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personality
the patterns of thoughts and feelings and the way in which we interact with other people and our environment that makes us a unique person
personality traits
generalisable behaviour that can be predicted in various situations
type A personality
impatience
intolerance
high levels of stress
type B personality
relaxed
tolereant
lower personal stress
stable personality traits
unchangeable and remain constant and predicatble, behaviour is constant
unstable personality trait
changeable, unpredictable and highly anxious, neurotic behavior
extroversion
a personality, characteristic or trait of a person that seeks social situations and likes excitement but lacks concentration
introversion
a personality, characteristic or trait of a person who does not seek social situations, likes peace and quiet and is good at concentrating
social learning approach
thinking that a persons personality changes with the situation and environment
interactionist approach
both the trait and social learning approach, we are born with personality characteristics that can be modified by interacting with the environment
what does the interactionist approach explain
how personalities seemingly change, being shy off court but loud in game
what does the social learning approach explain
why we like the people who are of significance to us and we adopt the personality of role models
Attitude definition
a predisposition to act in a particular way towards something or someone in a person’s environment
Factors affecting attitude formation
Media
Past experiences
Coaches
Teachers
Family/friends
Peers
Cognitive (beliefs) element of attitudes
Formed through past experiences and what we learn through others
Reflects beliefs and knowledge
Affective (emotion) element of attitudes
positive or negative emotional reactions to an attitude object depend on past experiences
Behavioural element of attitudes
Not always consistent with attitude
More likely to behave in a way that reveals attitude
Components of the tradicional model
Beliefs - cognitive
Emotions - affective
Behaviour - behavioural
Persuasive communication
Method In persuading an individual to change attitudes or an element of an attitude
Persuasive communication affectors
The persuader - significant other
The message - relevant, accessible and accurate
The recipient - open to message
The situation - in private or public
Cognitive dissonance
If a person hold two conflicting ideas an element of discomfort or dissonance occurs
What is dissonance
Emotional conflict
Prejudice
A preconceived opinion based on a faulty and inflexible generalisation
“Women can’t play football”
What is cognitive dissonance reduced by
Provide new information
Cognitive
Affective change by giving a different, more positive experience
Affective
Simplified skills to increase chances of success and reinforcement
Behavioural
Stereotypes
a belief held by a collection of people about traits shared by a certain category of person
“Only Black people can sprint”
Positive attitudes in PE and sport
Believe in value of excercise
Enjoy competition
Good at the activity
Enjoy personal expressions
Experience relaxation
See participation as a social norm
Negative attitudes in PE and sport
Believe it’s harmful
Dislike experiences involved
Lack physical and perceptual skills
Experience anxiety when they participate
See not participating as the social norm
Aggression definition
Any form of behaviour directed towards the goal of harming or injuring another living being who is motivated to avoid such treatment
Assertion
Aggression within the rules of the game with no attempt to harm
There is a gray area
Instinct (trait perspective) of aggression
Suggests aggression is genetically inherited, innate and violence lies within everyone due to basic instinct to dominate
Negative Evaluation of instinct (trait perspective)
Too simple
Doesn’t consider environment
Aggression can be learned
Aggression builds up and needs releasing
Positive Evaluation of instinct (trait perspective)
Easy to understand
Often reasoning involved
Aggression is not always spontaneous
Social learning theory of aggression
Aggression nurtured through environmental factors
Learned from watching and copying role models
Becomes an accepted mode of behaviour if it’s reinforced
Behaviour learned through observation imitation, reinforcement and vicarious reinforcement
Role models have a high influence
Frustration-aggression hypothesis
frustration will always lead to aggression because when the goals that an individual is trying to reach are blocked their drive is increased which increases aggression
Once aggression is initiated frustration will be reduced leading to success and catharsis
Frustration-aggression hypothesis evaluation
Frustration doesn’t always lead to aggression
Aggression can occur with no sign of frustration
Aggression sometimes needs more than just frustration
Aggressive cue hypothesis
States that frustration leads to an increase In arousal which will lead to aggression in some situations that have the presence of aggressive cues (Bats and sticks, the nature of the game)
It is thought that top players have the ability to control frustration and arousal
How to eliminate aggressive tendencies
Control arousal levels
Avoid situations that initiate aggressive responses
Remove player from the situation
Reinforce non aggressive acts
Punish aggressive acts
Motivation
Personal Inner drive to achieve a set goal
About motivation
depends on external rewards or pressures
Responsible for the preference, persistence and effort of an activity
Arousal
The levels of inner drives
About arousal
Needs to be under control
Effects can be positive or negative
Can cause anxiety
Raising it increases readiness to perform
Intrinsic motivation
Internal drives that direct out behaviour
About intrinsic motivation
Satisfaction and enjoyment of performance
Pride and feeling of well-being
Extrinsic motivation
Feelings from externally driven rewards
Types of extrinsic motivation
Tangible rewards
Trophy
Badge
Intangible rewards
Praise and recognition from others
Drive theory (Hull)
The higher the arousal level the higher the performance level and the more likely that a dominant response will be produced
About drive theory (Hull)
Poorly learned skills give a performance full of mistakes
Well learned skills give skilled performance
Theories of aggression
Social learning
Frustration-aggression
Aggressive cue
Drive reduction theory
The need to learn inspires motivation
About drive reduction theory
Explains why you need to vary practice to renew the need to learn so the performer achieves the desired outcome
in turn leads to a reduction in drive since it has already been achieved
Therefore and change in the desired outcome and need to learn necessary to inspire new motivation
Inverted U theory
There is an optimum arousal level, if aroused more than this performance can decline
About the inverted U theory
Position of optimal arousal depends on:
Activity type (gross/fine)
Skill level
Personality (intro/extroverts)
Peak flow experience (ZOF)
area where the performer feels like movements are effortless and they make the right decisions quickly
Controlled by the RAS
how to achieve ZOF
Be relaxed and confident
Completely focussed
Be in control
Have fun
Catastrophe theory
A performance increases as arousal increases but if arousal gets too high a complete loss of performance occurs
About catastrophe theory
A gymnast falls off vault
Anxiety affects arousal
Involves the performer regathering after catastrophe
Theories of arousal
Drive theory
Drive reduction theory
Inverted U theory
Catastrophe theory
Anxiety definition
negative aspect of experiencing stress and can be caused by worry or apprehension
May be because of fear of failure in a competitive situation or crowd
Competitive anxiety definition
The worry or apprehension experienced about or during competitive experiences
Trait anxiety
General disposition of a performer to perceive situations as threatening, naturally anxious individuals will feel apprehensive often
State anxiety
Form of anxiety that occurs in particular situations, linked to performers mood and varies from moment to moment
SCAT test
Sport competition anxiety test
Used to measure competitive anxiety
SCAT tests positives
Valid was of measuring individuals responses to stressful situations
Closely linked to personality
Somatic anxiety
Physiological responses
Increased HR, sweating
Start about an hour before and reduce once the event has started because of concentration.
Cognitive anxiety
Thoughts of worry and concern over perceived lack of ability to complete the task
Start about a week or more before the event and decrease once it has started because of concentration
Cue utilisation
Focusing on relevant cues and not being distracted
About cue utilisation
Linked to arousal levels
Over or under arousal lead to focussing on irrelevant cues
Or ignorance of important cues
Both lead to a decrease in performance
Social facilitation
positive influence of others who may be watching or competing on sports performance
Social inhibition
The negative influence of others who may be watching or competing which leads to a decrease in sport’s performance
Zajoncs factors that affect performance
Presence of an audience or cofactors increases arousal
Simple or complex skills
Autonomous or cognitive performer
All affect likelihood of dominant response occurring and performance
Factors affecting social facilitation
Size of audience
Proximity of audience
Status of observer
Knowledge of the crowd
Personality of performer
Home/away effects
Home team advantage due to:
Large number of home supporters
Familiarity of surroundings so more comfortable
No travelling needed prior to game
Personality factors affecting social facilitation
Am extrovert of type B personality will feel the affect of audience less than type A
Extroverts seek a challenging task and don’t mind performing in front of a crowd
Levels of experience affecting social facilitation
Novices with limited experience will be affected by a crowd more than experts who are in the situation regularly and have well learned motor programmes
Types of skill affecting social facilitation
Gross and simple skills require higher arousal and the presence of an audience benefits performance
Fine and complex skills require high concentration and negativity affected by audience noise
Evaluation apprehension (cottell)
Audience perceived as evaluating causing anxiety or arousal
More likely to occur when observer is more expert and influential
Can have a positive or negative effect depending on players confidence
How to minimise social inhibition and evaluation apprehension
Stress management techniques
Selective attention away from evaluators
Lowering importance of the situation
Simulating crowd noises
Raise awareness of ZOF
Ensure skills are over learned
What is the danger with overlearned skills
Drive reduction
Boredom
Lack of motivation