animation
a sequence of images that create the illusion of movement when played in succession
each still image = a frame
why use animation
easier to show how something works than explain it
illustrate change overtime
indicates movement
visualize 3D objects
entertainment
how does animation work
simulation of movement through a series of pictures
required frames per second (FPS)
movies = 24fps
TV = 30fps
computer animation = 12-15fps
sampling motion
each frame is an image, each image is sampled, each sample is a pixel
more samples = better quality and bigger file size
quantizing motion
each pixel gets assigned a colour or value
frame rate: indicates the playback speed of the animation in fps
low frame rate = choppy
high frame rate = choppy is computer can’t handle it
high frame rate = more believable movement
2D animation: cel animation
each frame is drawn by hand
(e.g., rotoscoping)
2D animation: path based
starting and ending point of an object are picked (keyframes)
a path for the object to follow is made
a computer generates the in between images (tweening)
onion skinning
onion skinning
transparent previous motion to determine how far to adjust the next
3D animation: computer animation
step 1: modeling (design character)
step 2: rendering (adding fur, skin, etc…)
step 3: animating (making motion look realistic)
2 other kinds of animation
motion graphics (similar to path based)
stop motion
path based animation software
generates the frames
looping
transitions
repetitions
setting frames per second (bigger fps = bigger file = realistic motion)
speeding up motion
reduce the number of frames (will also reduce file size)
increase the frame rate
slowing down motion
add more frames (but same fps) = bigger file size
lower the frame rate = not as smooth an animation
realistic motion: timing
consider the timing and spacing of your key frames
standard frame rate is 24fps
realistic motion: ease
slow in and slow out
movement starts slow, builds speed, and loses speed
realistic motion: drag
something continues to move after the thing it’s joined to stops
adds realism to a character
realistic motion: anticipation
character prepares for an action
makes action more realistic
realistic motion: squash/stretch
objects get longer/flatter to emphasize speed, weight, and mass
more squash/stress = softer object
animated GIFs
file size impacted by size of GIF, # of colours, and # of frames
max # of colours in an animated GIF is 256
no plug-ins required to play a GIF
no sound
history of Flash animation
launched in 1996 by Macromedia
bought by Adobe in 2005
became popular for animated graphics
the industries most advanced authoring environment for created interactive websites, digital experiences and mobile content
what made Flash popular
rich with video, graphics,games, and animations
import multimedia elements from other applications
supports vector graphics
free
pre installed in machines between 1998-2000
people paid to create games
Apple killed Flash because it wasn’t allowed on Apple devices
Flash: motion tween
animates symbols only
can’t morph (only position and rotation)
Flash: shape tween
works on non symbol shapes and vector graphics only
can morph shapes
Flash: classic tween
animates symbols only but keyframes are manually created
can’t morph (only position and rotation)
motion guide
lets your figure out the path you want the animation to take
PowerPoint animation
decide how
to make an object arrive
emphasize an object
make an object leave
make an object follow a path
smooth start/smooth end
start: slow at beginning and quick at end
end: start quick and slow at end
default: 2 sec smooth starts and 2 sec smooth end
control your timing and duration
1868
flip book
1877
praxinoscope (cylinder that spun around)
1892
Reynaud showed how we could use 12 pictures and loop the pictures (horse)
1898
stop motion animation introduced
1906
Blacktons make the “humorous phases of funny faces” uses a blackboard
1914
McCay makes “Gertie the dinosaur” the first successful character animation
1928
Walt Disney combines sound and animation in Steamboat Willlie
1937
first full length feature animation Snow White
1960
first prime time animated TV show “the Flintstones”
longest running right now is the Simpsons
1982
Star Trek, The Wrath of Khan includes computer generated effects
TRON, a Disney animation includes 15min of computer generated scenes
1986
Take On Me by aha used rotoscoping (pencil sketching over live film)
1995
first full-length computer generated movie is Toy Story
2011
cinemagraphs are invented
cinemagraphs
combination of a photo and video
looks like one part of a photo is animated
usually stored as an animated GIF