Software definitions

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32 Terms

1

Software

A set of programs/instructions written in a programming language performing 1 or more tasks to tell the computer what to do. It allows the computer to function.

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2

Hardware

The physical and peripheral components of a computer.

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3

Firmware

A software permanently stored on the hardware/ROM which contains instructions allowing the hardware to function and communicate with software.

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4

Bootloader

A small piece of firmware containing the instructions to start up the operating system; it loads the OS onto the RAM upon startup.

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5

How do applications access hardware resources?

Through making 'calls' to the OS and the device drivers.

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6

System software

The manager: A variety of programs which are necessary for the computer to function and manages the operation of computer hardware and software.

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7

Application software

The software which the user needs to perform specific tasks using the computer's resources.

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8

Operating system

The platform in which other programs/applications are run on. Also provides the user with a human computer interface.

  • Allocates the hardware's resources

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9

Utility Software (MMC)

Manages, maintains, and controls the computer's resources. It makes sure everything runs smoothly.

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10

Interrupts

A signal sent from a device or a software to the OS which causes a temporary stop in the current instruction being processed to service the interrupt.

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11

What are interrupts sent through?

Interrupt Request Lines (IRQ)

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12

What are interrupts sent to?

The interrupt handler in the OS to perform the Interrupt Service Routine (ISR)

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13

Examples of Interrupts

  • Dividing by 0

  • Hardware faults like no paper in printer

  • Hardware interrupts like keyboard presses

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14

High Level Language (HLL)

Programming language written in a language (like English) that humans understand. It is a portable language which can be used on multiple platforms (machine independent).

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15

Low-Level Language (LLL)

Programs written for a specific type of architecture and hardware. It is non-portable and machine dependent.

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16

Advantages and Disadvantages

  • Debug ease

  • Hardware (directly manipulates or machine independent)

  • Ease of writing/understanding

  • Memory space taken up (1 line = 1 machine or many lines of abstraction?)

  • Speed of execution

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17

Assembly language

A low-level language, it uses mnemonics to specifically manipulate hardware. 1 line of assembly language translates to 1 line of machine code.

  • Difficult to debug

  • Mnemonics

  • Directly manipulates hardware

    Ex. Bootstrap in ROM

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18

Assembler

Translates assembly language into machine code. Assembly language generally takes up less memory space than high level languages.

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19

Advantages of Assembly language

  • Uses less space in memory

  • Faster processing speed

  • Therefore is more efficient overall

  • Directly manipulates hardware

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20

What is a compiler?

A compiler is a software program that translates source code written in a high-level programming language into machine code that can be executed directly by a computer.

  • Compiles and translates the entire file at once

  • Produces an executable file specific to computer architecture

  • If a syntax error is encountered, the compiler doesn’t produce an executable file, and sends out an error report

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21

What is an interpreter?

A software program which translates high-level language into machine code line-by-line

  • If a syntax error is encountered, it stops translating at that line and sends out an error report

  • Code must be retranslated each time it is run

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22

Advantages of a compiler

  • Produces an executable file, so users can’t see or edit the source code for stealing

  • Only needs to be translated once, so it’s faster to run

  • User doesn’t need to have interpreter installed to execute the code

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23

Advantages of an interpreter

  • Faster and easier to debug during the development process, as users can clearly see where the error was made

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24

Integrated development environment (IDE)

A program which allows users to write, debug, and translate code

Consists of: Prettyprint, Run-time environments, Code editors, Autocomplete and autocorrect, Translators, and Error Diagnostics

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25

Code editors

Used to write and edit program code

  • Makes the code clearer, to make editing easier for programmers

  • Prettyprint, Syntax highlighting, Indentation, Line numbers, Autocorrect and complete

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26

Run-time environments

The facility of the IDE which runs programs

  • Allows users to test code

  • Gives useful reports as to errors or program crashes

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27

Prettyprint

Applying formatting and indentation to make the code easier to read

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28

Error Diagnostics

A list of errors and their line numbers reported after testing

  • Helps find mistakes made by the programmer.

  • Errors are identified along with the line number.

  • The code may be underlined or highlighted.

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29

Auto correct

Replaces/corrects any grammatical errors or variable names which have minor typing errors

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30

Autocomplete

Provides a drop down list of variables/possible choices to complete keywords/variables

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31

Translators

Allows the user to run the code using compilers and interpreters

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32

What does the system software do?

  • Helps maintain good working order of the computer so it runs without problems.

  • Provides a platform to run other software.

  • Controls allocation and usage of hardware resources.

Provides a Human Computer interface (HCI)

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