Lecture 1

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15 Terms

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Human-Computer Interaction (HCI)

An interdisciplinary field focused on design and evaluation of interfaces to improve interactions between computers and users.

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User-Centered Design (UCD)

A systematic, model-driven approach to visual and interaction design that emphasizes usability and user experience.

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Usability

The extent to which a product can be used by specified users to achieve specific goals with effectiveness, efficiency, and satisfaction.

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Effectiveness (in Usability)

The degree to which software facilitates task completion accurately and with few errors.

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Efficiency (in Usability)

The performance of the software in terms of user effort and time to complete a task.

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Satisfaction (in Usability)

The degree to which users find the software likable, comfortable, and trustworthy.

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Comprehensibility (in Usability)

The clarity and ease of learning associated with the software, including appropriate help and documentation.

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ISO 9241-11

An international standard that defines usability in terms of effectiveness, efficiency, and satisfaction in a context of use.

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ISO/IEC 9126-1

Defines usability as the capability of a software product to be understood, learned, and used by the user under specified conditions.

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UX (User Experience)

All aspects of the user's experience when interacting with a product, service, environment, or facility.

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UI (User Interface)

The point of interaction between the user and a digital product, service, or system.

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Iterative Prototyping

The process of refining designs based on user feedback and testing, common in User-Centered Design.

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Interaction Model

An abstract model that represents human behavior and communication with a computer for task performance.

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Usability Evaluation

The process of testing, inspection, and inquiry to identify usability problems and gather user feedback.

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Heuristics

Rules of thumb or criteria used by evaluators to identify potential usability issues in a system.