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Generalizations
Tendency for effects to spread across situations
Types of Generalization
Vicarious
Response
Maintenance
Stimulus
Vicarious Generalization
Generalizations across people
Mirroring
Response Generalization
Generalizations across behavior
Cheering at a game
Maintenance Generalization
Generalizations across time
Repeated behaviors make you able to access old skills
Stimuli Generalization
Generalizations across situations
Being able to dial a number on different kinds of phones
Generalization Gradient
Learned behavior can be similar or different depending on how close it is to initial behavior
Flat generalization
No generalization, high discrimination
Broad generalization
some generalization, some discrimination
Narrow generalization
High generalization, no discrimination
Discrimination Training Types
Operant approach
Classical approach
Mismatching/oddity
Matching
Simultaneous
Successive
Errorless
Differential Outcomes Effect
Operant Approach (Discrimination Training)
SD (discriminative stimuli) gets reinforcement, S^ (consequence) does not
Classical Approach (Discrimination Training)
CS+ and US shown at the same time, CS- stands alone
Mismatching/Oddity Discrimination Training
Finding something that does not match out of a list of other things
find which flower is different out of a group of flowers
Matching Discriminative Training
Finding something that does match out of a list of other things
find which flower is the same out of a group of flowers
Simultaneous Discrimination Training
SD and S^ shown at the same time, but only SD gets reinforcement, while S^ doesn’t to indicate its wrong
Successive Discrimination Training
SD and S^ are presented randomly
Errorless Discrimination Training
Guiding the learner to ensure no incorrect answers
Differential Outcomes Effect
Teach multiple behaviors at the same time, reward one behavior right away and delay reward for another
Stimulus control
Training helps behavior respond to specific cues
Associative Learning
Concept
things that share one or more features in common
Forgetting
Deterioration of skill over a long time of no practice
Forgetting and Stimulus Control
All behavior is influenced by stimulus control, despite the environmental stimuli
Forgetting may occur when change of environment where initial learning took place
How to measure forgetting
Free recall
Partial Retention
Prompted Recall
Relearning and Shaping Method
Recognition
Extinction
Free Recall
Recalling information when prompted, does not account for missing or partial information
Partial Retention
Having some details, but not all.
Disrupts free recall activities.
Prompted Recall
Hint given to recall information
Relearning and Saving Method
Assessment of how much training is needed to get back to previous skill level
Recognition
Recall information without hints, only incorrect/correct answers
Extinction Method
Put a behavior on extinction after retention interval
Gradient Degradation
Increased generalization and decreased discrimination yield higher rates of forgetting
Sources of Forgetting
Degree of learning
Prior Learning
Subsequent Learning
Retroactive Interference
Changes in Context
Cue dependent learning
Degree of Learning
the better you are, the longer it takes to forget
Prior Learning
more meaningful content is easier to remember
Subsequent Learning
forgetting content after falling asleep instead of an activity
Retroactive Interference
learning new material increases likelihood of forgetting old material
Changes in context
Changing the environment you initially learned in makes it easier to forget
Cue dependent Learning
Remembering and learning content based on environmental cues
Decrease in performance when environmental stimuli is not present
How to Reduce Forgetting
Overlearning
Feedback Training
Distribute Practice
Testing yourself
Mnemonics
Context clues
Overlearning
Training beyond mastery of a skill
Feedback Training
Getting positive and negative feedback, with positive reinforcing and continuing the behavior, and negative punishing and diminishing the behavior
Distribute Practice
Practicing/Training over a long period of time
Test yourself
period testing yields better results than studying
Mnemonics
Device used for Active Recall (ROY G DIV)
Context Clues
learning in different environments yield greater retention
Learning is not inherited
Reflexes are not learned, they are passed generationally
Individual Learning helps us navigate our environment and be creative
Learning and Genetics
Genetics is important, but environmental stimuli is also key
Critical Period
Time in which someone learns/retains the most amount of knowledge
Harlows Monkey Experiment
Monkeys prefer comfort and warmth from mothers, but do not retain social and mating skills because they cannot/were not taught it
Preparedness and Learning
Learning is different in different situations
Autoshaping
We will engage in situations that involve food with no other reinforcement needed
Learning occurs on a continuum of preparedness
some things are easier to learn than others