Ch. 1 - Kinematics and Dynamics

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30 Terms

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1.2 Vectors and Scalars

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What is the difference between a vector and a scalar?

Vector have magnitude and direction

  • ex. displacement, velocity, acceleration, force

  • bolded = vector quantity

Scalar have only magnitude

  • distance, speed, energy, pressure, mass

  • italic = scalar quantity

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<p>Vector Addition technique</p>

Vector Addition technique

  1. tip-to-tail method (resultant)

  2. breaking vector into perpendicular components (horizontal and vertical)

    • x-component = Vcosθ

    • y-component = Vsinθ

    • Vector magnitude = Pythagorean theorem

    • angle of resultant θ = tan-1 (Y/X)

<p></p><ol><li><p>tip-to-tail method (resultant)</p></li><li><p>breaking vector into perpendicular components (horizontal and vertical)</p><ul><li><p>x-component = Vcos<span>θ</span></p></li><li><p><span>y-component = Vsinθ</span></p></li><li><p><span>Vector magnitude = Pythagorean theorem</span></p></li><li><p><span>angle of resultant θ = tan<sup>-1</sup> (Y/X)</span></p></li></ul></li></ol><p></p>
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Vector Subtraction technique

Adding vectors but in opposite direction to the first vector:

A - B = A + (-B)

with either tip-to-tail or component method

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What happens when you multiply a vector by a scalar?

It changes the magnitude and may reverse the direction.

B = nA

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What happens when you multiply a vector by a vector?

Generate a scalar (magnitude) quantity by using dot product (A · B):

A · B = |A| |B| cos θ

Generate a vector (magnitude and direction) quantity by using cross product (A X B) and right-hand rule:

A × B = |A| |B| sin θ

<p>Generate a scalar (magnitude) quantity by using dot product (A · B):</p><p>A · B = |A| |B| cos θ</p><p>Generate a vector (magnitude and direction) quantity by using cross product (A X B) and right-hand rule:</p><p>A × B = |A| |B| sin θ</p><p></p>
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1.3 Displacement and Velocity

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What is the difference between displacement (x or d) and distance (d)?

displacement is a vector representing the straight-line distance between start and end positions, path independent

distance is a scalar that is path dependent

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What is the difference between velocity (v) and speed (s)?

velocity is a vector representation of the change in displacement over time

  • SI units = m/s

  • direction is the same as the displacement vector

speed is a scalar representation of the rate of distance over time

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<p>What is the difference between instantaneous velocity and instantaneous speed?</p>

What is the difference between instantaneous velocity and instantaneous speed?

Instantaneous velocity is a vector; average velocity as the change in time (Δt) approaches zero

Instantaneous speed is the magnitude of that vector

  • not always as speed accounts for total distance traveled whereas velocity does not

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1.4 Forces and Acceleration

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What is a force (F)?

vector quantity that is the pushing or pulling on objects with the potential to cause acceleration

  • SI unit = Newton (N) = (kg*m)/s2

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What is gravity?

an attractive force felt by all forms of matter

  • all objects exert gravitational forces on each other

Magnitude of gravitational force between two objects:

Fg = (Gm1m2)/r2

  • G = gravitational constant (6.67 × 10-11 Nm2/kg2)

  • inversely related to square of distance: r is halved then Fg is quadruple

  • directly related: m1 is doubled then Fg will double

<p>an attractive force felt by all forms of matter</p><ul><li><p>all objects exert gravitational forces on each other</p></li></ul><p>Magnitude of gravitational force between two objects:</p><p>F<sub>g</sub> = (Gm<sub>1</sub>m<sub>2</sub>)/r<sup>2</sup></p><ul><li><p>G = gravitational constant (6.67 × 10<sup>-11 </sup>Nm<sup>2</sup>/kg<sup>2</sup>)</p></li><li><p>inversely related to square of distance: <em>r is halved then F<sub>g</sub> is quadruple</em></p></li><li><p>directly related: <em>m<sub>1</sub> is doubled then F<sub>g</sub> will double</em></p></li></ul><p></p>
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What is the difference between static friction and kinetic friction?

Friction is a force that opposes movement of objects

  • coefficient of friction (μ) is unitless

  • normal force = perpendicular to the plane of contact of object and surface it rests on

Static friction (fs) exists between stationary object and surface

  • magnitude of static friction: 0 ≤ fs ≤ μsN

  • range of possible static friction values

  • do not assume that objects that are stationary are experiencing a maximal friction

  • increase contact area = increase frictional force

Kinetic friction (fk) exists between sliding object and the surface

  • ex. sliding on ice

  • magnitude of kinetic friction: fk = μkN

  • constant kinetic friction value

  • independent of surface area of contact and velocity of sliding object

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What determines the coefficient of friction?

The materials in contact.

coefficient of static friction is higher than that of kinetic friction

  • maximum value of static friction > constant value of kinetic friction

  • It always requires more force to get an object to start sliding than it takes to keep an object sliding.

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What is the difference between mass (m) and weight (Fg)?

Mass is a scalar quantity of inertia - the amount of matter in the object

  • SI unit = kg

Weight is the gravitational force acting on a mass.

  • force = vector quantity

  • SI unit = newtons (N)

<p>Mass is a scalar quantity of <strong>inertia </strong>- the amount of matter in the object</p><ul><li><p>SI unit = kg</p></li></ul><p>Weight is the <strong>gravitational force</strong> acting on a mass.</p><ul><li><p>force = vector quantity</p></li><li><p>SI unit = newtons (N)</p></li></ul><p></p>
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<p>Define center of mass</p>

Define center of mass

weight of an object applied at a single point

for a system of particles distributed in all three dimensions: center of mass defined by three coordinates (xyz)

center of mass of a uniform object is at the geometric center of the object.

<p>weight of an object applied at a single point</p><p>for a system of particles distributed in all three dimensions: center of mass defined by three coordinates (xyz)</p><p>center of mass of a uniform object is at the geometric center of the object.</p>
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Define acceleration (a)

A vector representing the rate of change in velocity over time.

  • SI unit = m/s2

Average acceleration: Δv over Δt

Instantaneous acceleration: average acceleration as Δt approaches zero

  • velocity vs. time graph: tangent at any time indicates instantaneous acceleration at that time

  • positive slope = +a in same direction as v

  • negative slope = -a in opposite direction of v (deceleration)

<p>A vector representing the rate of change in <strong>velocity</strong> over time.</p><ul><li><p>SI unit = m/s<sup>2</sup></p></li></ul><p>Average acceleration: Δv over Δt</p><p>Instantaneous acceleration: average acceleration as Δt approaches zero</p><ul><li><p>velocity vs. time graph: tangent at any time indicates instantaneous acceleration at that time</p></li><li><p>positive slope = +a in same direction as v</p></li><li><p>negative slope = -a in opposite direction of v (deceleration) </p></li></ul><p></p>
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1.5 Newton’s Laws

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<p>What does Newton's First Law state (law of inertia)?</p>

What does Newton's First Law state (law of inertia)?

An object remains at rest or in constant velocity if no net force acts on it

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<p>What does Newton's Second Law state?</p>

What does Newton's Second Law state?

Acceleration is the result of the net force divided by the object’s mass.

  • No acceleration will occur when the vector sum of the forces results cancels

  • net force and acceleration vectors in same direction

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<p>What does Newton's Third Law state (law of action and reaction)?</p>

What does Newton's Third Law state (law of action and reaction)?

Any two objects interacting exert equal and opposite forces on each other.

  • Physical contact is not necessary; the mutual gravitational pull between the Earth and the Moon

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1.6 Motion with Constant Acceleration

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Describe linear motion.

Motion where velocity and acceleration are parallel or antiparallel, including free fall.

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What forces act during projectile motion?

Gravity is the only force if air resistance is negligible.

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How is motion on an inclined plane analyzed?

By breaking it into parallel and perpendicular components relative to the surface.

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What defines uniform circular motion?

The centripetal force points radially inward, while instantaneous velocity is tangential.

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What is translational equilibrium?

When the net force is zero

Object has constant velocity and may or may not be in rotational equilibrium.

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What is rotational equilibrium?

When the net torque is zero

Object has constant angular velocity (usually zero on the MCAT)

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What are free-body diagrams?

Visual representations of all forces acting on an object, useful for solving equilibrium and dynamics problems.