AP PSCYH UNIT 2

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105 Terms

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Placebo Effect

A psychological phenomenon where a patient experiences perceived or actual improvement in their condition after receiving a treatment with no therapeutic effect, due to their belief in the treatment's efficacy.

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Just-noticeable Difference (JND)

The minimum difference in stimulation that a person can detect 50% of the time; also known as the difference threshold.

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Weber's Law

States that the just-noticeable difference between two stimuli is proportional to the magnitude of the original stimulus.

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Top-down Processing

Information processing guided by higher-level mental processes, such as prior knowledge, experiences, and expectations, to interpret sensory input.

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Schemata

Plural of schema; cognitive frameworks or concepts that help organize and interpret information.

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Schema

A mental structure that organizes knowledge and guides cognitive processes and behavior.

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Perceptual Set

A mental predisposition to perceive one thing and not another, influenced by expectations, experiences, emotions, and culture.

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Bottom-up Processing

Analysis that begins with sensory receptors and works up to the brain's integration of sensory information.

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Figure-ground Relationship

The organization of the visual field into objects (figures) that stand out from their surroundings (ground).

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Gestalt Psychology

A school of thought that emphasizes our tendency to integrate pieces of information into meaningful wholes.

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Proximity

A Gestalt principle that states objects close to each other are perceived as a group.

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Similarity

A Gestalt principle that states objects that are similar in appearance are perceived as part of the same group.

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Continuity

A Gestalt principle where we perceive smooth, continuous patterns rather than discontinuous ones.

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Closure

A Gestalt principle that describes the tendency to fill in gaps in order to perceive a complete, whole object.

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Visual Cliff

A laboratory device for testing depth perception in infants and young animals.

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Monocular Depth Cues

Depth cues that are available to either eye alone, such as linear perspective, interposition, and texture gradient.

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Binocular Depth Cues

Depth cues that depend on the use of both eyes, including retinal disparity and convergence.

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Linear Perspective

A monocular cue for perceiving depth; the more parallel lines converge, the greater their perceived distance.

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Relative Size Cue

A monocular cue in which smaller objects are perceived as farther away if we assume objects are similar in size.

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Interposition Cue

A monocular depth cue where one object partially covers another, indicating that the covered object is farther away.

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Texture Gradient

A monocular cue where a gradual change in texture signals increasing distance.

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Retinal Disparity

A binocular cue for perceiving depth; the brain compares images from the retinas in both eyes to compute distance.

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Binocular Disparity

Same as retinal disparity; refers to the slight difference in images between the two eyes.

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Convergence

A binocular cue for depth perception; the extent to which the eyes turn inward when looking at an object.

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Prototypes

A mental image or best example of a category, used to quickly sort and categorize items.

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Algorithm

A methodical, logical rule or procedure that guarantees solving a particular problem.

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Heuristic

A simple thinking strategy that allows for quick judgments and problem-solving but is more error-prone than algorithms.

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Availability Heuristic

Estimating the likelihood of events based on how easily examples come to mind.

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Representativeness Heuristic

Judging the probability of an event based on how similar it is to a prototype.

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Gambler's Fallacy

The erroneous belief that past random events affect the likelihood of future random events.

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Sunk-cost Fallacy

Continuing a behavior or endeavor as a result of previously invested resources (time, money, effort), despite new evidence suggesting the cost outweighs the benefit.

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Mental Set

A tendency to approach problems in a particular way, often one that has been successful in the past.

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Functional Fixedness

The tendency to think of things only in terms of their usual functions, inhibiting problem solving.

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Framing

The way an issue is posed; framing can significantly affect decisions and judgments.

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Creativity

The ability to produce novel and valuable ideas.

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Three-box/Information-Processing Model

A model of memory that includes sensory memory, short-term memory, and long-term memory.

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Levels of Processing Model

A theory that suggests memory retention depends on the depth of processing (deep vs. shallow).

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Multi-store Model

Another term for the information-processing model, including three memory stores: sensory, short-term, and long-term.

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Sensory Memory

The immediate, very brief recording of sensory information in the memory system.

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Iconic Memory

A momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second.

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Echoic Memory

A momentary sensory memory of auditory stimuli; sounds and words can still be recalled within 3-4 seconds.

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Short-term Memory

Activated memory that holds a few items briefly before the information is stored or forgotten.

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Selective Attention

The focusing of conscious awareness on a particular stimulus.

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Cocktail Party Effect

The ability to focus on one voice among many in a noisy environment, and the tendency to notice personally relevant information.

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Inattentional Blindness

Failing to see visible objects when attention is directed elsewhere.

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Change Blindness

Failing to notice changes in the environment.

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Working Memory

A newer understanding of short-term memory involving conscious, active processing of incoming information and retrieval from long-term memory.

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Central Executive

The part of working memory that directs attention and processing.

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Visuospatial Sketchpad

A component of working memory responsible for handling visual and spatial information.

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Auditory Loop (Phonological Loop)

A component of working memory that deals with auditory information and language.

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Maintenance Rehearsal

Repetition of information to maintain it in short-term memory.

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Elaborative Rehearsal

Linking new information with existing memories and knowledge to store it in long-term memory.

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Effortful Processing

Encoding that requires attention and conscious effort.

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Long-term Memory

The relatively permanent and limitless storehouse of the memory system.

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Storage

The process of retaining encoded information over time.

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Episodic Memory

Memory of specific events or episodes in one’s life.

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Semantic Memory

Memory of general knowledge, facts, and concepts.

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Procedural Memory

Memory of how to perform different actions and skills; a type of implicit memory.

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Explicit Memories

Memories that require conscious recall, such as episodic and semantic memories.

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Implicit Memories

Memories that are retained without conscious awareness, such as procedural memory.

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Prospective Memory

Remembering to perform a planned action or intention at the appropriate time in the future.

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Shallowly Encoded

Processing information based on surface features (e.g., appearance or sound), resulting in weaker memory retention.

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Deeply Encoded

Processing information by its meaning, leading to better retention.

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Long-term Potentiation (LTP)

A long-lasting strengthening of synapses between nerve cells, believed to be a neural basis for learning and memory.

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Encoding

The process of getting information into the memory system.

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Primacy Effect

The tendency to remember the first items in a list better than the middle items.

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Recency Effect

The tendency to remember the last items in a list best.

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Serial Position Effect

The tendency to recall the first and last items in a list better than the middle items.

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Serial Position Curve

A graph depicting both the primacy and recency effects in recall.

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Method of Loci

A mnemonic technique that involves associating items to be remembered with specific physical locations.

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Spacing Effect

The tendency for distributed study to yield better long-term retention than massed practice.

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Massed Practice

Cramming; learning that takes place in one long session, less effective for long-term retention.

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Chunking

Organizing items into familiar, manageable units; often occurs automatically.

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Mnemonic Devices

Memory aids, especially techniques that use vivid imagery and organizational devices.

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Anterograde Amnesia

An inability to form new memories after a brain injury.

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Retrograde Amnesia

An inability to retrieve information from before a brain injury.

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Retrieval

The process of bringing information out of long-term memory storage.

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Recognition

A measure of memory in which the person identifies items previously learned.

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Recall

A measure of memory in which the person must retrieve information learned earlier.

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Retrieval Cues

Stimuli that help you retrieve a certain memory.

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Tip-of-the-Tongue Phenomenon

The feeling that a memory is available but not quite retrievable.

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Context-Dependent Memory

Improved recall of specific information when the context present at encoding and retrieval are the same.

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Mood-Congruent Memory

The tendency to recall experiences that are consistent with one’s current mood.

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State-Dependent Memory

The theory that information learned in a particular state of mind is more easily recalled when in that same state.

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Constructed Memory

A memory of an event that never occurred, which is created unconsciously to fill in gaps.

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Misinformation Effect

Incorporating misleading information into one's memory of an event.

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Retroactive Interference

When new information interferes with the recall of old information.

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Proactive Interference

When old information interferes with learning new information.

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Standardized

Uniform procedures for administering and scoring a test.

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Reliability

The extent to which a test yields consistent results.

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Split-half Reliability

A measure of reliability in which a test is split into two parts and an individual’s scores on both halves are compared.

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Test-retest Reliability

A method for determining the reliability of a test by comparing a test taker's scores on the same test taken on separate occasions.

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Validity

The extent to which a test measures or predicts what it is supposed to.

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Predictive Validity

The success with which a test predicts the behavior it is designed to predict.

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Construct Validity

The extent to which a test truly measures the theoretical construct it is intended to measure.

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Aptitude Tests

Tests designed to predict a person’s future performance or capacity to learn.

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Achievement Tests

Tests designed to assess what a person has learned.

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Intelligence

The ability to learn from experience, solve problems, and use knowledge to adapt to new situations.

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Fluid Intelligence

The ability to reason quickly and abstractly, tends to decrease with age.

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Crystallized Intelligence

The accumulation of knowledge and verbal skills, tends to increase with age.