CC 100: Technology in Society, Evolution of Computing, and Areas of Computing

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/73

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards generated from the CC 100 lecture notes covering Technology in Society, History & Generations of Computing, Network Fundamentals, and Areas of Computing.

Last updated 3:32 AM on 9/15/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

74 Terms

1
New cards

Social Media

Electronic communication platforms where users can create online communities, share information, exchange ideas, send messages, share photos and videos, and interact with other people.

2
New cards

Hashtag (#)

A tool that can transform a personal experience into a global conversation.

3
New cards

Crisis Mapping

A practice that uses technology to collect and organize information during emergencies from sources like emails, text messages, blog posts, and social media posts.

4
New cards

Web 1.0

An early stage of the World Wide Web where users mainly consume information.

5
New cards

Web 2.0

A web stage characterized by user interaction, creation, and sharing through social networking, blogs, wikis, and collaborative platforms.

6
New cards

Cognitive Surplus

The combination of free time, digital tools, creativity, and connectivity that allows people around the world to voluntarily contribute and collaborate on projects.

7
New cards

Crowdfunding

The process of raising money for an idea or project by gathering small financial contributions from many people.

8
New cards

Collaborative Consumption

The practice of using or sharing a product or service more efficiently through collective access rather than individual ownership.

9
New cards

Computer Literacy

Understanding the capabilities and limitations of computers and being able to use them safely and efficiently.

10
New cards

Misinformation

Fake or inaccurate information that is shared unintentionally.

11
New cards

Disinformation

Fake or inaccurate information that is shared intentionally.

12
New cards

Malinformation

Real information that is shared with the intent to cause harm to people.

13
New cards

Artificial Intelligence (AI)

A branch of computer science focused on creating computer systems that can perform tasks usually associated with human intelligence, such as learning, reasoning, and problem-solving.

14
New cards

Supervised Learning

A machine learning approach where an AI system learns and trains using labeled examples.

15
New cards

Unsupervised Learning

A machine learning approach where an AI system examines data and identifies patterns or structures on its own without predefined labels.

16
New cards

Information Technology (IT)

A field focused on the management and processing of information, applying technology to support people, networks, systems, and organizations.

17
New cards

Computer

An electronic device programmed to accept data (input), process data into useful information, produce output, and store it for later use.

18
New cards

Cuneiform

A system of writing devised around 3000 B.C. by the Sumerians in Mesopotamia (Southern Iraq).

19
New cards

Abacus

One of the earliest information processors, constructed with a frame, upper deck, lower deck, beam, rods, and beads.

20
New cards

Slide Rule

An early example of an analog computer invented in the early 1600s by William Oughtred.

21
New cards

Pascaline

A mechanical computing machine invented around 1642 by Blaise Pascal.

22
New cards

The Reckoner

A mechanical calculating machine invented by Gottfried Wilhelm Von Leibniz.

23
New cards

Analytical Engine

A mechanical general-purpose computer design created by Charles Babbage that incorporated parts similar to modern computers, such as the store, the mill, and punch cards.

24
New cards

Augusta Ada Lovelace Byron

Recognized as the first computer programmer for her pioneering work on Charles Babbage's Analytical Engine.

25
New cards

Morse Code

A system using dots and dashes developed in 1835 by Samuel Morse to transmit information electronically.

26
New cards

Harvard Mark I

A massive 5-ton electromechanical computer built by Howard Aiken and completed in 1942, containing approximately 750,000 parts.

27
New cards

ENIAC

Electronic Numerical Integrator and Computer; one of the first electronic computers using vacuum tubes, developed by John Mauchly and J. Presper Eckert and supported by the U.S. Army.

28
New cards

EDVAC

Electronic Discrete Variable Automatic Computer; an early stored-program computer project featured in John Von Neumann's influential 1945 report.

29
New cards

First Generation Computers

Computers (1946–1956) that used vacuum tubes, required special air-conditioned rooms, performed 2,000 to 16,000 additions per second, and had main memory of 100 bytes to 2 kilobytes.

30
New cards

Second Generation Computers

Computers (1959–1965) that replaced vacuum tubes with transistors, increasing processing speeds to 6,000–3,000,000 operations/sec at one-tenth the price of first-generation models.

31
New cards

Third Generation Computers

Computers (1965–1972) built using integrated circuits (multiple transistors on a silicon chip), capable of 10,000 to 400,000,000 operations per second.

32
New cards

Fourth Generation Computers

Computers (1972–present) utilizing microprocessors with large-scale and very large-scale integrated circuits, capable of performing over 500,000 to 1,000,000,000 operations per second.

33
New cards

Fourth Industrial Revolution (4IR)

The current era of technological development characterized by the convergence of digital, physical, and biological technologies, including AI, IoT, robotics, and Big Data.

34
New cards

Local Area Network (LAN)

A network that supplies connectivity to a group of computers in close proximity, such as within an office building, school, or home.

35
New cards

Metropolitan Area Network (MAN)

A network designed to interconnect users with computer resources across a town, city, or large university campus.

36
New cards

Wide Area Network (WAN)

A network spanning a large geographic area (such as a state, province, or country) that connects multiple smaller networks like LANs or MANs.

37
New cards

Wi-Fi (Wireless Fidelity)

A wireless networking technology that allows computers and other devices to communicate using wireless signals.

38
New cards

Ethernet (CAT 5)

A type of network cable for local area networks that carries frequency signals between computers.

39
New cards

Router

A networking device whose primary function is to connect different networks together, direct data movement, and act as a protective firewall.

40
New cards

Modem

Short for Modulator-Demodulator; a device or program that enables a computer to transmit data over telephone or cable lines.

41
New cards

Internet Protocol (IP)

The standard method by which information is addressed and sent between computers over the Internet.

42
New cards

Transmission Control Protocol (TCP)

A set of rules used alongside IP to send data in message units (packets) between devices on a network.

43
New cards

Intranet

A restricted, private computer network used within an organization or school using Internet protocols.

44
New cards

Server

A central computer that runs software and stores data to fulfill requests from multiple client devices.

45
New cards

Osborne 1

An early portable computer that pioneered portable computing design.

46
New cards

GRiD Compass

An early laptop design that contributed to modern clamshell computer form factors.

47
New cards

Compaq Portable

An early computer that helped popularize portable IBM-compatible computing.

48
New cards

Personal Digital Assistant (PDA)

A handheld computing device designed to organize personal information such as calendars, contacts, notes, and emails.

49
New cards

Quantum Computing

A computing methodology based on quantum mechanics that uses qubits to represent combinations of 0 and 1 simultaneously.

50
New cards

Computer Science (CS)

The study of computation, algorithms, programming, data structures, and computational systems focused on theoretical foundations and problem-solving.

51
New cards

Software Engineering

A systematic approach that applies engineering principles to the design, development, testing, deployment, and maintenance of reliable software.

52
New cards

Software Development Life Cycle (SDLC)

A 7-stage structured process used in software engineering: Planning, Requirement Analysis, System Design, Software Development, Testing, Deployment and Launch, and Maintenance.

53
New cards

Application Development

The specific software development activity focused on creating applications that solve explicit problems or carry out targeted tasks.

54
New cards

Big Data

Extremely large, complex, and rapidly generated datasets characterized by Volume, Velocity, Variety, Veracity, and Value.

55
New cards

5Vs of Big Data

The core characteristics of Big Data: Volume (huge amount), Velocity (high speed), Variety (different formats), Veracity (uncertainty/inconsistencies), and Value (extracting useful data).

56
New cards

Blockchain

A distributed, decentralized digital ledger that records transactions across blocks in a chain to ensure data integrity, transparency, and immutability.

57
New cards

Cloud Computing

The delivery of on-demand computing services—such as storage, processing power, databases, and software—over the Internet.

58
New cards

Infrastructure as a Service (IaaS)

A cloud service model providing raw, virtualized computing resources (virtual machines, storage, networking) managed partially by the client.

59
New cards

Platform as a Service (PaaS)

A cloud service model providing an environment for developers to build, test, and deploy applications without managing underlying infrastructure.

60
New cards

Software as a Service (SaaS)

A cloud service model delivering complete, fully hosted software applications directly to end-users via the Internet.

61
New cards

Reinforcement Learning

A machine learning paradigm where an agent learns to make decisions by interacting with an environment and receiving feedback in the form of rewards or penalties.

62
New cards

Internet of Things (IoT)

A system of physical objects equipped with sensors, software, and connectivity that collect and exchange data over networks.

63
New cards

Smart Cities

Urban areas that leverage connected IoT devices, sensors, and data analytics to optimize public services and elevate urban living standards.

64
New cards

Cybersecurity

The discipline of defending systems, networks, applications, and digital information against unauthorized access, attacks, and disruptions.

65
New cards

CIA Triad

A fundamental cybersecurity framework centered around three key tenets: Confidentiality (secrecy), Integrity (accuracy), and Availability (accessibility).

66
New cards

Phishing

A social engineering attack involving fraudulent messages designed to trick users into disclosing personal or sensitive information.

67
New cards

Malware

Malicious software specifically written to damage, disrupt, or gain illegal access to computer systems.

68
New cards

Ransomware

A form of malware that locks or encrypts data and systems, demanding financial payment for decryption keys.

69
New cards

Augmented Reality (AR)

A technology that overlays computer-generated digital information or virtual visual objects onto a user's real-world environment.

70
New cards

Virtual Reality (VR)

A technology that creates an immersive, completely computer-generated digital environment that replaces physical surroundings.

71
New cards

Creative Computing

The application of computing tools and software as media for creative expression, design, digital animation, art, and interactive media.

72
New cards

IT Service Management (ITSM)

Practices and activities aimed at designing, delivering, operating, and improving quality IT services to fulfill organizational goals.

73
New cards

Business Process Outsourcing (BPO)

The business practice of contracting non-core operational tasks (such as technical support or data entry) to external service firms.

74
New cards

Virtual Assistance (VA)

The remote delivery of administrative, technical, creative, or managerial support services using digital technologies.