Unit 3 Vocabulary

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20 Terms

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User Interface
the inputs and outputs that allow a user to interact with a piece of software. can include a variety of forms such as buttons, menus, images, text, and graphics.
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Input
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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Output
any data that is sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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Program Statement
a command or instruction. Sometimes also referred to as a code statement.
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Program
a collection of program statements. Programs run (or "execute") one command at a time.
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Sequential Programming
program statements run in order, from top to bottom.
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Event Driven Programming
some program statements run when triggered by an event, like a mouse click or a keypress
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Documentation
a written description of how a command or piece of code works or was developed.
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Comment
a form of program documentation written into the program to be read by people and which do not affect how a program runs.
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Pair Programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high-level progress
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Debugging
Finding and fixing problems in an algorithm or program.
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Development process
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
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Event
associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
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Incremental Development Process
a design approach that breaks the problem into smaller pieces and makes sure each piece works before adding it to the whole.
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Iterative Development Process
a design approach requires refinement and revision based on feedback, testing, or reflection throughout the process. This may require revisiting earlier phases of the process.
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Plagiarism
The use of material created by someone else without permission and presented as one's own
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Program Requirements
descriptions of how a program functions and may include a description of user interactions that a program must provide.
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Program specification
a description of all the requirements for the program.
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Syntax Error
a mistake in the program where the rules of the programming language are not followed.
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Software
A program or a collection of programs