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Perception
The means by which we gain knowledge about what is in the world around us; information gets from the world to the perceiver.
Prospective control
The fundamental/primary purpose of perception; using information about the environment to control future actions.
Prospective
Relating to or affecting the future.
Fundamental problem of perception
How information crosses the gap between an object in the world and the animal perceiving it.
Action at a distance
The idea that one object affects another without physically contacting it; perception theories cannot rely on this explanation.
Animal
In Aristotle's theory, the organism doing the perceiving.
Object
In Aristotle's theory, the thing being perceived.
Medium
In Aristotle's theory, something between the animal and object that conveys information.
Principle of representation
The idea that perception involves copies or representations of things in the head.
Intromission
The idea that copies/information travel from the world into the perceiver, such as light entering the eye.
Emanation
The idea that perceptual energy originates from the perceiver and travels outward.
Pointillistic theory of emanation
An early medieval concept of visual perception was proposed by the Arab philosopher and scientist Al-Kindi (Alkindi) around 850 AD. It represents a crucial stepping stone in the history of optics, bridging ancient Greek philosophy with modern theories of vision
Alhazan
An early thinker who treated the eye as an optical instrument and explained vision using light energy rather than spiritual energy.
Structured light
Light that carries information about the environment because surfaces selectively absorb, reflect, and scatter it.
Pointillism
The idea that pencils/rays of light create a mosaic of points in the eye.
Kepler
A thinker who explained how a lens focuses light into an image on the retina and emphasized destructive mapping.
Retina
The sensitive part of the eye upon which images are formed.
Camera obscura
An optical system demonstrating how an image of the outside world can be formed, similar to how the eye works.
Destructive mapping
The mapping from the world to the sensory system in which important information is lost.
Distal stimulus
The actual object or event in the world being perceived.
Proximal stimulus
The image/information that reaches the sensory system from the distal stimulus.
Example of destructive mapping
A real leaf is the distal stimulus; the inverted, distorted 2D retinal image is the proximal stimulus.
Why is the proximal stimulus ambiguous?
The same distal object can produce many different proximal stimuli, and different distal objects can produce the same proximal stimulus.
Enrichment
The idea that something must be added to sensation in order to form perception.
Sensation
Raw information coming into the sensory system.
Perception vs. sensation
Sensation is raw sensory information; perception is the representation created after mental processing/enrichment.
2D
to
Bottom
up processing
Top
down processing
Ontology
Theories about what exists.
Materialism
A monist view that only the physical world exists and humans are physical machines.
Mind
matter dualism
Epistemology
Theories about how things can be known.
Nativism
The idea that knowledge is inherited from one generation to the next; nature.
Empiricism
The idea that knowledge is learned through observation and experience; nurture.
Rationalism
The idea that knowledge comes through reason and that we create knowledge about the world through reasoning.
Rene Descartes
A thinker associated with mind
Mind
body dualism
Indirect perception
The idea that perception of the outside world is indirect because we are aware of sensory/nervous system states rather than directly experiencing objects themselves.
Johannes Muller
A thinker associated with the theory of specific nerve energies.
Theory of specific nerve energies
The quality of a sensation depends on which particular nerves are stimulated.
Specific nerve energies example
Stimulating visual nerves can produce an experience of light even without actual light entering the eye.
John Locke
An empiricist who argued that people are born without ideas and gain knowledge through experience.
Primary qualities
Qualities that exist in the world independently of a perceiver.
Secondary qualities
Qualities imposed by the perceiver and existing only in the head.
George Berkeley
An empiricist who argued that perceivers cannot reliably distinguish primary and secondary qualities.
Cue
A clue used to construct a representation of the world; cues can acquire meaning through associations.
Historical legacy of perception theories
Dualism, representation/copies, destructive mapping, enrichment, cue theory, and indirect perception.
Light
Electromagnetic energy used for vision and photosynthesis.
Amplitude of light
Determines light intensity/brightness; greater amplitude means brighter light.
Wavelength of light
Related to the color of light; short wavelengths are associated with blue and long wavelengths with red.
Radiant light
Direct light from a light source; relatively unstructured and carries little information about objects.
Ambient light
Light after it has interacted with surfaces; structured light that carries information about the environment.
Why is light useful for vision?
It travels in straight lines, is selectively absorbed/reflected, can be refracted/focused, and reaches the eye almost instantly.
Pupil
The opening in the eye that allows light to enter.
Depth of field
The range of distances over which an image is focused.
Small pupil effect
A small pupil allows less light in but produces a greater depth of field, so more distances are in focus.
Large pupil effect
A large pupil allows more light in but produces a smaller depth of field.
Accommodation
Changing the shape of the lens to change the amount of refraction and focus an image.
Emmetropia
Normal vision.
Myopia
Near
Hyperopia
Far
Astigmatism
A vision problem associated with an irregular/football
Sensory transduction
The transformation of energy in the environment into energy in the nervous system.
General transduction pathway
Environmental stimulus → receptor → electrical signal → nerve fiber/axon → synapse → nervous system.
Photoreceptor
A retinal receptor containing photopigment that absorbs light and helps transform it into neural energy.
Photopigment
A light
Rods
Photoreceptors specialized for dim light; highly sensitive and involved in motion detection.
Cones
Photoreceptors specialized for bright light, color, and sharp visual detail.
Fovea
The central retinal region where cones are concentrated; provides high visual acuity/detail.
Blind spot
A region of the retina with no photoreceptors, located about 20 degrees to the side of the fovea.
Rods/cones → bipolar cells → ganglion cells → brain.
Retinal pathway
Bipolar cells
Retinal cells that provide an intermediate pathway between photoreceptors and ganglion cells.
Ganglion cells
Retinal cells whose axons carry visual information toward the brain.
Neural convergence
The process in which many receptors send signals to fewer ganglion cells.
Rod convergence
Rods have greater neural convergence, allowing weak signals to be combined and increasing sensitivity but reducing detail.
Cone convergence
Cones have less convergence, allowing more individual information and greater visual resolution.
Visual sensitivity
Rods provide greater sensitivity, especially in dim light.
Visual acuity
Ability to resolve fine detail; cones provide greater acuity.
Adaptation
A change in sensory sensitivity over time, often involving a decrease in sensitivity or calibration.
Dark adaptation
An increase in sensitivity when entering darkness.
Dark adaptation relationship
As sensitivity increases, the sensory threshold decreases.
Threshold
The level of stimulation needed for a sensory system to detect a stimulus.
Calibration
The process of keeping sensory, perceptual, and motor systems accurate.
Prism adaptation
An example of calibration in which feedback allows the perceptual and motor system to adjust to distorted visual input.
Sensory coding
The way information is represented through patterns of neural firing.
Intensity coding
Intensity is coded by the frequency of neural firing.
Quality coding
Quality is coded by which nerves/receptors are active.
Taste
The sensory system that helps motivate organisms to eat useful substances and avoid harmful ones.
Sweet taste
Associated with energy and generally perceived as pleasant.
Salty taste
Associated with necessary minerals and generally perceived as pleasant.
Sour taste
Associated with possible food decay and generally perceived as unpleasant.
Bitter taste
Associated with possible toxins and generally perceived as unpleasant.
Umami taste
Associated with nutrition and generally perceived as pleasant.
Qualitative coding for taste
The active receptor/nerve provides information about the quality of the taste.
Smell
The sensory system that detects chemical information through the nose.
Flavor
The combination of taste and smell.
Why does food taste different when you cannot smell?
Flavor depends on both taste and smell, so reducing smell information changes the overall flavor experience.
Newton's color experiment
Newton used prisms to separate light into individual colors and found that a second prism did not split the colors further.
Color circle
A representation showing how the brain processes colors in a circular relationship rather than simply as a linear physical continuum.