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Concepts, Language, Visual Knowledge, Judgement and Decision Making, Problem Solving
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Perception
inferences guided by knowledge
Attention
anticipate inputs guided by knowledge
Memory
connect and organize information
fill in gaps based on knowledge
Prototypes
idealized member (average)
an average of the category members that have been encountered
May differ across individuals
May differ across countries/cultures
Possesses all the characteristic features
Usually there is no real world encounter of prototype
Exemplars
category members (examples)
Early learning involves exemplars.
Experience involves averaging across exemplars to get prototypes
Concepts
mental representations
concepts as theories
like schemas
Allow people to generalize
Permit use of knowledge to fill in gaps and make inferences
Make inference based on understanding of knowledge that specifies category membership, not similarity
Theories can explain cause and effect relationships
Categorization
utilizing our concepts
can help but it can also lead to systematic errors
stereotyping
groups as seen as more similar to each other and we exaggerate the difference between groups
typicality effects
The more prototypical category members are “privileged” in rating tasks
intercategory
compare between groups
intracategory
compare within group
cognitive economy
willing to sacrifice some accuracy in order to be efficient
Rosch’s prototype theory
rather than focusing on definitions that define the boundaries of a category, the category is characterized by a central member that possesses all the characteristic features (the prototype
categories have fuzzy boundaries, with no clear specification of membership and nonmembership
graded membership
the idea that some members (those closer to the prototype) are “better” members of the category than others
distance reflects how good a member of the category an exemplar is
Posner & Keele
View dot patterns
Judge whether each belongs to category A or category B
Guess at first, but will get better with feedback
Prototype typically easy to classify and remember
Even if the prototype is never seen during learning
sentence verification task
True or false?
Robins are birds.
Penguins are birds.
A sentence like “Robins are birds” can be verified faster than a sentence like “Penguins are birds.” This is because robins share more features with the prototypical “bird” than penguins do.
production task
Name as many fruits as possible.
People typically start with category members that are closest to the prototype
If we ask people to name as many birds as they can, they typically start with category members that are closest to the prototype (e.g., robin). For fruit they are likely to start with bananas, apples, or oranges.
limitations of prototypes
Too much information discarded
Correlation
Context dependence
economical but less flexible
categories have fuzzy boundaries, with no clear specification of membership and nonmembership
limitations of exemplars
More flexible but less economical
May keep too much info – but helps represent variability w/i category
Similarity
current view
heuristic for categorization
Similar things share properties and tend to be in same category
Can account for most typicality effects and graded category membership.
Quick but imperfect strategy
Too variable
Any two things can be arbitrarily similar
Judgments of resemblance depend on other knowledge, such as which attributes are important and which are not.
knowledge network
conceptualized web of ideas
Knowledge represented via a vast network of connections and associations between all the information we know.
Revealed by the sentence verification task.
hierarchical network
Advantages:
Supports inferences
Hierarchies allow inheritance
Cognitive economy
problems:
Typicality effect
Robin is a bird < Penguin is a bird
Robin more accessible from Bird than Penguin
Nonredundancy
Having feathers associated with bird
Quicker to say peacock has feathers than sparrows have feathers.
Nonhierarchical information can affect category judgments (e.g., typicality effects)
Adaptive control of thought (ACT) associative network
Network of propositions and labeled links
represent more complex relationships
Nodes represent concepts
Links associate related concepts
Like a feature net (on steroids)
Necessary to represent propositions (simplest truths), not just associations
However, we can think about a much larger set of relationships than just equivalence and possession
propositions
the smallest units of knowledge that can be true or false
ACT network characteristics
Nodes have activation
thresholds
Linked nodes sum activation
Links vary in strength
frequency
recency of prior encounter
Similar to feature net model
more frequently/recently encountered information more strongly linked, easier to activate
ACT Solution
Links vary in strength, meaning that some information can be accessed quickly
Spreading activation as retrieval process
Should not see typicality or redundancy
One thing makes you think of another, or at least prepares you to think about it.
propositional networks
local representation each node is equivalent to a concept
connection networks
Distributed representation—pattern of activation across units represents a concept
use distributed representations, where information is represented by a pattern of activation across the network.
Because this processing is also parallel (and not serial), connectionist networks are said to involve parallel distributed processing (PDP).
Connectionist network
Model cognitive processes using interconnected networks of simplified, neuron-like, units
The units (nodes) send and receive signals analogous to neural communication in the brain
The strength of an output depends on the strength of the input signal from the sending unit combined with the strength of the connection between the units (called a connection weight)
marr’s input
take input transform it based on learning to a response
The input layer codes a pattern of activation and sends it to a hidden layer, which, in turn produces a pattern of signals at the output layer.
Units producing an output (depicted as filled circles), and units that are not active enough to meet the threshold for sending a signal (an off neuron with an output of 0, depicted as open circles).
By adjusting the connections weights(links) between the input layer and the output layer, the network learns to associate specific input patterns with specific output patterns.
The system acts as an associative memory that takes a memory cue and outputs (retrieves) an associated pattern.
distributed representation scheme
Use of a pattern of activity across a set of units to represent information
connectionnism
Set of approaches in cognitive psychology, AI, and neuroscience, which models mental phenomena as emergent processes from interconnected networks of simple units
Related concepts:
Neural networks
Machine learning
applications fall into 3 categories
Pattern classification
Prediction
Control and optimization
pattern classification
Solving these problems entails "learning" patterns in a dataset and constructing a model that can recognize these patterns
prediction
Build a forecasting model from the historical data set to predict future data points
optimization
Finding solutions for a set of very difficult problems
concepts overview
We can reason about concepts using prototypes and exemplars, particularly in cases where quick judgments are required.
But for more sophisticated judgments, we can bring theories to bear, represented by networks of interrelated conceptual knowledge.
Computational networks have been used to explain this capability.
broca aphasia
lesion frontal
speech nonfluent
comprehension
wenicke aphasia
lesion temporal
speech fluent
comprehension poor
organizaiton of language
sentence
phrase
word
morpheme
phoneme
This organization is hierarchical because sentences are composed of words, words are composed of morphemes, and morphemes are composed of phonemes. The hierarchical organization allows parts to be recombined in novel ways.
phoneme
smallest unit of sound within a language
building blocks of speech sounds
Born to hear all phonemes, but lose this ability after about 6 months old
Lack of invariance (co-articulation, categorical perception, top-down assistance, McGurk effect)
morpheme
smallest unit of meaning
phonology
sequence of phonemes that make up a word
lexicon
words within a language
syntax
structure and grammar
how to combine a word with other words to form sentences
A set of rules that describes the legal sentences that can be constructed in a language
Generativity
Infinite number of sentences by combining finite set of words
Phrase-structure rules specify deep structure
Transformational grammar specifies possible surface structures
semantics and comprehension
meaning
what the words (the sentence) mean and how relates to other things we know
Immediacy and eye-mind assumption
Prosody, pragmatics
discourse
larger units of analysis (e.g., conversations, stories)
properties of language
Ambiguity rampant
Arbitrary – The relationship between the elements of the language and their meaning is arbitrary
Duck doesn’t look or sound like what it is—arbitrary symbol
Generative – The basic units of language (words) can be used to build an unlimited number of meanings
Combine symbols to make novel ideas—atypical, das Stachelschwein
Metacommunication
generativity
New words can be formed
“Hardware” and “software” lead to “spyware” and “malware”
Any political scandal is “…..Gate”
Words can take on new meanings.
“I have been hacked by a hacker.”
Infinite number of sentences by combining finite set of words
voicing
Whether vocal folds vibrate ([z], [d], [b], [v])
Or not ([s], [t], [p], [f])
manner of production
Whether air is fully stopped ([b], [p], [d], [t])
Or merely restricted ([z], [s], [v], [f])
place of articulation
Where in the mouth the air is restricted
Closing of lips ([b], [p])
Top teeth against bottom lip ([v], [f])
Tongue behind upper teeth ([d], [t], [z], [s])
fragile aspects of language aquisition
phohonology (production) and grammar are age sensitive
resilient
semantics/ vocabulary learning can be easily learned later in life
speech segmentation
the process of “slicing” the speech stream into words and phonemes.
We know how to segment our own language only. This is why foreign speakers sound like they are talking fast
coarticulation
the blending of phonemes at word boundaries
-Helps speech be more fluent and quick.
-think about bad AI speech production it cannot consider one letter at a time it has to consider the surrounding letters to make it sound natural
problem of invariance
one phoneme can actually take many different forms (use top down to fix)
to decipher the variable, ambiguous signal (the data) we benefit from:
Top-down support
Categorical perception
categorical perception
speech sounds vary continuously but we percieve them in categories
parse
Process of assigning words to proper phrase structure
So you can figure out the subject and object of a sentence
When we perceive a sentence, we must parse the sentence’s syntactic structure, or
assign the words to a phrase structure
garden path sentences
We parse sentences as we hear them which can lead to errors
A garden-path sentence initially suggests an interpretation that turns out to be wrong
minimal attachment
simplest phrase structure
deep structure
The meaning of a sentence
If transformations are applied, the sentence can be turned into a question, phrased in the passive voice, etc.
surface structure
The exact wording and syntax of a sentence
movement rules (transformations)
shift elements to produce different surface structures
immediacy
try to interpret each content word as encountered
eye mind assumption
word fixated as long as that word being processed.
If you are not looking at a word you are not processing it.
extralinguistic context
factors outside of language itself affecting comprehension
maxim of relation
things should be relevent
maxim of quantity
not more informative than necessary
prosody
Refers to the patterns of pauses and pitch changes that characterize speech production. It is used to:
Emphasize elements of a sentence
Highlight the sentence’s intended structure
Signal the difference between a question and an assertion
disfluency and memory
Contained “uhs” and “ums” or was completely fluent
Better retellings if stories contained disfluencies
Is this because disfluencies serve as guideposts to major plot points?
Placed disfluencies in typical or atypical locations
Memory better for the both; disfluencies increase general listener attention
whorfian hypothesis
Wording impacts thought which impacts the memory
absolute
Does not change no matter how the reference changes
t in absolute frame of reference east remains east even when the person turns around
egocentric
Describe things in relation to the person you are referring to
it is to the left of him
Person turns around their right becomes their left
Moderated by attention => experience. Indirect influence
Language => Thought
Language => Attention => Experience => Thought
Mentalese
deductive reasoning
Problems to which one can apply formal logic and derive an objectively correct solution
Premise: statement of fact taken to be true for the purposes of a logical problem
Conclusion: A statement of fact derived by logical processes
syllogisms
conditional statements
syllogisms
logical composed of three statements of fact: 2 premises and conclusion
conditional statements
a logical form composed of 3 statements
1) “If condition p is met, then q follows.”
2) p or q is true.
3) A conclusion about p or q
conversion errors
a person reverses one of the premises.
“All As are Bs” and believes that it is also true that “All Bs are As.”
belief bias
belief syllogism’s conclusion is something people already believe is true, they are more likely to judge the conclusion as following from the premises
atmosphere errors
People also incorrectly rely on a low-level matching strategy between the words in the premises and those in the conclusions
Two premises of a syllogism are both either positive or negative or use the same quantifier.
People biased to accept a conclusion that maintains the same atmosphere
truth
depends on consistency with the world
validity
depends on the form of the statements
does it follow logical progession
do people think logically
(some) Philosophers say “yes” and errors are due to carelessness
Cognitive psychologists say “no”; errors tell us how people really think in everyday situations
Atmosphere effects
Belief bias
Atmosphere – using consistent wording to gauge validity
Belief – if you believe the conclusion is the truth then you are less likely to check the validity
modus ponens
valid
mood of affirmation (confirming anticident)
If P is true, then Q is true.
P is true.
Therefore, Q must be true.
If I drink beer then I will get fat
I drink beer
therefore, I will get fat
Denying the antecedent
error
If A is true then B is true
A is not true
Therefore B is not true
If its a robin it is a bird
It is not a robin
Therefore it is not a bird
Modus Tollens
valid
If P is true, then Q is true.
• Q is false.
• Therefore, P must be false.
If I drink beer then I will get fat
I did not get fat
therefore, I did not drink beer
Affirming the consequent
error
If a is true then b is tru
B is true
Therefore a is true
If its a robin then its a bird
It is a bird
Therefore it is a robin
four card rule
2 flips
check to confirm
check to falsify
permission schemas
one type of pragmatic reasoning schemas
If a person satisfies condition A, they have permission to carry out action B
Activating a permission schema can improve performance in a four-card task
Pragmatic reasoning schemas
Used to solving real-world versions of a task (ways of thinking about cause and effect that we learn in daily life)
reasoning
going beyond the information given
transitivity
If you prefer A to B, and B to C...
Then you should prefer A to C
Decision making example?
what is a good decision
Rational or normative decision making
A set of rules by which some choices are better than others and one choice can be said to be optimal
expected value theory
the best choice is the one that offers the largest financial payoff
problem: Not every dollar has the same subjective value
expected utility theory
The best choice is the one that offers the reward with the greatest subjective or personal value (not necessarily the greatest financial reward or expected value)
framing effects negate expected utility theory
description invariance should hold
Consistently make the same choice irrespective of how the problem is described, as long as the basic structure is the same