consumer behavior final test review chp7-13

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Consumer Behaviour: Buying, Having, Being - Ninth Canadian Edition

Affect

the way a consumer feels about an attitude object

Attitude

a lasting, general evaluation of people (including oneself), objects, or issues

Attitude accessibility

how quickly an attitude can be accessed from memory based on how frequently the attitude is activated, how salient it is, and its links to other constructs

Attitude models

models that seek to predict an individual’s attitude toward an object

Balance theory

a theory that considers relations among elements a person might perceive as belonging together, and people’s tendency to change relations among elements to make them consistent or “balanced”

Behaviour

a consumer’s actions with regard to an attitude object

Celebrity and influencer endorsements

a form of advertising that uses personalities or celebrities who ideally command a degree of recognition, trust, respect or awareness amongst the target audience. Such people lend their names or images to promote a product or service

Cognition

the beliefs a consumer has about an attitude object

Experiential hierarchy of effects

model that suggests we act on the basis of our emotional reactions and intuitive feelings about a product or choice

Foot-in-the-door technique

based on the observation that a consumer is more likely to comply with a request if he or she has first agreed to comply with a smaller request

Functional theory of attitudes

a pragmatic approach that focuses on how attitudes facilitate social behaviour; attitudes exist because they serve some function for the person

Hierarchy of effects

a fixed sequence of steps that occurs during attitude formation; this sequence varies depending on such factors as the consumer’s level of involvement with the attitude object

Multi-attribute attitude models

those models that assume a consumer’s attitude (evaluation) of an attitude object depends on the beliefs he or she has about several or many attributes of the object

Normative influence

the process in which a reference group helps to set and enforce fundamental standards of conduct

Principle of cognitive consistency

the belief that consumers value harmony among their thoughts, feelings, and behaviours and that they are motivated to maintain uniformity among these elements

Self-perception theory

an alternative explanation of dissonance effects; it assumes that people use observations of their own behaviour to infer their attitudes toward some object

Social judgment theory

the perspective that people assimilate new information about attitude objects in light of what they already know or feel; the initial attitude acts as a frame of reference, and new information is categorized in terms of this standard

Subjective norm (SN)

an additional component in the multi-attribute attitude model that accounts for the effects of what we believe other people think we should do

Theory of cognitive dissonance

the perspective that cognitive discomfort results from an individual holding logically inconsistent beliefs about an object or an event; the consumer is motivated to reduce dissonance through changing his or her beliefs and evaluations about the object or the event

Theory of reasoned action

an updated version of the Fishbein multi-attitude theory that considers such factors as social pressure and Aact (the attitude toward the act of buying a product), rather than attitudes toward just the product itself

Communications model

a framework specifying that a number of elements are necessary for communication to be achieved, including a source, message, medium, receivers, and feedback

Comparative advertising

a strategy in which a message compares two or more specifically named or recognizably presented brands and makes a comparison of them in terms of one or more specific attributes

Elaboration likelihood model (ELM)

the approach that one of two routes to persuasion (central versus peripheral) will be followed, depending on the personal relevance of a message; the route taken determines the relative importance of message content versus other characteristics, such as source attractiveness

Halo effect

the transfer of the original impression to other associated categories

Match-up hypothesis

the theory that the dominant characteristics of a product should match the dominant features of the communications source

Native advertising

digital messages designed to blend into the editorial content of the publications in which they appear

Permission marketing

the strategy of first asking consumers to indicate interest in receiving information about a product or service to ensure that they will pay attention to the promotional messages they will then receive if they agree

Persuasion

an active attempt to change attitudes

Persuasion knowledge model (PKM)

a conceptual model that views the consumer and persuasive agent exchange as a two-way interaction in which both agents have their own goals; the model predicts that consumers will develop and use their knowledge of persuasion techniques to manage these interactions

Source attractiveness

the source’s perceived social value

Source credibility

a source’s perceived expertise, objectivity, or trustworthiness

Source derogation

viewing the source of a marketing message negatively

Spokescharacters

animated characters created by a brand to help position the brand and promote a particular brand image

Two-factor theory

the perspective that two separate psychological processes are operating when a person is repeatedly exposed to an ad: repetition increases familiarity and thus reduces uncertainty about the product, but over time boredom increases with each exposure and at some point the amount of boredom incurred begins to exceed the amount of uncertainty reduced, resulting in wearout

Antibrand communities

groups of consumers who share a common disdain for a celebrity, store, or brand

Aspirational reference group

a reference group that the consumer aspires to be a part of (e.g., high-profile athletes and celebrities)

Brand community

a set of consumers who share a set of social relationships based on usage of or interest in a product

Buzz marketing

activities undertaken by marketers to encourage consumers to spread word of mouth about the brand

Conformity

a change in beliefs or actions as a reaction to real or imagined group pressure

Decision polarization

the process whereby individuals’ choices tend to become more extreme (polarized), in either a conservative or risky direction, following group discussion of alternatives

Deindividuation

the submerging of individual identities within a group

Descriptive norms

norms conveying information about what is typical or what people commonly do

Dissociative reference groups

groups (or group members) the consumer wants to avoid association with

Dynamic norms

information about how other people’s behaviour is changing over time

Influence network

a network in which others are influenced about a product or a service; the influence is driven less by influentials and more by the interaction among those who are easily influenced, who communicate the information vigorously to one another, and who participate in a two-way dialogue with the opinion leader

Injunctive norms

norms that convey information regarding what is commonly approved and disapproved of by others

Lurkers

non-participatory users of online communities and sites, who absorb content without contributing

Market maven

a person who often serves as a source of information about marketplace activities

Mass connectors

highly influential members of social media networks

Media multiplexity

the situation in social media in which flows of communication may travel in many directions and across multiple platforms, at any single point of time

Megaphone effect

the fact that the web makes a mass audience potentially available to ordinary consumers

Membership reference groups

individuals or a group of individuals who belong to the consumer’s own in-group (e.g., family, peer group, team) and who influence the consumer’s attitudes and behaviours

Nodes

in associative network models, the representation of a piece of information

Normative influence

the process in which a reference group helps to set and enforce fundamental standards of conduct

Norms

the informal rules that govern what is right or wrong

Opinion leaders

those people who are knowledgeable about products and who are frequently able to influence others’ attitudes or behaviours with regard to a product category

Product curators

individuals who create unique product collections to appeal to individuals or specfic groups

Reactance

a “boomerang effect” that sometimes occurs when consumers are threatened with a loss of freedom of choice; they respond by doing the opposite of the behaviour advocated in a persuasive message

Red sneakers effect

the tendency to view a non-conforming individual more positively, assuming they might be more powerful or competent

Reference group

an actual or imaginary individual or group that has a significant effect on an individual’s evaluations, aspirations, or behaviour

Social identity theory

the perspective that a person’s sense of who they are is based on their group membership(s)

Social loafing

the tendency for people not to devote as much to a task when their contribution is part of a larger group effort

Social norms

standards of acceptable behaviour shared by members of a group that guide or constrain social behaivours

Social power

the capacity of one person to alter the actions or outcomes of another

Sociometric methods

the techniques for measuring group dynamics that involve the tracing of communication patterns in and among groups

Tie strength

the relative strength or closeness between individuals, often in a social network setting

Two-step flow model of influence

a theory that proposes that a small group of influencers are responsible for dissemination of information, since they can modify the opinions of a large number of other people

Word-of-mouth communication (WOM)

the information transmitted by individual consumers on an informal basis

Behavioural economics

the study of the behavioural determinants of economic decisions

Brand prominence

the degree to which a consumer desires to conspicuously display a brand, product, or logo to others

Census family

a housing unit containing at least one family (a husband and wife, married or living common-law, or lone parent of any marital status, with or without children who have never married and are still living at home)

Conspicuous consumption

the purchase and prominent display of luxury goods to signal to others the consumer’s ability to afford them

Consumer confidence

the state of mind of consumers reflecting their optimism or pessimism about economic conditions; people tend to make more discretionary purchases when their confidence in the economy is high

Discretionary income

the money available to a household over and above that required for a comfortable standard of living

Family life cycle (FLC)

a classification scheme that segments consumers in terms of changes in income and family composition and changes in demands placed on income

Household living arrangements

whether or not an individual lives with another person or persons and, if so, whether or not he or she is related to them

Income inequality

the extent to which resources are distributed unevenly within a population

Mass class

global consumers who have a high level of purchasing power that enables them to afford high-quality products, except for big-ticket items such as higher education, housing, and luxury cars

Social capital

the interpersonal relationships, institutions, and other social assets of a society or group that can be used to gain advantage

Social class

the overall rank of people in a society; people who are grouped within the same social class are approximately equal in terms of their social standing, occupations, and lifestyles

Social mobility

the movement of individuals from one social class to another

Social stratification

the process in a social system by which scarce and valuable resources are distributed unequally to status positions that become more or less permanently ranked in terms of the share of valuable resources each receives

Spendthrifts

consumers who are motivated to spend extravagantly because their spending gives them pleasure

Status crystallization

the extent to which different indicators of a person’s status (income, ethnicity, occupation) are consistent with one another

Status hierarchy

a ranking of social desirability in terms of consumers’ access to such resources as money, education, and luxury goods

Status symbols

products that are purchased and displayed to signal membership in a desirable social class

Tightwads

consumers who are motivated to spend cautiously because it is unpleasant for them to spend their money

Acculturation agents

individuals and organizations who serve as sources of cultural information

Collecting

the systematic acquisition of a particular object or set of objects

Collective selection

the process by which certain symbolic alternatives tend to be jointly chosen over others by members of a society

Continuous innovation

a product change or new product that requires relatively little adaptation by the adopter

Conventions

norms regarding the conduct of everyday life

Creolization

occurs when foreign influences integrate with local meanings, often leading to new behaviours or products

Cross-cultural analysis

systematic examination of the degree to which consumers from two or more cultures are different or similar in terms of psychological, social, and cultural factors

Cultivation hypothesis

a perspective emphasizing the media’s ability to distort consumers’ perceptions of reality

Cultural formula

a sequence of media events in which certain roles and props tend to occur consistently

Cultural gatekeepers

individuals responsible for determining the types of messages and symbolism to which members of mass culture are exposed

Cultural selection

the process by which some alternatives are selected over others by cultural gatekeepers

Culture

the values, ethics, rituals, traditions, material objects, and services produced or valued by the members of a society

Culture production system (CPS)

the set of individuals and organizations responsible for creating and marketing a cultural product

Custom

a norm derived from a traditional way of doing things

Desacralization

the process that occurs when a sacred item or symbol is removed from its special place, or is duplicated in mass quantities, and becomes profane as a result

Diffusion of innovation

the process whereby a new product, service, or idea spreads through a population

Discontinuous innovation

a product change or new product that requires a significant amount of adaptation by the adopter

Dynamically continuous innovation

a product change or new product that requires a moderate amount of adaptation by the adopter

Early adopters

the approximately 13.5 percent of people receptive to new styles or innovations, who often adopt new products and styles after the innovators have done so

Early majority

the 34 percent of consumers likely to adopt a new product or innovation after it has caught on with the early adopters

Emic perspective

an approach to studying cultures that stresses the unique aspects of each culture

Ethos

a set of moral, aesthetic, and evaluative principles

Etic perspective

an approach to studying cultures that stresses commonalities across cultures

Fashion

the process of social diffusion by which a new style is adopted by some group(s) of consumers

Fashion acceptance cycle

the diffusion process of a style through three stages: introduction, acceptance, and regression

Fashion system

those people and organizations involved in creating symbolic meanings and transferring these meanings to cultural goods

Gift-giving ritual

the events involved in the selection, presentation, acceptance, and interpretation of a gift

Host culture

the culture that acculturating individuals move to

Innovation

a product or style perceived as new by consumers

Innovators

people who are always on the lookout for novel developments and will be the first to try a new offering

Laggards

the last 16 percent of consumers to adopt a new product, service, or innovation in the marketplace

Late majority

the 34 percent of consumers who adopt a new product or innovation after the early majority, but before the laggards

Meme theory

an idea or product enters the consciousness of people over time, starting off small and steadily increasing its presence

Microculture

communities of consumers who participate in or otherwise identify with specific art forms, popular culture movements, hobbies, etc.

Monomyth

a myth with basic characteristics that is found in many cultures

More

a norm with strong moral overtones

Myth

a story containing symbolic elements that expresses the shared emotions and ideals of a culture

Norms

the informal rules that govern what is right or wrong

Product placement

the process of obtaining exposure for a product by arranging for it to be inserted into a movie, TV show, or some other medium

Profane consumption

the process of consuming objects and events that are ordinary or of the everyday world

Progressive learning model

a theory asserting that individuals additively acquire new values and behaviours as they come into contact with them

Reality engineering

the process whereby elements of popular culture are appropriated by marketers and become integrated into marketing strategies; examples of this phenomenon include infomercials and product placement

Reciprocity norm

a culturally learned obligation to return the gesture of a gift with one of equal value

Rites of passage

sacred times marked by a change in social status

Ritual

a set of multiple, symbolic behaviours that occur in a fixed sequence and that tend to be repeated periodically

Sacred consumption

the process of consuming objects and events that are set apart from normal life and treated with some degree of respect or awe

Subculture

a group whose members share beliefs and common experiences that set them apart from other members of a culture

Symbol

an object that represents something else

Trickle-down theory

the perspective that fashions spread as the result of status symbols associated with the upper classes “trickling down” to other social classes as these consumers try to emulate those with greater status

Value

an enduring belief that a specific mode of conduct is personally or socially preferable to an opposite mode of conduct