability
Friendliness and warmth.
Ethos
Credibility of the speaker.
Pathos
Emotional appeals.
Logos
Logical reasoning and argument.
Social Judgment Theory (SJT)
Explains how people evaluate messages based on their existing attitudes.
Anchor
Existing attitude.
Latitudes
Acceptance, rejection, non-commitment.
Acceptance
Range of positions seen as acceptable.
Rejection
Range seen as unacceptable.
Noncommitment
Range seen as neutral.
Central Route (ELM)
Requires motivation and ability; leads to lasting change.
Peripheral Route (ELM)
Relies on cues (e.g., attractiveness); short-term.
Systematic Processing
Thoughtful, deep processing (HSM).
Heuristic Processing
Shortcut, credibility (HSM).
Unimodel
Cues and processing are part of a single process, not two distinct routes.
Exigence
Urgent problem or issue that prompts communication.
Identification
Creating common ground with the audience.
Attitudes
Learned predispositions to respond favorably/unfavorably.
Halo Effect
One positive trait influences perception of others.
Theory of Reasoned Action
Behavior is determined by intention, which is driven by attitudes and subjective norms.
Theory of Planned Behavior
Adds perceived behavioral control as a factor.
Coherence
Story makes sense.
Fidelity
Story aligns with listener’s values.
Contrast Principle / Perceptual Contrast
Judging something in relation to what came before.
Facework
Managing one’s social identity in social interactions.
Psychological Reactance
Reacting negatively when we feel our freedom is threatened.
Linguistic Framing
The way language choices shape perceptions and responses.
Consistency & Cognitive Dissonance Theory
People want consistency between beliefs/behaviors.
Ingratiation
Flattery to gain favor.
Direct Effects Model of Immediacy
More immediacy = more persuasion (via eye contact, physical proximity, etc.)
Foot-in-the-Door (FITD)
Small request first, then larger.
Door-in-the-Face (DITF)
Large request first, then smaller.
Reciprocity Norm
Feeling obligated to return favors.
Gain/loss framing
Presents outcomes as gains or losses affects decisions.
Extended Parallel Processing Model (EPPM)
Emphasizes threat severity, susceptibility, and efficacy.
Four-Factor Model (Lie Detection)
Arousal, attempted control, emotional reactions, cognitive effort.
Othello Error
Mistaking fear for deception/guilt.
Probing Effect
Questioning may increase false positives.
Persuasion Ethics
Perspectives: Moral, immoral, amoral.
Image Restoration Strategies
Denial, evasion of responsibility, reducing offensiveness, corrective action, mortification.
Shifting Blame
Transferring responsibility for the offensive act to someone else.
Minimization
Attempting to reduce the perceived seriousness or impact of the offense.
Bolstering
Reminding the audience of the actor’s positive traits or past good deeds to offset the negative act.
Crisis
A significant threat to operations or reputation.
Crisis Management Plans
Pre-established plans for handling crises.
Social Movements
Organized, collective efforts to promote or resist change.
Elements of Social Movements
Must have: grievance, vision, target, leadership.
Confrontation Strategy
Challenge norms or systems.
Subliminal
Below awareness — research = less effective.
Supraliminal
Consciously noticed — more effective.
Iconicity
Images resemble things they represent.
Indexicality
Images shows it really happened.
Syntactic Indeterminacy
No clear logic → interpretive.
Anti-ads
Mocks traditional advertising.
Image ads
Brand identity.
Shock ads
Uses shock/surprise/attention.