06 Enterprise Architecture Modeling Guidelines

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24 Terms

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Fundamental Guidelines

A model has to provide answers to specific business, application, and/or technology-related questions.

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Model

– This is an explicit and intellectual conception of rea-life aspects based on a clearly defined purpose.

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Visualization

– This pertains to the form in which a model is presented.

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The metaphorical direction in finding relevant elements: 

Inwards

Upwards

Downwards

Sideways

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Inwards

Towards the internal composition of the elements.

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Upwards

Towards the elements that are supported by it.

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Downwards

Towards its realization by other elements

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Sideways

Towards peer elements with which it cooperates.

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Limiting the visual complexity of a model:

• Reduce the number of concepts in a model.

• Reduce the number of elements in the model.

• Reduce the number of relations depicted in the model.

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Gestalt Theory of Human Perception:

Proximity

Similarity

Continuity

Closure

Common Fate

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Proximity

People have the tendency to relate objects that are near to each other.

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Similarity

People have the tendency to perceive objects that are similar, belong together as a unit.

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Continuity

People have the tendency to perceive a line as continuous establishing directions, based on their perspective.

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Closure

People have the tendency to perceive incomplete objects as complete and asymmetric objects as symmetric

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Common Fate

People have the tendency to perceive different objects that move or function in a similar manner as a unit.

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Representation Conventions:

Use of Layouts

Use of Symbols

Use of Colors

Use of Texts

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Use of Layouts

aspects of a diagram include basic pattern, horizontal and vertical alignment, above/before positioning, symmetry, distance of objects, distribution and density objects and connectors.

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Use of Layouts Rules:

o Properly utilize white space.

o Make a clear distinction between normal proceedings and exceptions.

o Apply symmetry to stress similarities.

o Model time dependencies from left to right.

o Avoid crossing lines.

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Use of Symbols

– The shapes of objects in a model usually match the intrinsic properties of the real-life objects.

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Use of Symbols Rules:

o Use similar shapes for similar concepts.

o Use line width to stress important relations.

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Use of Colors

– is a strong visual signal. It is a visual attribute that is strongly influenced by "prior knowledge." It can also increase the appeal of a diagram, but can also lead to contrary effects, such as confusion and distraction.

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Use of Colors Rules:

o Use color for similarity.

o Use color to convey emotions.

o Limit the number of colors.

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Use of Texts

suggests proper interpretations, associations, and stimulates thinking. It also speeds up the creation of a proper mental state in modeling, while creating a good starting for the line of reasoning.

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Use of Texts Rules:

o Use domain-specific terminologies.

o Use appropriate naming conventions