General Physics

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Flashcards for Quarter 1

Last updated 2:54 PM on 8/27/26
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79 Terms

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Physica

The latin of Physics

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Physics

The fundamental science governing matter and energy

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Mathematics

The language of Physics

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Mechanics

Motion of objects that are large relative to atoms and move at speeds much slower than light

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Thermodynamics

Heat, work, temperature, and statistical behavior of systems with large numbers of particles

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Electromagnetism

Electricity, magnetism, and electromagnetic fields

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Optics

Behavior of light and its interaction with materials

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Acoustics & Waves

Properties of sound and wave rpropagation

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Measurement

The process of associating numbers with physical quantities and phenomena

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Length

Quantifying spatial dimensions

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Time

Quantifying duration

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Mass

Quantifying matter

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Metric / SI System

Includes meter-kilogram-seconds and centimeter-gram-seconds for length, mass, and time

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English / FPS System

Also known as the British system

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English / FPS System

Uses the fact for length, pound for mass, and second for time

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1 Hour

60 mins | 3600 secs

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1 Meter

3.28 ft

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1 feet

12 inches

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1 yard

3 ft

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1 inch

2.54 cm

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1 mile

1.6 km

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1 kg

1000 g | 2.205 lbs

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The Syntax of Scale m x 10*n

Where “1 ≤ m < 10".”

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Left

n is positive when moving decimal left

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Right

n is negative when moving decimal right

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Macro Scale

Age of the Earth

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Micro Scale

One A.M.U. (Atomic Mass Unit)

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Rule 1

All non-zero numbers are significant

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Rule 2

Zeros between two non-zero digits are significant

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Rule 3

Leading zeros are not significant

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Rule 4

Trailing zeros to the right of a decimal point are significant

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Rule 5

Trailing zeros in a whole number with a decimal shown are significant

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Rule 6

Trailing zeros in a whole number without a decimal are not significant

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Accuracy

How close a measurement is to the correct value

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Precision

How close a repeated measurement are to each other, even if they are not correct

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Four situations of Geometry of Error

High Accuracy, High Precision | Low Accuracy, High Precision | High Accuracy, Low Precision | Low Accuracy, Low Precision

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High Accuracy, High Precision

The shots are grouped closely together at the center of the target (Both measurements are correct and consistent)

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Low Accuracy, High Precision

The shots are grouped closely, but far from the target (Both measurements are consistent but wrong because they’re far from the true value)

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High Accuracy, Low Precision

The shots are spread out around the corner (Both measurements are averagely close to the true value, but are not consistent)

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Low Accuracy, Low Precision

The shots are scattered all over the target and are far from the center (Both measurements are neither correct nor consistent)

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Motion in One Dimension

The foundational concepts of kinematics, classical mechanics, and the arithmetic of movement

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Kinematics

The language of Motion

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Physics

The over aching study of the universe

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Classical Mechanics

The branch involving the motion of objects and the relationships between motion and physical concepts

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Kinematics

The pure description of motion itself (independent of the forces that cause it)

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Kinematics

We care about the description of motion, not the cause

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Position

Defined by a frame of reference-typically a one-dimensional x- or y-axis (e.g. an object is moving only if its position relative to its fixed point is changing)

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The Reality Check

We’re moving about 100,000 km/h relative to the sun

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Scalars

Quantities describes by magnitude

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Vectors

Quantities described by magnitude + direction

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Scalars

Measures “how much” direction is irrelevant

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Vectors

Measures “how much” and “which way” | Spatial awareness is required

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Distance

The total length of the path actually traveled by an object

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Displacement

The shortest straight-line path between the initial and final position of an object

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Change in Position (Δx)

The resulting displacement. Positive values indicate movement to the right; negative values to the left

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Displacement Formula

Δx = Xf - Xi

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Distance Formula

d = d1 + d2 + dn …

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Galileo

Credited as the first to measure speed by formally dividing distance covered by the time elapsed

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Average Speed

The total distance traveled divided by the total time elapsed

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Speed Formula

Speed = distance/time

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Velocity

This is directed speed

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Average Velocity Formula

Δx/Δt = (Xf - Xi)/(Tf - Ti)

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Average Velocity

The overall rate at which displacement occurs over a define time interval (the total trip)

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Instantaneous Velocity

The velocity of an object at one exact, isolated moment in time (what the speedometer currently reads)

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Acceleration

The rate of change of velocity over time

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Vector Quantity

The nature of Acceleration

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Uniformly Accelerated Motion (UAM)

The terminology of Acceleration

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Speed Up

Accelerate in the direction of velocity

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Slow Down

Accelerate against velocity (deceleration)

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Change Direction

Accelerate at an angle to velocity

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Acceleration Formula

a = Vf - Vi/t

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Uniform Accelerated Motion (UAM) & Kinematic Equations

A problem solver’s blueprint for horizontal and vertical dynamics

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Equation 1 of Horizontal Equations

Vf = Vi - at

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Equation 2 of Horizontal Equations

Δx = Vit + 1/2at*2

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Equation 3 of Horizontal Equations

Vf*2 = Vi*2 + 2aΔx

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g = -9.8 m/s*2

the ultimate constant

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Equation 1 of Vertical Equations

Vfy = Viy + gt

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Equation 2 of Vertical Equations

Δy = Viyt + 1/2gt*2

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Equation 3 of Vertical Equations

Vfy*2 = Viy*2 + 2gΔy