AP Psych Quiz 4/2

0.0(0)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/36

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

37 Terms

1
New cards

Lawrence Kohlberg’s Morality Theory basics

moral reasoning progresses through distinct stages, moving from self-interest to understanding universal ethical principles

2
New cards

stages of moral development

avoiding punishment, self-interest, good boy attitude, law and order morality, social contrast, and principle

3
New cards

avoiding punishment

right and wrong is defined by what they get punished for. if you get told off for stealing then obviously stealing is bad.

4
New cards

self-interest

behavior driven by self-interest and rewards

5
New cards

good boy attitude

behavior driven by social approval

6
New cards

law and order morality

behavior driven by obeying authority and conforming to social order

7
New cards

social contrast

behavior driven by balance of social order and individual rights

8
New cards

principle

behavior driven by internal moral principles

9
New cards

preconventional level

avoiding punishment and self-interest

10
New cards

conventional level

good boy attitude and law & order morality

11
New cards

postconventional level

social contrast, principle

12
New cards

altruism

acting to help someone else at some cost to oneself

ex. sacrificing one’s life to save others, giving money to charity, or just holding the door open for a few seconds

13
New cards

self-serving bias

the tendency to attribute positive outcomes to our own actions (internal factors) while blaming negative outcomes on external factors.

ex. If you do well on a test, you might think, "I studied hard and I'm smart!" (internal attribution). If you do poorly, you might say, "The exam was unfair and too difficult!" (external attribution).

14
New cards

deindividuation

when people in a group lose their sense of self and act in ways they normally wouldn't.

ex. In a big crowd, someone might throw trash or behave badly because they feel anonymous and not personally responsible.

15
New cards

dehumanization

is the process of seeing and treating others as less than human, often leading to cruelty.

ex. In wartime, a group might call their enemies "monsters" or "vermin" to justify harming them.

16
New cards

decrease in sense of identity

suppressing personal beliefs and feeling disconnected from who you really are because of group pressure.

ex. In a discussion about politics, a normally vocal person might stay silent and agree with the majority opinion out of fear of conflict.

17
New cards

fundamental attribution error

is when we blame someone's behavior on who they are, instead of considering the situation they’re in.

ex. If someone is angry in a store, you might think, "They're just a mean person!" instead of thinking, "Maybe they had a bad day."

18
New cards

actor-observer effect

is when we see our own actions as influenced by the situation, but we see other people’s actions as reflecting their character.

ex. If you trip and fall, you might say, "I slipped on the uneven ground!" (focusing on the situation). But if you see someone else trip, you might think, "They're clumsy!" (focusing on their character).

19
New cards

central route of persuasion

is a method of convincing people by presenting strong arguments and evidence, leading to careful and thoughtful consideration.

20
New cards

peripheral route of persuasion

is convincing people using shortcuts, like emotions or attractiveness, rather than strong arguments.

21
New cards

internal (dispositional) attributions

attributions explain someone's behavior based on their personality or character.

22
New cards

external (situational) attributions

explain someone's behavior based on outside factors or circumstances.

23
New cards

what did Robbers cave experiment reveal about group conflict/resolution?

showed that intergroup conflict arises from competition but can be resolved through cooperation towards shared goals.

24
New cards

6 basic techniques of persuasion

reciprocation, contrast effects, foot-in-the-door, bait and switch, That’s not all!, and fear messages

25
New cards

reciprocation

involves giving something to someone with the expectation that they will feel obligated to return the favor.

26
New cards

contrast effects

refer to the influence of comparing two different items, making one appear better or worse than it actually is due to the comparison.

27
New cards

foot-in-the-door

involves starting with a small request to gain compliance, followed by a larger request.

28
New cards

bait and switch

a company advertises a low-priced item to attract customers but then pushes them to buy a more expensive item.

29
New cards

That’s not all!

involves making an initial offer and then adding extra features or bonuses to make the offer more appealing.

30
New cards

fear messages

persuasive communications that try to change people's attitudes or behaviors by showing them scary consequences of not taking action.

31
New cards

What attracts people to one another?

physical attraction, proximity, similarity

32
New cards

why does physical attraction matter?

may signal health and genetic fitness.

33
New cards

why does similarity matter?

fosters mutual understanding and effective communication.

34
New cards

why does proximity matter?

Being near someone provides more chances to meet and get to know each other.

35
New cards

Milgram experiment

tested how far people would go in obeying authority figures, even if it meant causing pain to others, by having participants administer electric shocks to someone who was actually not harmed.

36
New cards

Asch conformity experiment

demonstrated how individuals would conform to a group's incorrect answer about line lengths, even when the correct answer was clear, highlighting the influence of group pressure on decision-making.

37
New cards

Stanford prison experiment

investigated how individuals would conform to roles of authority and submission in a simulated prison environment, revealing the powerful effects of situational dynamics on behavior.