AutoCAD Precision, Basic, and Advanced Editing Techniques

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Vocabulary flashcards covering AutoCAD Object Snap modes, coordinate systems, basic editing tools, and advanced editing commands.

Last updated 12:40 PM on 8/28/26
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47 Terms

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Object Snap (OSNAP)

An AutoCAD feature with 1616 modes that allows users to specify precise points on existing objects in order to create or edit objects.

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APPin

An Object Snap mode that snaps to a real or imaginary intersection of two objects (apparent intersection).

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CENter

An Object Snap mode that snaps to the center of an arc or circle.

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ENDpoint

An Object Snap mode that snaps to the closest end of any object.

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EXTention

An Object Snap mode that snaps to a point along the extension of a line or arc.

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FROM

An Object Snap mode that establishes a temporary reference point from the parameters of an existing object.

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INSertion

An Object Snap mode that snaps to the insertion point of a block.

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INTersection

An Object Snap mode that snaps to the intersection of two items.

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MIDpoint

An Object Snap mode that snaps to the midpoint of a selected item.

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NEARest

An Object Snap mode that snaps to a point on an object nearest to the digitized point.

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NODE

An Object Snap mode that snaps to a point created by POINT, DIVIDE, or MEASURE.

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NONE

An Object Snap mode that turns the Object Snap mode off.

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PARallel

An Object Snap mode that draws a line parallel to an existing line.

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PERpendicular

An Object Snap mode that snaps to a 9090 degree angle to an existing line.

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QUADrant

An Object Snap mode that snaps to the 00, 9090, 180180, or 270270 degree point on an arc, circle, or ellipse.

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Quick (OSNAP)

An Object Snap mode that snaps to the first snap point found.

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TANgent

An Object Snap mode that snaps to the tangent of an arc or circle.

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Object Snap Tracking (OTRACK)

A drafting alignment tool toggled with F11F11 that requires Object Snap (F3F3) to be active; it projects horizontal or vertical tracking vectors from acquired object snap points.

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Dynamic Input

A drafting interface feature toggled with F12F12 that shows command prompts, input boxes, coordinate data, dynamic preview dimensions, and drafting aids near the crosshairs.

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DYNMODE

The system variable that controls Dynamic Input display, set to 11, 22, or 33 for ON, and 00 for OFF.

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Cartesian Coordinate System

A 2D coordinate system where point locations are determined on a flat surface (XY plane) by horizontal (X) and vertical (Y) distances from an intersection origin at 0,00,0.

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Absolute Coordinates

A coordinate entry method using X,Y values measured relative to the fixed origin (0,00,0) represented by the UCS icon.

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Relative Coordinates

A coordinate entry method using the @ symbol prefix (such as @4,0) to measure distance traveled in X and Y relative to the current pick point.

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Polar Coordinates

A coordinate entry method that uses a distance and an angle relative to an origin (formatted like @34.897<30), where the < sign precedes the angle starting from 00 degrees along the positive X axis.

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Construction Lines (XLINE)

Infinitely long lines activated with the XL command that serve as temporary reference guides and view projection lines.

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MOVE Command

A basic editing command activated by typing M that shifts selected objects from a designated base point to a target location or coordinate.

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COPY Command

A basic editing command activated by typing CO or COPY that duplicates objects within the drawing relative to a selected base point.

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ROTATE Command

A basic editing command activated by typing RO that turns selected objects around a pivot point based on a typed angle or reference points.

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Compass Shortcuts (ROTATE)

Angle prompt shortcuts N (North), S (South), E (East), and W (West) used for quick 9090-degree rotations, or -N for a clockwise 9090-degree rotation.

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SCALE Command

A command activated by typing SC that expands or shrinks objects relative to a base point using a numeric factor (e.g., 22 or 0.50.5) or a reference dimension.

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MIRROR Command

A command activated by typing MI or MIRROR that flips selected objects across a user-defined two-point mirror line, with an option to erase or retain original objects.

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MIRRTEXT

A system variable that, when set to 00, prevents text and dimensions from reversing direction when mirrored.

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STRETCH Command

A command activated by typing S that lengthens or shortens objects while preserving connectivity, requiring a crossing window selection across target vertices.

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Crossing Window (STRETCH)

A green selection box dragged from right to left that encloses only the specific endpoints or vertices intended to be stretched.

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ERASE Command

A command activated by typing E or pressing the Delete key that removes selected objects from the drawing.

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TRIM Command

An editing command activated by typing TR or TRIM that removes sections of lines or arcs where they cross other objects.

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EXTEND Command

An editing command activated by typing EX that lengthens lines, arcs, or open polylines to reach a defined boundary edge.

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OFFSET Command

A command activated by typing O that creates a parallel copy of an object at a specified distance or through a specified point.

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OFFSETGAPTYPE

A system variable controlling how tight inward corners behave during offset operations by setting them to trim, fillet (round), or chamfer (bevel).

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FILLET Command

A command activated by typing F or FILLET that replaces sharp corners with a curved radius, or trims/extends non-parallel lines to a sharp 9090-degree corner if set to radius 00.

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CHAMFER Command

A command activated by typing CHA or CHAMFER that trims sharp corners and joins two straight edges with an angled, slanted flat line (bevel).

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Rectangular Array

An array pattern that arranges duplicated objects across a grid defined by rows, columns, and 3D levels.

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Polar Array

An array pattern that duplicates objects evenly in a circular pattern around a center point.

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Path Array

An array pattern that places and aligns copies of an object evenly along a curve, line, or arc path.

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BREAK Command

A command activated by typing BR or BREAK that divides an object into two pieces or removes the segment between two selected points.

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BREAKATPOINT

A variation of the BREAK command that splits an object at a single selected point without removing any material.

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JOIN Command

A command activated by typing J or JOIN that combines separate, touching, or collinear line segments, arcs, or polylines into one continuous object.