week 08

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animation

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40 Terms

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animation
* a sequence of images that create the illusion of movement when played in succession
* each still image = a frame
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why use animation
* easier to show how something works than explain it
* illustrate change overtime
* indicates movement
* visualize 3D objects
* entertainment
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how does animation work
* simulation of movement through a series of pictures
* required frames per second (FPS)
* movies = 24fps
* TV = 30fps
* computer animation = 12-15fps
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sampling motion
each frame is an image, each image is sampled, each sample is a pixel

* more samples = better quality and bigger file size
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quantizing motion
each pixel gets assigned a colour or value

frame rate: indicates the playback speed of the animation in fps

* low frame rate = choppy
* high frame rate = choppy is computer can’t handle it
* high frame rate = more believable movement
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2D animation: cel animation
each frame is drawn by hand

(e.g., rotoscoping)
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2D animation: path based
* starting and ending point of an object are picked (keyframes)
* a path for the object to follow is made
* a computer generates the in between images (tweening)
* onion skinning
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onion skinning
transparent previous motion to determine how far to adjust the next
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3D animation: computer animation
step 1: modeling (design character)

step 2: rendering (adding fur, skin, etc…)

step 3: animating (making motion look realistic)
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2 other kinds of animation
* motion graphics (similar to path based)
* stop motion
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path based animation software
* generates the frames
* looping
* transitions
* repetitions
* setting frames per second (bigger fps = bigger file = realistic motion)
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speeding up motion
* reduce the number of frames (will also reduce file size)
* increase the frame rate
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slowing down motion
* add more frames (but same fps) = bigger file size
* lower the frame rate = not as smooth an animation
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realistic motion: timing
* consider the timing and spacing of your key frames
* standard frame rate is 24fps
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realistic motion: ease
* slow in and slow out
* movement starts slow, builds speed, and loses speed
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realistic motion: drag
* something continues to move after the thing it’s joined to stops
* adds realism to a character
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realistic motion: anticipation
* character prepares for an action
* makes action more realistic
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realistic motion: squash/stretch
* objects get longer/flatter to emphasize speed, weight, and mass
* more squash/stress = softer object
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animated GIFs
* file size impacted by size of GIF, # of colours, and # of frames
* max # of colours in an animated GIF is 256
* no plug-ins required to play a GIF
* no sound
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history of Flash animation
* launched in 1996 by Macromedia
* bought by Adobe in 2005
* became popular for animated graphics
* the industries most advanced authoring environment for created interactive websites, digital experiences and mobile content
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what made Flash popular
* rich with video, graphics,games, and animations
* import multimedia elements from other applications
* supports vector graphics
* free
* pre installed in machines between 1998-2000
* people paid to create games
* Apple killed Flash because it wasn’t allowed on Apple devices
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Flash: motion tween
animates symbols only

* can’t morph (only position and rotation)
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Flash: shape tween
works on non symbol shapes and vector graphics only

* can morph shapes
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Flash: classic tween
animates symbols only but keyframes are manually created

* can’t morph (only position and rotation)
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motion guide
lets your figure out the path you want the animation to take
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PowerPoint animation
decide how

* to make an object arrive
* emphasize an object
* make an object leave
* make an object follow a path

smooth start/smooth end

* start: slow at beginning and quick at end
* end: start quick and slow at end
* default: 2 sec smooth starts and 2 sec smooth end

control your timing and duration
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1868
flip book
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1877
praxinoscope (cylinder that spun around)
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1892
Reynaud showed how we could use 12 pictures and loop the pictures (horse)
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1898
stop motion animation introduced
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1906
Blacktons make the “humorous phases of funny faces” uses a blackboard
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1914
McCay makes “Gertie the dinosaur” the first successful character animation
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1928
Walt Disney combines sound and animation in Steamboat Willlie
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1937
first full length feature animation Snow White
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1960
first prime time animated TV show “the Flintstones”

* longest running right now is the Simpsons
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1982
Star Trek, The Wrath of Khan includes computer generated effects

* TRON, a Disney animation includes 15min of computer generated scenes
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1986
Take On Me by aha used rotoscoping (pencil sketching over live film)
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1995
first full-length computer generated movie is Toy Story
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2011
cinemagraphs are invented
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cinemagraphs
* combination of a photo and video
* looks like one part of a photo is animated
* usually stored as an animated GIF