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operant conditioning
a method of learning that uses rewards and punishment to modify behavior
the law of effect
responses that produce a satisfying effect after a particular stimulus are likely to occur again, and responses that produce a discomforting effect after a particular stimulus are less likely to occur again
Edward Thorndike
the first to apply psychological principles to the area of learning. His theory of learning, especially the law of effect, is most often considered to be his greatest achievement
BF Skinner
best known for developing the theory of Operant Conditioning, which uses reinforcers or consequences to change behavior
operant chamber
a chamber used by BF Skinner containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of the bar pressing or key pecking
reinforcement
any event that strengthens the behavior it follows
punishment
any event that weakens the behavior it follows
positive reinforcement
a behavior is followed by a reward
negative reinforcement
a behavior ends something undesirable
positive punishment
a behavior followed by an undesirable event
negative punishment
a behavior ends something desirable
immediate reinforcement
a reinforcer that occurs instantly after a behavior (more effective than delayed)
delayed reinforcement
a reinforcer that is delayed in time for a certain behavior (achieves desired behavior rather than getting an instantaneous result)
primary reinforcement
something naturally rewarding (warmth, food, water)
secondary reinforcement
something you have learned is rewarding because it is paired with primary reinforcement (money, grades)
shaping
a way to establish a behavior by reinforcing behaviors that are increasingly similar to the one you want to occur
discriminative stimulus
a stimulus that elicits a response after association with reinforcement (pigeon pecks image of human face but not other images)
extinction
loss of learned response when reinforcement no longer follows it (helpful in changing ineffective behaviors)
problems with punishment
doesn’t end desire to do behavior, can cause anxiety/avoidance, and can result in aggression being modeled
continuous reinforcement
a reward after every correct response/behavior
partial reinforcement
reward after some correct responses/behaviors
fixed ratio
reward after a specific amount of correct responses
variable ratio
rewards an unpredictable number of correct responses (HIGHEST RESISTANCE TO EXTINCTION)
fixed interval
reward only after a correct response in a defined time period
variable interval
rewards the first correct response after an unpredictable time period