(10)Linear Kinetics

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23 Terms

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Overview

  1. Newton’s Laws of Motion

    1. Law of Inertia

    2. Law of Acceleration

    3. Law of Reaction

      • Ground Reaction force

  2. Law of Gravitation

    • Weight

  3. Friction

  4. Momentum and Impulse

    • Momentum-impulse relationship

  5. Mechanical work, power and energy

    • Work-energy relationship

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1st Law: Law of Inertia

A body remains at current state of motion (constant velocity) unless acted upon by an external force

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1st Law: Inertia (statics)

  • the tendency of an object to keep the current state of motion

  • Difficulty in changing the state of motion

  • Proportional to mass of the object

    • Mass=measure of inertia in linear motion

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2nd law: Law of Acceleration

An external force applied to a body causes acceleration

F=ma

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2nd Law: Acceleration

Acceleration

  • proportional to force

  • inversely proportional to mass (linear inertia)

  • a=F/m

Direction of a= Direction of F

If F=0 —→ a=0

  • constant v

  • no change in state of motion

  • law of inertia

  • a= F/m=0

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3rd Law: Law of Reaction

For every force (action), there is an equal and opposite reaction

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3rd law: Reaction & Examples

Reaction

  • Same magnitude

  • opposite direction

Examples

  • Bullet vs Gun

  • Fist Fighting

  • Propulsion in swimming

  • Hockey Players

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Ground Reaction Force

GRF

  • reaction supplied by the ground

  • passive force

Important for human motion

  • major external force that accelerates the body

    • speeds up

    • slow down

  • the only external force one can voluntarily control

    • weight is always constant and downwards

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Examples of GRF

  • High jump

    • ax=Fx/m < 0

      • slow down of rightward (+) Velocity

    • ay=Fy/m>0

      • slowdown of downward (-) velocity

      • speed up of upward (+) velocity

  • Running

<ul><li><p>High jump</p><ul><li><p>ax=Fx/m &lt; 0</p><ul><li><p>slow down of rightward (+) Velocity </p></li></ul></li><li><p>ay=Fy/m&gt;0</p><ul><li><p>slowdown of downward (-) velocity </p></li><li><p>speed up of upward (+) velocity </p></li></ul></li></ul></li><li><p>Running </p></li></ul><p></p>
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Law of Gravitation

  • All bodies are attracted to one another due to their masses

  • G= Gravitational constant= 6.672×10-11 Nm2/kg2

Gravitation

  • proportional to masses

  • inversely proportional to (separation distance)2

<ul><li><p>All bodies are attracted to one another due to their masses </p></li><li><p>G= Gravitational constant= 6.672×10<sup>-11</sup> Nm<sup>2</sup>/kg<sup>2</sup></p></li></ul><p>Gravitation</p><ul><li><p>proportional to masses </p></li><li><p>inversely proportional to (separation distance)<sup>2</sup></p></li></ul><p></p>
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Weight

  • Gravity Exerted to a body by the earth

  • Weight= (mass)(gravitational acceleration)= mg

  • Direction- downward

  • passes through the COM of the body

<ul><li><p>Gravity Exerted to a body by the earth </p></li><li><p>Weight= (mass)(gravitational acceleration)= mg </p></li><li><p>Direction- downward </p></li><li><p>passes through the COM of the body</p></li></ul><p></p>
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Friction

Friction

  • force acting at the area of contact between two surfaces

  • Source of horizontal GRF

Magnitude

  • proportional to

    • normal reaction force (N)

    • friction coefficient (Mu)

  • Cannot exceed your force

Direction

  • opposite that of motion or motion tendency

<p>Friction</p><ul><li><p>force acting at the area of contact between two surfaces </p></li><li><p>Source of horizontal GRF</p></li></ul><p>Magnitude</p><ul><li><p>proportional to </p><ul><li><p>normal reaction force (N) </p></li><li><p>friction coefficient (Mu) </p></li></ul></li><li><p>Cannot exceed your force </p></li></ul><p>Direction </p><ul><li><p>opposite that of motion or motion tendency </p></li></ul><p></p>
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Sliding vs Rolling Friction- Nature of interaction

Sliding friction

  • friction due to relative motion of the surfaces

Rolling Friction

  • friction due to temporary deformations of the surfaces

Sliding vs rolling

  • sliding friction>> rolling friction

  • Beneficial to convert sliding to rolling for smaller friction

EXAMPLES

  • Wheels

  • how they built the pyramid of giza (rolling the stones over logs to get to the location

<p>Sliding friction</p><ul><li><p>friction due to relative motion of the surfaces</p></li></ul><p>Rolling Friction</p><ul><li><p>friction due to temporary deformations of the surfaces</p></li></ul><p>Sliding vs rolling</p><ul><li><p>sliding friction&gt;&gt; rolling friction</p></li><li><p>Beneficial to convert sliding to rolling for smaller friction</p></li></ul><p>EXAMPLES</p><ul><li><p>Wheels</p></li><li><p>how they built the pyramid of giza (rolling the stones over logs to get to the location </p></li></ul><p></p>
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Static vs Kinetic (Dynamic) Friction — State of motion

Static Friction

  • Ff experienced with no motion (F=Ff)

  • Max Static friction= force required to initiate motion

Kinetic (Dynamic) friction

  • Ff experienced during motion (F>Ff)

  • force required to maintain motion once initiated

<p>Static Friction</p><ul><li><p>F<sub>f</sub> experienced with no motion (F=F<sub>f</sub>)</p></li><li><p>Max Static friction= force required to initiate motion </p></li></ul><p>Kinetic (Dynamic) friction</p><ul><li><p>F<sub>f</sub> experienced during motion (F&gt;F<sub>f</sub>)</p></li><li><p>force required to maintain motion once initiated </p></li></ul><p></p>
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Friction Strategies

Minimize friction as resistance

  • Lubrication- synovial fluid (mu=0.01)

  • Skating-gliding

  • tire inflation and paving

Maximize friction as source of propulsion

  • source of horizontal GRF

  • cleats: Prevent slipping

  • Skating: Push off

<p>Minimize friction as resistance</p><ul><li><p>Lubrication- synovial fluid (mu=0.01)</p></li><li><p>Skating-gliding</p></li><li><p>tire inflation and paving</p></li></ul><p>Maximize friction as source of propulsion </p><ul><li><p>source of horizontal GRF </p></li><li><p>cleats: Prevent slipping </p></li><li><p>Skating: Push off </p></li></ul><p></p>
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Momentum

  • Amount of motion

  • (inertia)(velocity) M=mv

  • important in giving and receiving impact, collision, etc

  • Vector quantity

    • direction=direction of velocity

  • Unit: kg*m/s

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Principle of momentum conservation

  • If no external force, total momentum remains constant

  • a=Fnet/m = 0

  • a=delta v/ delta t= 0

  • v= constant M=mv= constant

  • from netwons first law

  • example: Hockeyplayer

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Impulse

  • The accumulated effect of force exertion over a period of time I=F(bar)*delta t

  • vector quantity: direction=direction of force

  • Unit: Ns (same as momentum)

  • causes change in Momentum

    • momentum impulse relationship

    • I= Delta M= M2-M1=mv2-mv1= m(v2-v1)= m*delta v

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Impulse strategies

  • Giving impulse ( Batting, throwing, etc.)

    • maximize impulse by maximizing the momentum of the apparatus (batting)

    • elongating elapsed time (throwing)

    • I=F(bar)*delta t= delta M apparatus

  • receiving impulse (landing, catching, etc.)

    • reduce impulse if possible

    • reduce impulse force/pressure by increasing time/area

    • F(Bar)= I/delta t P(bar)= F(Bar)/A

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Mechanical Work

  • Force applied against a resistance

  • accumulated effect of force exertion over a displacement

  • work=(force)(displacement)

    • W= F(bar)*d*cos theta

  • Scalar

  • Unit: J (joule)=Nm

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