CompTIA Network+ N10-008 (updated)

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779 Terms

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Client

A device used by an end-user to access the network

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Server

A device that provides resources to the rest of the network

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Hub

Older technology that connects network devices together

Can lead to increased network errors

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Wireless Access Point (WAP)

A device that allows wireless devices to connect to a wired network

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Switch

A device that connects network devices together (like a next generation hub). Can learn which devices are connected to which ports.

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Router

Connects two different networks together and forwards traffic to and from a network

Layer 3 device

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Media

connects two devices or a device to a switch port

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Wide Area Network (WAN) link

physically connects two geographically dispersed networks

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Client/Server model

Uses a dedicated server to provide access to files, scanners, printers, and other resources

Administration and backup are easier

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Client/Server benefits

1. centralized administration

2. easier management

3. better scalability

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Client/Server Drawbacks

1. higher cost

2. requires specialized OS

3. Requires dedicated resources

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Peer-to-peer model

Peers share resources (files/printers) directly with others

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Peer-to-peer benefits

1. lower cost

2. no dedicated resources

3. no specialized OS

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Peer-to-peer drawbacks

1. decentralized management

2. inefficient for large networks

3. poor scalability

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Personal Area Network (PAN)

Smallest type of wired or wireless network and covers the least amount of area

Ex. Bluetooth, USB

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Local Area Network (LAN)

Connects components within a limited distance

Up to a few hundred feet

Ex. Small office

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IEEE 802.3

Ethernet

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IEEE 802.11

Wi-Fi

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Campus Area Network (CAN)

Connects LANs that are building-centric across a university, industrial park, or business park

Up to a few miles

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Metropolitan Area Network (MAN)

Connects scattered locations across a city or metro area

up to about 25 miles

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Wide Area Network (WAN)

Connects geographically disparate internal networks and consists of leased lines or VPNs

worldwide coverage

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Physical

how devices are connected by media

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Logical

how the actual network traffic flows

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Bus Topology

Uses a single cable where each device taps into it by using either a vampire tap or a T-connector

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Ring Topology

Uses a cable running in a circular loop where each device connects to the ring but data travels in a singular direction

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Token Ring

Ring topology that uses an electronic token to prevent collisions when communicating on the network

"The talking stick"

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FDDI

uses two counter-rotating rings for redundancy.

Ring = redundancy

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Star topology

Most popular physical LAN topology where devices connect to a single point

if the central device fails, the entire network fails

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Hub-and-Spoke Topology

Similar to Star but with WAN links instead of LAN connections and it is used for connecting multiple sites

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Full-Mesh Topology

Optimal routing is always available as every node connects to every other node

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Partial-Mesh Topology

Hybrid of the full-mesh and the hub-and-spoke topologies

provides optimal routes between some sites

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Infrastructure Mode

Uses a wireless access point as a centralized point and supports wireless security controls

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Ad Hoc Mode

Decentralized wireless network which creates P2P connections and does not require a router or access point

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Wireless Mesh Topology

Interconnection of different types of nodes, devices, or radios

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802.11

Wireless networks that can operate in infrastructure or ad hoc modes

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Bluetooth

Low energy use variant of Bluetooth which allows for a mesh network

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Radio Frequency Identification (RFID)

Uses electromagnetic fields to read data stored in embedded tags

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Near Field Communication (NFC)

Enables two devices to communicate within a 4-cm range

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Infrared (IR)

operates with line of sight

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Z-Wave

provides short-range, low-latency data transfer with slower rates and less power consumption than Wi-Fi

used for home automation commonly

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ANT+

collection and transfer of sensory data

ANT+ = sensors

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Physical Layer

Where transmission of bits across the network occurs and includes physical and electrical network characteristics

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Time Division Multiplexing (TDM)

Each session takes a turn, using time slots, to share the medium between all users

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Statistical Time Division Multiplexing (STDM)

Dynamically allocates the time slots on an as-needed basis

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Frequency Division Multiplexing (FDM)

Divides the medium into channels based on frequencies and each session is transmitted over a different channel

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Multiplexing

simultaneous use of a baseband connection

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Physical Layer Devices

1) Cables (media)

2) Bluetooth, Wi-Fi

3) Hubs, APs, Media Converters

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Data Link Layer

Packages data into frames and transmits those frames on the network

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Media Access Control (MAC)

Physical addressing system of a device which operates on a logical topology

Uses a 48-bit hexadecimal address assigned to a network interface card (NIC)

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Logical Link Control (LLC)

Provides connection services and allows acknowledgement of receipt of messages. Limits the amount of data that a sender can send at once to prevent the receiver from overloaded

The most basic form of flow control.

Provides basic error control functions using a checksum

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Isochronous mode

Network devices use a common reference clock source and create time slots for transmission

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Synchronous mode

Network devices agree

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Asynchronous mode

Network devices reference their own internal clocks and use start/stop bits

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Data Link Layer Devices

NIC, Bridge, Switch

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Network Layer

Forwards traffic (routing) with logical address

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Packet switching

data is divided into packets and then forwarded

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Circuit Switching

Dedicated communication link is established between two devices

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Message Switching

Data is divided into messages which may be stored and then forwarded

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Route Discovery and Selection

Manually configured as a static route or dynamically through a routing protocol

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Connection Services

Augment Layer 2 connection services to improve reliability

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Internet Control Message Protocol (ICMP)

Sends error messages and operational information to an IP destination. Used to communicate information about network connectivity issues back to the sender

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Layer 3 Devices

Routers, Layer 3 switches (multilayer switch)

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Transport Layer

responsible for providing communication with the application by acknowledging and sequencing the packets to and from the application

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Transmission Control Protocol (TCP)

Connection-oriented protocol that is a reliable way to transport segments across the network

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User Datagram Protocol (UDP)

Connectionless protocol that is an unreliable way to transport segments across the network

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TCP attributes

- Reliable

- Connection-oriented

- Segment retransmission and flow control through windowing

- Segment sequencing

- Acknowledges segments

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UDP attributes

- Unreliable

- Connectionless

- No windowing or retransmission

- No sequencing

- No acknowledgement

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Windowing

allows the clients to adjust the amount of data in each segment

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Buffering

Occurs when devices allocate memory to store segments if bandwidth isn't readily available

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Layer 4 Protocol and Devices

TCP, UDP

WAN accelerators

Firewalls

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Session Layer

Keeps conversations separate to prevent intermingling of data

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Set Up Session

Checking of user credentials and assigning numbers to sessions to help identify them

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Tear Down Session

Ending of a session after the transfer is done or when the other party disconnects

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Session Layer Protocols

H.323, NetBIOS, RTP

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H.323

Used to setup, maintain, and tear down a voice/video connection

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NetBIOS

Used to share files over a network

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Presentation Layer

Formats the data to be exchanged and secures that data with proper encryption

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Data Formatting

Data is formatted by the computer to have compatibility between different devices

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Encryption

Used to scramble the data in transit to keep it secure from prying eyes and provide data confidentiality

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Presentation Layer Examples

Scripting languages, standard text, pictures, movie files, encryption algorithms

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Application Layer

Provides application-level services where users communicate with the computer

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Application Services

Unites communicating components from more than one network application

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Service Advertisement

Sending out announcements to other devices on the network to state the services they offer

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Application Layer Protocols

POP3, IMAP, SMTP, HTTP, HTTPS, DNS, FTP, FTPS, SFTP, Telnet, SSH,

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Encapsulation

The process of putting headers (and sometimes trailers) around some data

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Protocol Data Unit (PDU)

A single unit of information transmitted in a computer network

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TCP Header

20 bytes

<p>20 bytes</p>
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SYN (synchronization)

Used to synchronize connection during the three-way handshake

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ACK (acknowledgment)

Used during the three-way handshake, but also used to acknowledge the successful receipt of packets

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FIN (Finished)

Used to tear down the virtual connections created using the three-way handshake and the SYN flag.

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RST (Reset)

Used when a client or server receives a packet that it was not expecting during the current connection

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PSH (Push)

Used to ensure data is given priority and is processed at the sending or receiving ends

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URG (Urgent)

Similar to PSH and identifies incoming data as urgent

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UDP Header

8 bytes

<p>8 bytes</p>
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IP Header

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Ethernet Header

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Segment

Source and destination ports

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Packet

Source and destination IP addresses

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Frame

Source and destination MAC addresses

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Bits

transmitting layer 2 frames as a series of 1's and 0's