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Description and Tags

animation

40 Terms

1

animation

  • a sequence of images that create the illusion of movement when played in succession

  • each still image = a frame

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2

why use animation

  • easier to show how something works than explain it

  • illustrate change overtime

  • indicates movement

  • visualize 3D objects

  • entertainment

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3

how does animation work

  • simulation of movement through a series of pictures

  • required frames per second (FPS)

    • movies = 24fps

    • TV = 30fps

    • computer animation = 12-15fps

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4

sampling motion

each frame is an image, each image is sampled, each sample is a pixel

  • more samples = better quality and bigger file size

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5

quantizing motion

each pixel gets assigned a colour or value

frame rate: indicates the playback speed of the animation in fps

  • low frame rate = choppy

  • high frame rate = choppy is computer can’t handle it

  • high frame rate = more believable movement

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6

2D animation: cel animation

each frame is drawn by hand

(e.g., rotoscoping)

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7

2D animation: path based

  • starting and ending point of an object are picked (keyframes)

  • a path for the object to follow is made

  • a computer generates the in between images (tweening)

  • onion skinning

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8

onion skinning

transparent previous motion to determine how far to adjust the next

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9

3D animation: computer animation

step 1: modeling (design character)

step 2: rendering (adding fur, skin, etc…)

step 3: animating (making motion look realistic)

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10

2 other kinds of animation

  • motion graphics (similar to path based)

  • stop motion

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11

path based animation software

  • generates the frames

  • looping

  • transitions

  • repetitions

  • setting frames per second (bigger fps = bigger file = realistic motion)

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12

speeding up motion

  • reduce the number of frames (will also reduce file size)

  • increase the frame rate

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13

slowing down motion

  • add more frames (but same fps) = bigger file size

  • lower the frame rate = not as smooth an animation

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14

realistic motion: timing

  • consider the timing and spacing of your key frames

  • standard frame rate is 24fps

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15

realistic motion: ease

  • slow in and slow out

  • movement starts slow, builds speed, and loses speed

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16

realistic motion: drag

  • something continues to move after the thing it’s joined to stops

  • adds realism to a character

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17

realistic motion: anticipation

  • character prepares for an action

  • makes action more realistic

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18

realistic motion: squash/stretch

  • objects get longer/flatter to emphasize speed, weight, and mass

  • more squash/stress = softer object

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19

animated GIFs

  • file size impacted by size of GIF, # of colours, and # of frames

  • max # of colours in an animated GIF is 256

  • no plug-ins required to play a GIF

  • no sound

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20

history of Flash animation

  • launched in 1996 by Macromedia

  • bought by Adobe in 2005

  • became popular for animated graphics

  • the industries most advanced authoring environment for created interactive websites, digital experiences and mobile content

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21

what made Flash popular

  • rich with video, graphics,games, and animations

  • import multimedia elements from other applications

  • supports vector graphics

  • free

  • pre installed in machines between 1998-2000

  • people paid to create games

  • Apple killed Flash because it wasn’t allowed on Apple devices

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22

Flash: motion tween

animates symbols only

  • can’t morph (only position and rotation)

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23

Flash: shape tween

works on non symbol shapes and vector graphics only

  • can morph shapes

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24

Flash: classic tween

animates symbols only but keyframes are manually created

  • can’t morph (only position and rotation)

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25

motion guide

lets your figure out the path you want the animation to take

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26

PowerPoint animation

decide how

  • to make an object arrive

  • emphasize an object

  • make an object leave

  • make an object follow a path

smooth start/smooth end

  • start: slow at beginning and quick at end

  • end: start quick and slow at end

  • default: 2 sec smooth starts and 2 sec smooth end

control your timing and duration

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27

1868

flip book

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28

1877

praxinoscope (cylinder that spun around)

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29

1892

Reynaud showed how we could use 12 pictures and loop the pictures (horse)

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30

1898

stop motion animation introduced

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31

1906

Blacktons make the “humorous phases of funny faces” uses a blackboard

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32

1914

McCay makes “Gertie the dinosaur” the first successful character animation

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33

1928

Walt Disney combines sound and animation in Steamboat Willlie

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34

1937

first full length feature animation Snow White

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35

1960

first prime time animated TV show “the Flintstones”

  • longest running right now is the Simpsons

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36

1982

Star Trek, The Wrath of Khan includes computer generated effects

  • TRON, a Disney animation includes 15min of computer generated scenes

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37

1986

Take On Me by aha used rotoscoping (pencil sketching over live film)

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38

1995

first full-length computer generated movie is Toy Story

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39

2011

cinemagraphs are invented

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40

cinemagraphs

  • combination of a photo and video

  • looks like one part of a photo is animated

  • usually stored as an animated GIF

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