Ultimate Frisbee Offensive and Defensive Strategies

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/37

flashcard set

Earn XP

Description and Tags

A collection of vocabulary terms, play names, and defensive schemes for Ultimate Frisbee based on the provided lecture notes.

Last updated 6:10 PM on 7/24/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

38 Terms

1
New cards

HOT

Cutters activated in front of the thrower, such as 2 or 3 in the H-stack.

2
New cards

COLD

Cutters that are not currently active.

3
New cards

RAIL

Cutters that start at the 1 and 4 position of the H-stack.

4
New cards

TEXAS

A sideline call for a stopped disc involving an immediate around throw to reset in the center of the field.

5
New cards

GEORGIA

A sideline call for a stopped disc involving an immediate upline cut from the reset.

6
New cards

ON STAGE

The act of setting up for your actual cut.

7
New cards

POACH

A call made to the thrower signaling that your defender is no longer effectively guarding you.

8
New cards

HIGH SIDE

The non-trap sideline where the offense is being forced towards the middle of the field.

9
New cards

LOW SIDE

The trap sideline.

10
New cards

CHALLENGERS

Handler dominators (3s).

11
New cards

BLOWBY (CULVER)

A handler reset cut going toward the breakside.

12
New cards

HARDEST

A handler reset cut going upfield in the middle of the field dump set.

13
New cards

Defense Hand Signal 1 finger raised

Backhand force (righty).

14
New cards

Defense Hand Signal 2 fingers raised

Forehand force (righty).

15
New cards

ORBIT

Shifting defensive position on a cutter based on the new position of the disc (e.g., following a dump swing to cover the break side).

16
New cards

AUTO

A pre-emptive call between defenders to automatically roll, such as when defending a blowby cut.

17
New cards

ROLL/SWITCH

A call to switch defenders on offensive players, typically used when defending give-goes.

18
New cards

SEAL

Committing to stopping the continuation of throws to the break side from the mark.

19
New cards

FM

Force middle defense.

20
New cards

HOME

The sideline with the team's backpacks and equipment, used primarily for FM force calls.

21
New cards

AWAY

The sideline without the team's backpacks and equipment, used primarily for FM force calls.

22
New cards

BETA

Handler sag defense.

23
New cards

STRONG SIDE

The side of the defense where most players are located and/or where the disc is situated; used in zone defense.

24
New cards

WEAK SIDE

The opposite or further side of the defense where fewer players are located; used in zone defense.

25
New cards

JAM MARK

A mark focusing on preventing around throws and/or applying heavy pressure on the around throw.

26
New cards

GAME ON CUT

A clearing cut intended to create a throwing lane and continuation pass on the break side for the reset player.

27
New cards

Martini Zone D

A defensive play signaled by the hand sign of sipping an imaginary martini.

28
New cards

Diamond Cutting

A Ho-stack initiation where cutter 3 breaks breakside for a throw option and to clear space, while cutter 2 makes an openside decision cut.

29
New cards

ACE

In a horizontal stack, the second look reset located positively horizontal of the handler on the breakside.

30
New cards

GTO (3-2)

<p></p>
31
New cards

Slash (3-2)

32
New cards

Flood 2

A standard Ho-stack pull play where 2 slashes across the field for an under pass while 3 and 4 clear space diagonally.

33
New cards

Clear 34

A standard Ho-stack pull play where 3 and 4 clear hard across to create space for cutter 2's under cut.

34
New cards

Doctor’s Orders

A standard Ho-stack pull play where RESET #2 runs a game on cut to clear space for the rail 1 cutter's under cut.

35
New cards

Orange

A Vert Endzone Zipper play where FoS cutters 1 and 2 cut to opposite sides to set up a gut shot for cutter 3.

36
New cards

Banana

A Vert Endzone Zipper play where FoS cutters 1, 2, and 3 cut to opposite sides to set up a gut shot for cutter 4.

37
New cards

Madness

An endzone bracketing defense designed to prevent gutshots and initial FoS cuts.

38
New cards

Doghouse

A Ho-stack bracketing defense designed to stop pull plays, utilizing 4 cutter defenders in specific lane and deep coverage roles.