Economics Externalities, Market Failures, and Production Concepts

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172 Terms

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Externality

An externality occurs when a cost or benefit resulting from an economic activity affects individuals or businesses who are not directly involved in that activity.

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Negative Externality

A negative externality exists when the private marginal cost of production or consumption is less than the social marginal cost.

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Positive Externality

A positive externality occurs when the social marginal benefit exceeds the private marginal benefit.

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Marginal Benefit

The benefit received by participants directly involved in the economic activity.

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Social Marginal Benefit

The total benefit conferred on all members of society, including third parties.

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Marginal Cost

The cost borne by participants directly involved in the economic activity.

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Social Marginal Cost

The total cost imposed on all individuals in society, including those not directly involved.

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Deadweight Loss

A loss of social welfare due to inefficiency, resulting from overproduction or underproduction.

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Government Mandate

For negative externalities, the government can limit production or consumption directly through regulations to achieve the socially optimal quantity.

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Pigouvian Tax

A tax imposed on activities generating negative externalities designed to increase private marginal costs and reduce quantity to the social optimum.

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Pigouvian Subsidy

A subsidy granted for activities generating positive externalities, aiming to raise private marginal benefits and increase quantity toward the social optimum.

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Coase Theorem

The Coase Theorem proposes that if property rights are well-defined and transaction costs are negligible, parties affected by externalities can negotiate directly to reach the socially optimal outcome without government intervention.

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Cap-and-Trade

A market-based approach to controlling pollution by setting a maximum allowable level (cap) and permitting firms to buy and sell permits that allow them to emit a certain amount.

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Excludability

A good is excludable if the supplier can prevent people who have not paid from consuming it.

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Rivalry in Consumption

A good is rival in consumption if one person's use of the good diminishes others' ability to consume it.

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Private Good

Characteristics: Excludable and rival. Examples: Most goods traded in markets.

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Common Resource

Characteristics: Non-excludable and rival.

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Socially Optimal Quantity

The quantity of production or consumption that maximizes social welfare.

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Overproduction

The market produces a quantity greater than the socially optimal quantity.

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Underproduction

The market produces a quantity less than the socially optimal quantity.

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Herd Immunity

The indirect protection from infectious diseases that occurs when a large percentage of a population becomes immune.

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Scientific Research

Research that provides benefits to society beyond the immediate researchers.

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Pollution

An example of a negative externality where factories affect surrounding communities.

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Vaccinations

An example of a positive externality that provides herd immunity benefits to others.

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Club Good

Characteristics: Excludable but non-rival. Examples: Computer software, museum visits, uncongested toll roads.

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Public Good

Characteristics: Non-excludable and non-rival. Examples: National defense, public health.

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Free-Rider Problem

Since individuals can consume the good without paying, they lack incentive to contribute voluntarily. This often leads to under-provision of the good by private markets.

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Tragedy of the Commons

People rationally overuse or deplete common resources since no one can be excluded and their individual use reduces others' availability.

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Government Provision

The government can directly produce and supply public goods to correct market failure.

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Examples of Government-Provided Goods/Services

National Defense, National and State Parks, Social Security, Medicare (health insurance primarily for the elderly), Medicaid (health insurance primarily for poor families).

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Property Rights Enforcement

To make certain goods excludable, governments enforce property rights.

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Subsidies

The government can increase the quantity of goods provided in the market by offering subsidies.

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Production

Production refers to the process by which entities such as individuals, firms, governments, or non-profits utilize inputs to create goods or services.

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Final Goods

Products purchased directly by consumers.

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Intermediate Goods

Products used as inputs for further production by another firm.

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Factors of Production

Factors of production are inputs used in the production process to generate output in the form of goods and services.

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Primary Factors

Land, labor, and capital.

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Other Factors

Entrepreneurial ability and natural resources.

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Production Function

The production function expresses the relationship between the quantities of inputs used and the quantity of output produced.

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Short-Run Production

At least one input is fixed. For instance, capital such as factory buildings or machinery remains constant while labor varies.

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Long-Run Production

All inputs are variable. Firms can adjust labor, capital, and other inputs freely to optimize production levels.

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Example Production Schedule

Level 1: Output (Q) 70, Capital (K) 5, Labor (L) 10; Level 2: Output (Q) 102, Capital (K) 7, Labor (L) 15; Level 3: Output (Q) 140, Capital (K) 10, Labor (L) 20; Level 4: Output (Q) 173, Capital (K) 12, Labor (L) 25; Level 5: Output (Q) 210, Capital (K) 15, Labor (L) 30.

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Returns to Scale

Describes how output changes when all inputs are increased proportionally.

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Constant Returns to Scale

Doubling inputs results in exactly double output.

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Increasing Returns to Scale

Doubling inputs results in more than double output.

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Decreasing Returns to Scale

Doubling inputs results in less than double output.

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Total Revenue

Defined as the product of price and quantity sold.

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Elastic Demand

Increasing quantity sold leads to an increase in total revenue.

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Inelastic Demand

Increasing quantity sold leads to a decrease in total revenue.

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Marginal Revenue (MR)

The additional revenue gained from selling one more unit of output.

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Perfect Competition

In this market structure, MR equals price.

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Monopoly

In this market structure, MR decreases as quantity increases.

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Fixed Costs (FC)

Costs that do not change with the quantity of output produced.

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Variable Costs (VC)

Costs that change with the level of output.

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Total Cost (TC)

The sum of fixed and variable costs.

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Primary Factors of Production

Includes land, labor, and capital.

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Other Factors of Production

Includes entrepreneurial ability and natural resources.

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Average Total Cost (ATC)

Total cost divided by output.

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Average Fixed Cost (AFC)

Fixed cost per unit.

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Average Variable Cost (AVC)

Variable cost per unit.

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Marginal Cost (MC)

The cost of producing one additional unit, calculated as the change in total cost divided by the change in quantity.

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Economies of Scale

Long-run average cost decreases as output increases due to improved efficiency.

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Diseconomies of Scale

Long-run average cost increases as output increases often due to management complexity.

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Accounting Profit

Total revenue minus explicit costs (actual monetary expenses like wages, rent).

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Economic Profit

Total revenue minus both explicit and implicit costs (including opportunity costs such as foregone alternatives).

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Profit Maximization

Firms aim to maximize economic profit, denoted as the condition for profit maximization is where marginal revenue equals marginal cost.

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Marginal Revenue

The slope of total revenue.

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Factors of Production (Inputs)

1. Land: Natural resources (land, oil, minerals, water). 2. Labor: Human effort (physical and mental). 3. Capital: Machines, tools, buildings, equipment used to produce goods. 4. Entrepreneurship: Risk-taking and management ability needed to organize production.

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Production Function (Q = f(L, K))

Shows the relationship between inputs (labor L and capital K) and output Q.

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Short-Run

Time period where at least one input is fixed (usually capital K).

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Long-Run

Time period where all inputs are variable (both labor and capital).

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Constant Returns to Scale (CRS)

Inputs doubled → output doubles.

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Increasing Returns to Scale (IRS)

Inputs doubled → output more than doubles.

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Decreasing Returns to Scale (DRS)

Inputs doubled → output less than doubles.

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Total Revenue (TR)

TR = P × Q, where P = price per unit and Q = quantity sold.

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Cost Function

C = wL + rK where: w = wage rate (cost of labor), L = amount of labor, r = rental rate of capital (cost of machines/buildings), K = amount of capital.

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Relationship Between Average Costs

ATC = AFC + AVC.

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Profit Formula

π = TR - TC.

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Profit Maximizing Condition

MR = MC. If MR > MC → produce more; If MR < MC → produce less; If MR = MC → profit is maximized.

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Average Revenue (AR)

AR = TR / Q.

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Shutdown Condition

Shutdown: P < AVC.

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Break-even Condition

Break-even: P = ATC.

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Derived Demand

Derived Demand: The demand for inputs (like workers or machines) comes from the demand for the final product.

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Total Product of Labor

The total amount of goods produced when a certain number of workers are hired.

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Average Product of Labor

Average Product of Labor = Total Product / Number of Workers. This tells you how much output each worker produces on average.

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Marginal Product of Labor

Marginal Product of Labor = Change in Total Product / Change in Number of Workers. This tells you how much EXTRA output is produced by hiring one more worker.

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Law of Diminishing Marginal Returns

As you add more workers while keeping other inputs fixed, the extra output produced by each new worker eventually declines.

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Marginal Revenue Product of Labor

Marginal Revenue Product of Labor = Marginal Product of Labor × Marginal Revenue. This tells you how much extra money the firm earns from hiring one more worker.

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Hiring Rule

Firms hire workers until Marginal Revenue Product of Labor = Wage Rate. If MRPL > wage → hire more; If MRPL < wage → hire fewer; If MRPL = wage → profit-maximizing number of workers.

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Labor Demand

Labor demand increases when the price of the final good increases, technology improves, or the amount of capital increases.

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Wage Rate

The opportunity cost of leisure.

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Leisure

A normal good; people want more leisure as their income increases.

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Substitution Effect

When wages increase, leisure becomes more expensive, leading people to work more.

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Income Effect

Higher wages make people richer, allowing them to buy more leisure and work less.

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Backward-Bending Labor Supply Curve

Occurs when the income effect dominates at very high wages.

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Labor Supply

Labor supply increases if worker preferences change or immigration increases the number of workers.

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Marginal Revenue Product of Capital

Measures the extra revenue from adding one more unit of capital, calculated as Marginal Product of Capital times Marginal Revenue.

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Hiring Rule for Capital

Firms invest in capital until Marginal Revenue Product of Capital equals the Rental Rate of Capital.

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Capital Allocation Across Industries

Capital flows to industries earning the highest return until Marginal Revenue Product of Capital is equal across industries.

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Hiring Rule for Labor

Hire workers until Marginal Revenue Product of Labor equals the Wage Rate.