Learning and Decision Making

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/19

flashcard set

Earn XP

Description and Tags

A set of vocabulary flashcards focused on essential terms related to learning and decision making in organizational behavior.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

20 Terms

1
New cards

Learning

Relatively permanent changes in an employee’s knowledge or skills attained from experience.

2
New cards

Explicit Knowledge

Information-based knowledge that is relatively easily communicated, necessary to perform well, and often found in manuals or books.

3
New cards

Tacit Knowledge

Experience-based knowledge that is tough to communicate; includes social skills and intuition, and is often a key contributor to learning.

4
New cards

Decision Making

The process of generating and choosing from a set of alternatives to solve a problem.

5
New cards

Reinforcement

A method of learning where behavior is shaped by rewards or punishments following an action.

6
New cards

Positive Reinforcement

A positive outcome that follows a desirable behavior.

7
New cards

Negative Reinforcement

A negative outcome that is removed following a desired behavior.

8
New cards

Punishment

A negative outcome that follows an undesirable behavior.

9
New cards

Extinction

The removal of a positive outcome following an undesirable behavior.

10
New cards

Programmed Decisions

Automatic, experience-based decisions that are recognized and identified quickly.

11
New cards

Intuition

Emotionally charged judgment arising through quick, nonconscious, and holistic associations.

12
New cards

Nonprogrammed Decisions

Decisions made in response to new, complex, or unrecognized problems using a rational decision-making model.

13
New cards

Bounded Rationality

The concept that decision makers do not have the ability or resources to process all available information for good decision making.

14
New cards

Heuristics

Simple, efficient rules of thumb that allow for quicker decision-making.

15
New cards

Availability Bias

The tendency to base judgments on information that is easier to recall.

16
New cards

Fundamental Attribution Error

A tendency to judge others' behaviors as due to internal factors such as ability or attitude.

17
New cards

Self-Serving Bias

Attributing one's failures to external factors while attributing successes to internal factors.

18
New cards

Learning Goal Orientation

Prioritizing building competence over demonstrating it.

19
New cards

Performance-Prove Orientation

Focus on demonstrating competence to gain favorable judgments from others.

20
New cards

Performance-Avoid Orientation

Focus on demonstrating competence to avoid negative judgments from others.