defines a new data type (a classification). It is the formal implementation, or blueprint, of the attributes and behaviors of the objects of that class.
class
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a specific instance of a class with defined attributes.
object
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data the object knows about itself
attributes
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variables in a class that define the attributes for objects
instance variables
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these define the behaviors or functions for objects to describe what objects can do
methods
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creates a new object and initializes its attributes (they have the same name as the class).
constructor
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used to create a new object; every object is created using this keyword followed by a call to one of the class's constructors that initializes the object's attributes
new
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the constructor name followed by the parameter list
**constructor signature or header**
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**the method name followed by the parameter list**
method signature or header
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classes that create objects from primitive types, for example the Integer class and Double class
**wrapper classes**
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used to indicate that an object reference doesn't refer to any object yet
null
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**Returns the absolute value of an int value**
\ **(which means no negatives).**
\ **Math method: int abs(int)**
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Returns the value of the first parameter raised to the power of the second parameter.
**Math method: double pow(double, double)**
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**Returns the positive square root of a double value.**
**method: double sqrt(double)**
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**Returns a random double value greater than or equal to 0.0 and less than 1.0 (not including 1.0)!**
**Math.random()**
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a list of the types and variable names for the arguments being passed to a method or constructor
\ **parameter list**
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\ **creating multiple methods or constructors with the same name but different number or types of parameters.**
overloading
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\ **When you call a method or constructor and give it an argument, a copy of the argument's value is saved in the parameter variable.**
\ **call by value**
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\ **This is the error if you try to call an object method on an object variable whose value is null**
NullPointerException
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**These methods must be called using an object name method name.**
**non-static or object method**
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**These methods belong to a class and can be called by using the class name instead of creating an object.**
**static method**
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**The value returned from a method to the calling method**
return value
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objects of the String class that hold sequences of characters.
strings
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a number associated with a position in a string (or array)
index
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String methods do not change the String object. Any method that seems to change a string actually creates a new string.
immutable
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part of a string (the method will create a new string that contains a copy of part of the original string).
substring
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returns the number of characters in a String object.
String method: int length()
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returns the substring beginning at index from and ending at index (to - 1).
String substring(int from, int to)
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returns substring(from, length()).
String substring(int from)
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returns the index of the first occurrence of str; returns -1 if not found.
int indexOf(String str)
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returns true if this (the calling object) is equal to other; returns false otherwise
boolean equals(String other)
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returns a value < 0 if this is less than other; returns zero if this is equal to other; returns a value > 0 if this is greater than other.
int compareTo(String other)
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returns a single character at position index
**substring(index, index+ 1)**
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the automatic conversion of primitive types to their corresponding object wrapper classes, for example int to Integer.
autoboxing
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the automatic conversion of wrapper class to the primitive type, for example Integer to int.
unboxing
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moves the random number into a range starting from a minimum number where the range is the (max number - min number + 1)