ICT and Web Technology Vocabulary — Notes Review

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/31

flashcard set

Earn XP

Description and Tags

A vocabulary-style set of flashcards covering ICT basics, Web generations (1.0/2.0/3.0), trends in ICT, and emerging technologies as presented in the notes.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

32 Terms

1
New cards

ICT (Information and Communications Technology)

Technologies used to process, store, secure, and transmit information.

2
New cards

Hardware

Physical components of a computer system (e.g., computer, monitor, keyboard, printer).

3
New cards

Software

Programs and applications that run on hardware (e.g., spreadsheets, word processors, web browsers).

4
New cards

People (Human Resources)

The human element in ICT: users, engineers, programmers, data analysts, designers.

5
New cards

Cloud Computing

Distributed computing on the Internet; delivery of computing services over the Internet.

6
New cards

Digital Natives

People who grew up with digital technology.

7
New cards

Technology Literacy

Ability to use digital technology and tools to define information needs, access, manage, integrate, evaluate, and communicate information.

8
New cards

Web 1.0

Static, read-only web pages with limited user interaction.

9
New cards

Web 2.0

Dynamic, read-write web with social media, user-generated content, web applications, and tagging.

10
New cards

Web 3.0 (Semantic Web)

Evolution where machines understand user content/preferences to deliver targeted web content.

11
New cards

Semantics

Ability of Web technologies to understand and interpret human-generated content.

12
New cards

Folksonomy

User-generated classification using freely chosen keywords (tags).

13
New cards

Rich User Experience

Content that is dynamic and responsive to user input.

14
New cards

User Participation

Users contribute content through comments, reviews, and evaluations.

15
New cards

Software as a Service (SaaS)

Users subscribe to software as a service rather than purchasing it.

16
New cards

Convergence

Synergy of technologies to work toward a common goal; using multiple technologies to accomplish tasks.

17
New cards

Social Media

Online platforms that enable users to create, co-create, discuss, modify, and exchange content.

18
New cards

Social Networks

Sites to connect with others, create profiles, add contacts, and share content.

19
New cards

Bookmarking Sites

Sites to store and manage links; tagging and organizing resources.

20
New cards

Social News

Sites where users post news items or links; users can post and comment.

21
New cards

Media Sharing

Sites that let users upload and share media content; includes likes and comments.

22
New cards

Microblogging

Sites focusing on short updates that followers receive.

23
New cards

Blogs and Forums

Websites where users post content and can comment on it.

24
New cards

Mobile Technologies

Rising use of smartphones and tablets; capable of performing tasks common to PCs; multiple operating systems.

25
New cards

Assistive Media

Nonprofit service that helps people with visual or reading impairments through audio recordings.

26
New cards

Artificial Intelligence (AI)

Machines performing tasks that normally require human intelligence.

27
New cards

Robotics

Machines capable of performing a variety of physical tasks.

28
New cards

Biometrics

Use of physical characteristics for identifying or verifying individuals.

29
New cards

Quantum Cryptography

Cryptography that uses quantum principles to secure communications.

30
New cards

Computer Assisted Translation

Use of computer tools to aid in translation (e.g., translation assistants or voice/AI translation tools).

31
New cards

3D Imagery

Three-dimensional digital imagery and visualization.

32
New cards

Virtual Reality

Immersive, computer-generated environments that users can interact with.