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Hero’s Journey
Created by Joseph Campbell, describes the typical adventure of the archetype called The Hero, and is a 12 step cycle most narratives follow.
Ordinary World
Setting and the main character are introduced in their normal life
Call to Adventure
Main character finds a problem that they need to solve or a task. This “call” makes them go out on a journey that is away from their normal life.
Refusal to call
The MC doesn’t really accept the task or is unsure about whether they really should go. THIS STEP IS USUALLY SKIPPED THOUGH
Mentor Helper
New character comes, who is usually an expert, that helps the MC with completing the task
Crossing the Threshold
The MC, mentor, and maybe others in their party are waiting to cross the line between their normal lifestyle and how they complete their journey. doesn’t always has to be physical as the transition between normal lifestyle and journey can just be a feeling or an emotion the MC hasn’t felt before
Tests, Allies, and/or enemies
The MC and/or their party have to solve a mini-journey, people, or fight. The MC usually becomes wiser and more intelligent/their realization point.
The approach
MC approaches their goal
Struggles with it
Preparing for the final struggle
Ordeal Death/Rebirth
Final struggle
MC loses something like their mentor
Becomes stronger (Why it’s called the rebirth)
Wins barely
The reward
The MC recieves something
Reward could be that they complete their task
The Road Back
Summary of what happen as the MC returns
Hero actually started to comprehend what they actually accomplished
Needs to ensure their normal world/lifestyle is doing well
Resurrection/Atonement
Hero accepts their travels and growth
Accepts wisdom and strength
Others help the MC get into this process
The Return
MC returns to their world that is normal but the outside world is changed.
MC takes the reward back home and accomplishes task (Only if like going back to their home was apart of it)
They have a new role in their normal world