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Flashcards for Quarter 1
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Physica
The latin of Physics
Physics
The fundamental science governing matter and energy
Mathematics
The language of Physics
Mechanics
Motion of objects that are large relative to atoms and move at speeds much slower than light
Thermodynamics
Heat, work, temperature, and statistical behavior of systems with large numbers of particles
Electromagnetism
Electricity, magnetism, and electromagnetic fields
Optics
Behavior of light and its interaction with materials
Acoustics & Waves
Properties of sound and wave rpropagation
Measurement
The process of associating numbers with physical quantities and phenomena
Length
Quantifying spatial dimensions
Time
Quantifying duration
Mass
Quantifying matter
Metric / SI System
Includes meter-kilogram-seconds and centimeter-gram-seconds for length, mass, and time
English / FPS System
Also known as the British system
English / FPS System
Uses the fact for length, pound for mass, and second for time
1 Hour
60 mins | 3600 secs
1 Meter
3.28 ft
1 feet
12 inches
1 yard
3 ft
1 inch
2.54 cm
1 mile
1.6 km
1 kg
1000 g | 2.205 lbs
The Syntax of Scale m x 10*n
Where “1 ≤ m < 10".”
Left
n is positive when moving decimal left
Right
n is negative when moving decimal right
Macro Scale
Age of the Earth
Micro Scale
One A.M.U. (Atomic Mass Unit)
Rule 1
All non-zero numbers are significant
Rule 2
Zeros between two non-zero digits are significant
Rule 3
Leading zeros are not significant
Rule 4
Trailing zeros to the right of a decimal point are significant
Rule 5
Trailing zeros in a whole number with a decimal shown are significant
Rule 6
Trailing zeros in a whole number without a decimal are not significant
Accuracy
How close a measurement is to the correct value
Precision
How close a repeated measurement are to each other, even if they are not correct
Four situations of Geometry of Error
High Accuracy, High Precision | Low Accuracy, High Precision | High Accuracy, Low Precision | Low Accuracy, Low Precision
High Accuracy, High Precision
The shots are grouped closely together at the center of the target (Both measurements are correct and consistent)
Low Accuracy, High Precision
The shots are grouped closely, but far from the target (Both measurements are consistent but wrong because they’re far from the true value)
High Accuracy, Low Precision
The shots are spread out around the corner (Both measurements are averagely close to the true value, but are not consistent)
Low Accuracy, Low Precision
The shots are scattered all over the target and are far from the center (Both measurements are neither correct nor consistent)
Motion in One Dimension
The foundational concepts of kinematics, classical mechanics, and the arithmetic of movement
Kinematics
The language of Motion
Physics
The over aching study of the universe
Classical Mechanics
The branch involving the motion of objects and the relationships between motion and physical concepts
Kinematics
The pure description of motion itself (independent of the forces that cause it)
Kinematics
We care about the description of motion, not the cause
Position
Defined by a frame of reference-typically a one-dimensional x- or y-axis (e.g. an object is moving only if its position relative to its fixed point is changing)
The Reality Check
We’re moving about 100,000 km/h relative to the sun
Scalars
Quantities describes by magnitude
Vectors
Quantities described by magnitude + direction
Scalars
Measures “how much” direction is irrelevant
Vectors
Measures “how much” and “which way” | Spatial awareness is required
Distance
The total length of the path actually traveled by an object
Displacement
The shortest straight-line path between the initial and final position of an object
Change in Position (Δx)
The resulting displacement. Positive values indicate movement to the right; negative values to the left
Displacement Formula
Δx = Xf - Xi
Distance Formula
d = d1 + d2 + dn …
Galileo
Credited as the first to measure speed by formally dividing distance covered by the time elapsed
Average Speed
The total distance traveled divided by the total time elapsed
Speed Formula
Speed = distance/time
Velocity
This is directed speed
Average Velocity Formula
Δx/Δt = (Xf - Xi)/(Tf - Ti)
Average Velocity
The overall rate at which displacement occurs over a define time interval (the total trip)
Instantaneous Velocity
The velocity of an object at one exact, isolated moment in time (what the speedometer currently reads)
Acceleration
The rate of change of velocity over time
Vector Quantity
The nature of Acceleration
Uniformly Accelerated Motion (UAM)
The terminology of Acceleration
Speed Up
Accelerate in the direction of velocity
Slow Down
Accelerate against velocity (deceleration)
Change Direction
Accelerate at an angle to velocity
Acceleration Formula
a = Vf - Vi/t
Uniform Accelerated Motion (UAM) & Kinematic Equations
A problem solver’s blueprint for horizontal and vertical dynamics
Equation 1 of Horizontal Equations
Vf = Vi - at
Equation 2 of Horizontal Equations
Δx = Vit + 1/2at*2
Equation 3 of Horizontal Equations
Vf*2 = Vi*2 + 2aΔx
g = -9.8 m/s*2
the ultimate constant
Equation 1 of Vertical Equations
Vfy = Viy + gt
Equation 2 of Vertical Equations
Δy = Viyt + 1/2gt*2
Equation 3 of Vertical Equations
Vfy*2 = Viy*2 + 2gΔy