consumer behavior final test review chp7-13

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Last updated 3:26 PM on 4/17/26
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134 Terms

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Affect

The way a consumer feels about an attitude object.

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Attitude

A lasting, general evaluation of people (including oneself), objects, or issues.

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Attitude accessibility

How quickly an attitude can be accessed from memory based on activation frequency, salience, and links to other constructs.

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Balance theory

A theory that considers relations among elements a person perceives as belonging together, and people's tendency to change relations for consistency.

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Behaviour

A consumer’s actions with regard to an attitude object.

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Celebrity and influencer endorsements

A form of advertising using personalities or celebrities recognized by the target audience to promote a product or service.

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Cognition

The beliefs a consumer has about an attitude object.

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Experiential hierarchy of effects

A model suggesting we act based on emotional reactions and intuitive feelings about a product.

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Foot-in-the-door technique

A technique based on the observation that a consumer is more likely to comply with a larger request after agreeing to a smaller one.

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Functional theory of attitudes

A pragmatic approach focusing on how attitudes facilitate social behaviour, serving functions for the individual.

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Hierarchy of effects

A fixed sequence of steps occurring during attitude formation; varies with consumer involvement.

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Normative influence

The process in which a reference group helps set and enforce standards of conduct.

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Principle of cognitive consistency

The belief that consumers value harmony among their thoughts, feelings, and behaviours.

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Self-perception theory

An explanation of dissonance effects assuming people infer their attitudes by observing their own behaviour.

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Social judgment theory

The perspective that people assimilate new information based on their existing attitudes.

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Subjective norm (SN)

An additional component in multi-attribute attitude model reflecting the effects of what others think we should do.

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Theory of cognitive dissonance

The perspective that cognitive discomfort arises from holding logically inconsistent beliefs about an object.

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Theory of reasoned action

An updated version of the Fishbein theory considering social pressure and the attitude toward the act of buying.

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Communications model

A framework specifying elements necessary for communication, including source, message, medium, receivers, and feedback.

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Comparative advertising

A strategy comparing two or more brands based on specific attributes.

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Elaboration likelihood model (ELM)

An approach suggesting that one of two routes to persuasion is followed depending on personal relevance.

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Halo effect

The transfer of original impressions to other associated categories.

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Match-up hypothesis

The theory that a product's dominant characteristics should match those of the communications source.

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Native advertising

Digital messages blending into the editorial content of publications.

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Permission marketing

A strategy whereby consumers indicate interest in receiving product information before being sent promotional messages.

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Persuasion

An active attempt to change attitudes.

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Source attractiveness

The perceived social value of a source.

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Source credibility

The perceived expertise, objectivity, or trustworthiness of a source.

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Source derogation

Viewing the source of a marketing message negatively.

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Spokescharacters

Animated characters created by a brand to promote a particular brand image.

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Two-factor theory

The perspective that repeated exposure to an ad increases familiarity but also leads to boredom.

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Antibrand communities

Groups of consumers sharing a common disdain for a celebrity, store, or brand.

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Aspirational reference group

A reference group the consumer aspires to join, such as high-profile athletes.

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Brand community

A set of consumers sharing social relationships based on a product.

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Buzz marketing

Activities encouraging consumers to spread word of mouth about the brand.

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Conformity

A change in beliefs or actions due to real or imagined group pressure.

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Decision polarization

The tendency for individuals' choices to become more extreme after group discussions.

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Deindividuation

The submerging of individual identities within a group.

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Descriptive norms

Norms conveying information about typical behaviours.

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Dissociative reference groups

Groups consumers want to avoid associating with.

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Dynamic norms

Information about how behaviours are changing over time.

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Influence network

A network where product influence comes from easily influenced individuals communicating dynamically with opinion leaders.

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Injunctive norms

Norms conveying information on what is commonly approved or disapproved.

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Lurkers

Non-participatory users of online communities who absorb content without contributing.

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Market maven

A person who is a source of information about marketplace activities.

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Mass connectors

Highly influential members of social media networks.

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Media multiplexity

The situation in social media where communication flows across multiple platforms.

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Megaphone effect

The fact that the web allows ordinary consumers to access a mass audience.

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Membership reference groups

Individuals belonging to the consumer's own in-group influencing attitudes and behaviours.

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Nodes

Representations of a piece of information in associative network models.

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Normative influence

The process in which reference groups set and enforce standards.

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Norms

Informal rules governing what is right or wrong.

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Opinion leaders

Knowledgeable individuals who frequently influence others' attitudes or behaviours.

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Product curators

Individuals creating unique product collections to appeal to specific groups.

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Reactance

A boomerang effect when consumers feel their freedom of choice is threatened.

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Red sneakers effect

The tendency to view non-conforming individuals positively, assuming they are more powerful.

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Reference group

An individual or group that significantly affects evaluations, aspirations, or behaviours.

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Social identity theory

The perspective that a person's sense of self is based on group memberships.

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Social loafing

The tendency for people to contribute less to a task in larger groups.

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Social norms

Standards of acceptable behaviour shared within a group.

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Social power

The capacity to alter the actions or outcomes of another person.

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Sociometric methods

Techniques measuring group dynamics by tracing communication patterns.

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Tie strength

The relative strength between individuals in a social network.

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Two-step flow model of influence

A theory proposing a small group of influencers disseminates information modifying the opinions of larger audiences.

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Word-of-mouth communication (WOM)

Information transmitted informally by consumers.

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Behavioural economics

The study of behavioural determinants of economic decisions.

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Brand prominence

The desire to display a brand, product, or logo conspicuously.

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Census family

A housing unit containing at least one family, which includes various parental arrangements.

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Conspicuous consumption

Purchasing luxury goods to signal to others one's ability to afford them.

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Consumer confidence

The state of mind reflecting optimism or pessimism about economic conditions.

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Discretionary income

Money available over and above that required for a comfortable standard of living.

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Family life cycle (FLC)

A classification that segments consumers based on income changes and family composition.

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Household living arrangements

An individual's living situation regarding relationships with other persons.

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Income inequality

The extent of uneven resource distribution within a population.

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Mass class

Global consumers with high purchasing power allowing for quality product acquisitions.

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Social capital

Interpersonal relationships and institutions that can be leveraged for advantage.

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Social class

The overall rank of people in society based on social standing and lifestyle.

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Social mobility

The movement of individuals between social classes.

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Social stratification

The process of unequal resource distribution within a social system.

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Spendthrifts

Consumers motivated to spend extravagantly for pleasure.

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Status crystallization

The consistency of different indicators of a person’s status.

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Status hierarchy

A ranking of social desirability based on access to resources.

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Status symbols

Products purchased to indicate membership in a desired social class.

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Tightwads

Consumers motivated to spend cautiously due to discomfort with spending.

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Acculturation agents

Individuals and organizations that provide cultural information.

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Collecting

The systematic acquisition of a specific object or set of objects.

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Collective selection

The process through which certain alternatives are chosen by members of a society.

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Continuous innovation

Product changes requiring little adaptation by the adopter.

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Conventions

Norms regarding everyday life conduct.

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Creolization

The blending of foreign influences with local meanings.

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Cross-cultural analysis

Examination of differences and similarities between cultures.

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Cultivation hypothesis

The media’s potential to distort perceptions of reality.

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Cultural formula

A sequence of media events with consistent roles and props.

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Cultural gatekeepers

Individuals determining the types of messages members of mass culture receive.

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Cultural selection

The process of selecting some alternatives over others by cultural gatekeepers.

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Culture

The values, ethics, traditions, and material objects produced or valued by a society.

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Culture production system (CPS)

Individuals and organizations responsible for cultural product creation and marketing.

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Custom

A norm derived from traditional behaviours.

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Desacralization

The process when a sacred item becomes profane due to mass duplication.

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Diffusion of innovation

The spread of a new product or idea through a population.