CompTIA Network+ N10-009 – Intro & Networking Basics

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Vocabulary flashcards covering key exam facts and foundational networking terms from the CompTIA Network+ N10-009 course notes.

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42 Terms

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CompTIA Network+ N10-009 Exam Time Limit

You have 90 minutes to complete the certification exam.

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CompTIA Network+ N10-009 Question Count

The exam contains a maximum of 90 questions.

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Performance-Based Question (PBQ)

Hands-on troubleshooting scenario or simulator that requires performing tasks or matching objects rather than selecting a simple multiple-choice answer.

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CompTIA Network+ Passing Score

A scaled score of 720 (about 80 %) on a scale of 100–900 is required to pass.

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Network Concepts Domain

Exam section covering 23 % of the CompTIA Network+ N10-009 objectives.

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Network Implementation Domain

Exam section covering 20 % of the CompTIA Network+ N10-009 objectives.

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Network Operations Domain

Exam section covering 19 % of the CompTIA Network+ N10-009 objectives.

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Network Security Domain

Exam section covering 14 % of the CompTIA Network+ N10-009 objectives.

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Network Troubleshooting Domain

Exam section covering 24 % of the CompTIA Network+ N10-009 objectives.

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Computer Network

A system of interconnected computers and devices that communicate and share resources and information.

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Host

Any device on a network (computer, server, IoT device, etc.) that has an IP address and uses, provides, or shares resources.

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Server

A computer or system that provides resources, data, services, or programs to other computers—known as clients—over a network.

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Workstation

A high-performance computer designed for technical or scientific applications, typically used by one person at a time.

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Client Machine

A computer or device that accesses resources, applications, or services provided by a server over a network.

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Network Device

Hardware such as routers, switches, access points, or firewalls that enables servers, workstations, and clients to connect and share resources.

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Local Area Network (LAN)

A network that covers a small geographic area—like a home, office, or building—used for sharing local resources such as files and printers.

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Wide Area Network (WAN)

A network that spans a large geographic area, often a country or continent; the Internet is the largest WAN.

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Metropolitan Area Network (MAN)

A network that covers a larger area than a LAN but smaller than a WAN, such as a city.

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Campus Area Network (CAN)

A network that interconnects multiple LANs within a limited geographic area like a university or corporate campus.

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Storage Area Network (SAN)

A high-speed network that provides servers with access to consolidated data storage devices as if they were locally attached.

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Personal Area Network (PAN)

A very small network—usually within a single room—used for short-range connectivity, e.g., Bluetooth between a phone and headset.

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Peer-to-Peer (P2P) Network

A decentralized architecture where each device can act as both client and server, sharing resources directly without a central server.

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Client-Server Network

Architecture where multiple client devices connect to a central server to access shared resources, services, and applications.

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Network Backbone

The main high-speed infrastructure that interconnects various segments of a network and carries the bulk of traffic.

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Network Segment

A smaller subnetwork or cluster of devices connected to the backbone, often representing a department or area within an organization.

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Network Topology

The physical or logical layout of links and nodes in a computer network, affecting performance, reliability, and scalability.

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Point-to-Point Topology

A direct connection between exactly two devices, used for dedicated links like site-to-site WAN or host-to-host PAN connections.

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Mesh Topology

Each device is connected to every other device, offering maximum redundancy and fault tolerance but at high cost and complexity.

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Star (Hub-and-Spoke) Topology

All nodes connect to a central device such as a switch or hub, simplifying management but creating a single point of failure.

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Hybrid Topology

A combination of two or more topology types designed to leverage advantages and mitigate disadvantages of each.

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Three-Tier Hierarchical Model

Network design that divides infrastructure into core, distribution, and access layers to optimize scalability and performance.

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Core Layer

Backbone of the network providing high-speed, highly redundant packet switching across the entire network.

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Distribution Layer

Intermediary layer that aggregates access-layer traffic, manages routing, filtering, and WAN access before forwarding to the core.

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Access Layer

Entry point where end-user devices connect to the network via switches and wireless access points.

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Spine-and-Leaf Architecture

Two-layer design in which every leaf (access) switch connects to every spine switch, ensuring any two leaf switches are only two hops apart.

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Collapsed Core Architecture

Design that merges core and distribution functions into a single layer, reducing hardware and cost—suitable for small to medium networks.

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North-South Traffic

Network traffic flowing between a data center and external networks (clients, Internet)—typically client-to-server communication.

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East-West Traffic

Internal data center traffic, such as server-to-server or VM-to-VM communication, emphasizing efficient intra-data-center networking.

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Unicast

One-to-one communication where packets are sent from one source to one specific destination IP address.

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Multicast

One-to-many communication where data is sent to multiple destinations simultaneously using a multicast group address.

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Anycast

Routing method where multiple devices share the same address and traffic is delivered to the nearest or best destination, improving performance.

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Broadcast

One-to-all communication within a network segment; a sender transmits to all devices on the LAN (IPv4 only).