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Determinism
Behavior is caused by some event and is predictable (lawlessness of behavior)
Empriricism
Info collected through objective observations
Experimentation
Studies to gather info and conclusions
Replication
Repeating experiments
Parsimony
Simple as explanation of behavior
Philosopher, doubt
Conclusions are tentative
Pragmatism
Theories are assessed and term of other success in practical applications
Selectionism
consist of ontogenetic and phylogenic and cultural
Phlogenic
Interaction with person and environment
Ontogenic
Behavior of individual is result of contingency of reinforcement
Cultural
Behavior of each person supports behavior of other members of group
Experiment
Approach to answering questions
Part of an experiment
Question/hypothesis, variables, procedure and design, results and discussion,
Single case design
Experimental control within participant, single subject design
Evidence based practice
Integrating, scientifically, supporting treatments and clinical expertise to intervention recommended service delivery
In a single case design..
Achieve functional control there needs to be a functional relation
Functional relation
Is a demonstration of experimental control over the DVby the IV
Extraneous variable
In an experiment, a variable other than the IV that might cause unwanted changes in the DV.
Threats to validity
History effects, maturation effects, testing effects, instrument ion effects, regression to the mean
Baseline logic
Serve us the background or contacts for viewing the effects of a second type of condition
Component analysis
Can start with full intervention and then remove individual element to determine which parts of the intervention is truly responsible for behavior change
Within a participant rep
Return to baseline > re-introduce independent variable> check for repeated effect
Across participants
Apply same procedure to new participants to see if pattern holds
Systematic replication
Very one aspect of the test generality, can happen within a single study, can also happen across multiple studies
experimental research
Voices researchers to think about what the experiment is about how it will be measured, what the IV and DV is and if the design adequately supports all dimension items
Component question
Will the removal of one element from a multi component intervention, change the level of dependent variable?
Comparison question
Will the independent variable 1or independent variable 2 alter the dependent variable to a great degree?
Demonstration Question
Will the independent variable alter the dependent variable?
Parametric question
What effect will incrementally increase in the level of the independent variable have on the dependent variable? (Amount of exposure.)
IOA- total agreement
S/Lx100
Interval agreement, IOA
A/(A+D)x100%
Exact Count IOA
(A%A)+Dx100
Quantifying behavior
Quantum find behavior is a fundamental and single case design, direct measurement gives permanent data, numerical data improves, communication, accuracy, and interpretation
Dimensional qualities
Behavior can occur in time in space, dimensional quantities, describe behavior, form, count, duration, timing, spacing, change overtime
Rate/frequency
Rate per unit, use when interest in how often a behavior occurs
duration
Measure how long a behavior last, useful for on-time task, tantrum, engagement
Latency
Time between stimulus and behavior, useful, prefer, prompt delay, reaction
IRT - Interresponse Time
The time between two successive responses; associated with repeatability and temporal locus
Celeration
the change (acceleration or deceleration) in rate of responding over time
Event recording
Track every discreet occurrence-
Advantage - works frequently IRT acceleration
Disadvantage - requires continuous observation
Permanent product recording
Record outcomes post event
Advantage - allows, error, analysis, not time bound
Disadvantage - requires tangible output
Duration recording
Tracks time from onset to offset
Advantage - detailed temporal data
Disadvantage - needs timing device and constant attention
Variable integrity
Requires - validity - reliability - accuracy ( watch for articles/inconsistency)
Human errors
Poor training - observer drift - expectation bias solutions/ what can be done clear definition - booster training - naïve observers
Repeatability
In instances of behavior can occur repeatedly through time
Dimensional quantities frequency, count rate acceleration
Temporal extent
refers to the fact that every instance of behavior occurs during some amount of time
Temporal locus
every instance of behavior occurs at a certain point in time with respect to other events
Derivative measure
percentage and trials to criterion: these types of data derive from previous quantities or results of Bxs (such as rate, freq)
Continuous measurement
records every single occurrence of a behavior. Examples include frequency, duration, rate, and per opportunity.
Discontinuous measurement
used to measure some instances of behavior but not all. Typically associated with partial and whole interval recording and momentary time sampling.
Time sampling
Partial interval recording - whole interval recording - momentary time check> derived PLACHECK
Social validity
Extent to which behaviors are appropriate, intervention is accepted in significant changes in target behavior
Internal validity
Behavior change is due to the independent variable and not extraneous variable
External validity
Amount of generality studies findings have to other subjects
Accuracy
Extent to which observed values match, actual true values
Reliability
How much a measurement measures the same value when measuring the same thing
Visual analysis within a condition focuses on
How many points do you have?
Variability ( how bouncy the data is)
Level ( where the value hangs out)
Trend ( where the data is headed)
Steady state strategy
Stability shows that random or uncontrolled influences are influencing the behavior around
Second, it shows that the initial temporary effects of the condition have went off in the Level you're seeing is the durable worth comparing
Transitions…
Move between steady states
Steady state responding
A pattern of responding that exhibits relatively little variation
Baseline logic
Entails three elements prediction, verification, and replication
Steady state strategy
Exposing a subject to a given condition while trying to eliminate or control any extraneous variables, influencing on the behavior and obtaining a stable pattern of responding before introducing the next condition
Transition state
Is behavior traveling from one stable level to another stable level
Transitory change
Is a temporary womble that returns to the original level
During transition stage
Behavior is moving towards a new steady level
During transitory stage
Behavior bounces and returns to old level
Beware aggregation illusions
Averaging data across big-time samples can fix stability that disappears when you graph weekly or daily
Needs to be more sampling during transition why?
Low frequency, measurement can make gradual transition look like a jump in height were stability. Return.
Phases last until when?
Until satisfactory stability for that particular behavior
Single case design
Just one person
AB design
a design in which a baseline condition (A) is measured first, followed by measurements during the experimental intervention (B); there is no return to the baseline condition
ABAB design
A single subject research design that contains a baseline (A1), treatment (B1), a second baseline (B2) and a second treatment phase (B2)
reversal design
Behavior actually reverses back to the baseline levels when the intervention is removed
Withdrawal design
Means the intervention was taken away, regardless, if the behavior went back to baseline
Reversibility means that
Stimulus control was achieved
BAB design
Treatment, Baseline and a Return to treatment. This intervention begins with treatment due to the seriousness of the behavior under study.
ABC and associated designs
Compared 2 interventions
Do a component analysis
Try out different versions of the independent variables( parametric analysis)
Changing criterion design
An experimental Design in which an initial baseline phase is followed by a series of treatment phases consisting of successive and gradually changing criteria for reinforcement or punishment. Experimental control is evidenced by the extent the level of responding changes to conform to each new criterion.
multi-element design
A variation of a reversal design that exposes a participant first to one treatment condition and then to another in some form of repeated alternation. Also called an alternating treatment design.
Type of multi element design
Single phase alternating design
Two phase
Three phase: baseline> alternating treatment> best treatment only
Concurrent chain/schedule
Multi element interference
Consist of randomization/counterbalancing
Extended probes
Follow up isolated phases