AP Comp Sci Principles Unit 3

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13 Terms

1
User Interface
the inputs and outputs that allow a user to interact with a piece of software. These can include a variety of forms such as buttons, menus, images, text, and graphics.
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2
Input
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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3
Output
any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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4
Program Statement
a command or instruction. Sometimes also referred to as a code statement.
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5
Program
a collection of program statements. these run (or “execute”) one command at a time.
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6
Sequential Programming
program statements run in order, from top to bottom.
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7
Event Driven Programming
some program statements run when triggered by an event, like a mouse click or a key press
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8
Documentation
a written description of how a command or piece of code works or was developed.
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9
Comment
form of program documentation written into the program to be read by people and which do not affect how a program runs.
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10
Pair Programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
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11
Debugging
Finding and fixing problems in an algorithm or program.
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12
Development process
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
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13
Event
associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
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