Unit 2 Vocabulary

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defines a new data type (a classification). It is the formal implementation, or blueprint, of the attributes and behav­iors of the objects of that class.

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37 Terms

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defines a new data type (a classification). It is the formal implementation, or blueprint, of the attributes and behav­iors of the objects of that class.

class

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a specific instance of a class with defined attributes.

object

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data the object knows about itself

attributes

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variables in a class that define the attributes for objects

instance variables

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these define the behaviors or functions for objects to de­scribe what objects can do

methods

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creates a new object and initializes its attributes (they have the same name as the class).

constructor

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used to create a new object; every object is created using this keyword followed by a call to one of the class's constructors that initializes the object's attrib­utes

new

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the constructor name followed by the parameter list

constructor signature or header

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the method name followed by the parameter list

method signature or header

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classes that create objects from primitive types, for exam­ple the Integer class and Double class

wrapper classes

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used to indicate that an object reference doesn't refer to any object yet

null

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Returns the absolute value of an int value

(which means no negatives).

Math method: int abs(int)

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Returns the value of the first parameter raised to the power of the second parameter.

Math method: double pow(double, double)

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Returns the positive square root of a double value.

method: double sqrt(double)

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Returns a random double value greater than or equal to 0.0 and less than 1.0 (not including 1.0)!

Math.random()

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a list of the types and variable names for the arguments being passed to a method or constructor

parameter list

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creating multiple methods or constructors with the same name but different number or types of parameters.

overloading

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When you call a method or constructor and give it an argument, a copy of the argument's value is saved in the parameter variable.

call by value

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This is the error if you try to call an object method on an object variable whose value is null

NullPointerException

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These methods must be called using an object name method name.

non-static or object method

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These methods belong to a class and can be called by using the class name instead of creating an object.

static method

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The value returned from a method to the calling method

return value

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objects of the String class that hold sequences of charac­ters.

strings

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a number associated with a position in a string (or array)

index

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String methods do not change the String object. Any method that seems to change a string actually creates a new string.

immutable

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part of a string (the method will create a new string that contains a copy of part of the original string).

substring

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returns the number of characters in a String object.

String method: int length()

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returns the substring beginning at index from and ending at index (to - 1).

String substring(int from, int to)

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returns substring(from, length()).

String substring(int from)

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returns the index of the first occurrence of str; returns -1 if not found.

int index­Of(String str)

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returns true if this (the calling object) is equal to other; returns false otherwise

boolean equals(String other)

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returns a value < 0 if this is less than other; returns zero if this is equal to other; returns a value > 0 if this is greater than other.

int compareTo(String other)

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returns a single character at position index

substring(index, index+ 1)

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the automatic conversion of primitive types to their cor­responding object wrapper classes, for example int to Integer.

autoboxing

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the automatic conversion of wrapper class to the primitive type, for example Integer to int.

unboxing

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moves the random number into a range starting from a minimum number where the range is the (max number - min number + 1)

(int)(Math.random()*range) + minimum

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Returns the absolute value of a double value.

Math method: double abs(double)

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