Psychology Exam Prep

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58 Terms

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Craik & Lockhart (1972) Levels of Processing (LoP): Core Idea

  • Proposed that memory is not based on separate stores (e.g., STM/LTM) but on the depth of processing during encoding.

  • Deeper, more meaningful processing = stronger, longer-lasting memory traces.

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Craik & Lockhart (1972) Levels of Processing (LoP): LoP

  • Shallow Processing

  • Deep Processing

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Craik & Lockhart (1972) Levels of Processing (LoP): Shallow Processing

Shallow processing – little attention to meaning, focuses on physical/sensory features.

  • Structural processing: what the word looks like (e.g., uppercase/lowercase).

  • Phonemic processing: what the word sounds like (e.g., does it rhyme?).

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Craik & Lockhart (1972) Levels of Processing (LoP): Deep Processing

Deep processing – requires semantic analysis.

  • Semantic processing: focuses on meaning, e.g., fitting a word into a sentence or relating it to personal experience.

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Craik & Tulving (1975) Experiment: Aim

To test whether semantic processing leads to better long-term memory than shallow processing.

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Craik & Tulving (1975) Experiment: Method

  • Participants: College students.

  • Procedure: Presented with words one at a time, asked one of three types of questions:

    • Structural (shallow): Is the word in capital letters?

    • Phonemic (intermediate): Does the word rhyme with ___?

    • Semantic (deep): Does the word fit into this sentence?

  • Later: given a recognition test (unexpected) to see which words they remembered.

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Craik & Tulving (1975) Experiment: Variables (IV/DV)

  • Independent Variable (IV): Type of processing (structural, phonemic, semantic).

  • Dependent Variable (DV): Memory performance (number of words correctly recognized in retention test).

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Craik & Tulving (1975) Experiment: Response Latency

  • Time taken to answer the encoding questions was recorded.

  • Finding: Semantic questions took longer → deeper processing requires more cognitive effort.

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Craik & Tulving (1975) Experiment: Retention Test

  • Method: Surprise recognition test with a larger list of words (some seen before, some new). Participants asked to identify previously presented words.

  • Findings:

    • Words processed semantically = highest recall.

    • Words processed phonemically = moderate recall.

    • Words processed structurally = lowest recall.

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Craik & Tulving (1975) Experiment: Ethics/Considerations

  • Informed consent: Students were volunteers, informed of procedure.

  • Deception: Minimal (surprise test, but no harm).

  • Protection from harm: Low-risk task.

  • Right to withdraw: Presumably given.

  • Confidentiality: Likely upheld.

  • Consideration: Surprise test could raise mild stress, but no lasting harm.

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Craik & Tulving (1975) Experiment: Processing/Encoding

  • Structural (shallow): Weak encoding → weaker memory trace.

  • Phonemic (intermediate): Moderate encoding → moderate memory trace.

  • Semantic (deep): Strong encoding → durable memory trace.

  • Conclusion: Semantic processing leads to deeper encoding → superior long-term retention.

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Extraneous Variable in Psychological research

Any variable other than the independent variable (IV) that could potentially influence the dependent variable (DV).

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Controlled Variable in Psychological research

Extraneous variables that the researcher has identified and actively kept constant so they don’t influence the DV.

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Confounding Variable in Psychological research

An uncontrolled extraneous variable that systematically varies with the IV, meaning it directly influences the DV in a way that confuses (or “confounds”) the results.

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Learning: Storage

Storage

  • Definition: Maintaining encoded information in memory over time.

  • Stages:

    • Sensory memory (very brief, raw form)

    • Short-term memory (limited capacity & duration, ~7 ± 2 items, ~20 seconds)

    • Long-term memory (potentially unlimited, durable).

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Learning: Retrieval

Retrieval

  • Definition: Accessing stored information for use.

  • Processes: Recall, recognition, and relearning.

  • Issues: Retrieval failure often caused by lack of cues.

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Learning: Encoding

Encoding

  • Definition: The process of converting information into a form that can be stored in memory.

  • Types:

    • Structural (appearance)

    • Phonemic (sound)

    • Semantic (meaning) → deepest, strongest memory traces.

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Learning: Retention

Retention

  • Definition: Ability to keep information in memory over time.

  • Measurement: Recall, recognition, savings (Ebbinghaus).

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Learning: Hippocampus

  • Role in memory:

    • Central to consolidating new explicit (declarative) memories (facts & events).

    • Transfers info from STM → LTM.

    • Not the permanent store; acts as a "gateway" to long-term storage (especially in cortex).

  • Damage:

    • Anterograde amnesia (can’t form new LTMs).

    • Existing long-term memories often remain intact.

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Learning: Ebbinghaus Forgetting Curve

  • Researcher: Hermann Ebbinghaus (1885).

  • Method: Tested himself by memorising nonsense syllables, tracked retention over time.

  • Findings:

    • Rapid forgetting occurs soon after learning (within the first hour/day).

    • After initial drop, forgetting plateaus (slows down).

  • Implication: Rehearsal and review strengthen retention, preventing steep decline.

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Learning: Types of Rehearsal: Maintenance

Maintenance Rehearsal

  • Repetition of information over and over (rote learning).

  • Keeps information active in STM.

  • Strengths: Simple, effective for STM retention.

  • Limitations: Shallow processing, doesn’t aid transfer to LTM.

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Learning: Types of Rehearsal: Elaborate

Elaborative Rehearsal

  • Linking new info to existing knowledge/meaning.

  • Involves deeper (semantic) processing.

  • Strengths: Promotes LTM storage, creates stronger retrieval cues.

  • Limitations: Requires more time, effort, and cognitive resources.

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Learning: Punishment

  • Definition: Any consequence that decreases likelihood of behaviour repeating.

  • Positive punishment: Adding an unpleasant stimulus. (e.g., scolding a child).

  • Negative punishment: Removing a pleasant stimulus. (e.g., taking away video game time).

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Learning: Reinforcement

  • Definition: Any consequence that increases likelihood of behavior repeating.

  • Positive reinforcement: Adding a pleasant stimulus after behavior. (e.g., giving a dog a treat for sitting).

  • Negative reinforcement: Removing an unpleasant stimulus after behavior. (e.g., buckling seatbelt stops annoying alarm).

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Learning: Skinner (1984): Operant Conditioning Experiment

Pigeon Experiments

  • Method:

    • Trained pigeons using a “Skinner Box” with levers, lights, food dispenser.

    • Pigeons learned behaviours (pecking, turning, pressing lever) through reinforcement schedules.

  • Findings:

    • Behavior can be shaped by systematically reinforcing successive approximations.

    • Demonstrated both positive and negative reinforcement.

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Learning: Reinforcement Schedules

  • Fixed Interval (FI): Reinforcement after a set period of time.

    • Example: Weekly paycheck.

    • Behaviour increases as interval approaches, then drops.

  • Variable Interval (VI): Reinforcement after unpredictable time intervals.

    • Example: Checking for messages on phone.

    • Produces steady, consistent response rate.

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Learning: Extinction

  • Definition: When reinforcement is no longer provided, the conditioned behaviour decreases and eventually stops.

  • Example: If a pigeon no longer receives food after pecking, the behaviour will fade.

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Learning: Bandura, Ross & Ross (1961) – Bobo Doll Experiment: Aim/Method

Aim

  • To investigate whether children learn aggressive behaviour through observational learning (modelling).

Participants & Allocation

  • Participants: 72 children (36 boys, 36 girls), ages 3–6.

  • Allocation: Randomly assigned to one of three groups:

    • Aggressive model condition (adult acted aggressively toward Bobo doll).

    • Non-aggressive model condition (adult played calmly).

    • Control group (no model).

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Learning: Bandura, Ross & Ross (1961) – Bobo Doll Experiment: Behaviours Observed

Two Types of Aggressive Behaviour Observed

  1. Physical aggression (hitting, punching, kicking Bobo doll).

  2. Verbal aggression (hostile language, aggressive phrases like “hit him”).

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Learning: Bandura, Ross & Ross (1961) – Bobo Doll Experiment: Findings

Key Findings

  • Children who observed aggressive models were more likely to behave aggressively, both physically and verbally, than those in non-aggressive or control groups.

  • Boys showed more physical aggression than girls; girls showed more verbal aggression when model was female.

  • Aggression was imitated even without reinforcement → supports social learning theory.

  • Demonstrated the power of observational learning, role models, and vicarious reinforcement.

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Wellbeing: Maslow (1954) Hierarchy of Needs: Core Idea/Concept

Core Idea

  • Human motivation follows a hierarchy of needs, progressing from basic physiological requirements to higher psychological growth.

  • Wellbeing occurs when higher needs (growth/self-actualisation) can be pursued after lower needs are satisfied.

<p>Core Idea </p><ul><li><p>Human motivation follows a <strong>hierarchy of needs</strong>, progressing from basic physiological requirements to higher psychological growth.</p></li><li><p>Wellbeing occurs when higher needs (growth/self-actualisation) can be pursued after lower needs are satisfied.</p></li></ul><p></p>
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Wellbeing: Maslow (1954) Hierarchy of Needs: Strengths and Limitations

Strengths

  • Easy to understand, intuitive framework for wellbeing.

  • Recognises both physical and psychological needs.

  • Influential in education, business, and therapy.

Limitations

  • Hierarchical order is not universal (e.g., some people prioritise creativity over safety).

  • Based on Western cultural values of individualism.

  • Lacks strong empirical support — hard to measure self-actualisation.

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Wellbeing: Diener (1984) Subjective Wellbeing: Core Idea/Components

Core Idea

  • Wellbeing is subjective — based on how people perceive and evaluate their own lives.

  • SWB is about personal experiences of happiness and life satisfaction, not just objective life conditions.

Components

  1. Life satisfaction (cognitive evaluation):

    • Overall judgement about life quality.

    • “How satisfied am I with my life as a whole?”

  2. Affective balance (emotional evaluation):

    • Ratio of positive affect (joy, love, contentment) to negative affect (anger, sadness, stress).

    • Greater positive affect than negative affect = higher wellbeing.

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Wellbeing: Diener (1984) Subjective Wellbeing: Strengths and Limitations

Strengths

  • Focuses on subjective experience, acknowledging individual differences.

  • Can be measured with surveys and questionnaires → practical in research.

  • Recognises emotional + cognitive dimensions.

Limitations

  • Self-reports may be biased (social desirability, cultural differences).

  • Ignores broader factors like purpose, autonomy, or meaning.

  • Short-term moods can influence reported wellbeing.

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Wellbeing: Ryff (1989) Psychological Wellbeing Model: Core Idea

Core Idea

  • Wellbeing is more than happiness or satisfaction; it involves psychological functioning and personal growth.

  • Developed as a more comprehensive model than SWB.

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Wellbeing: Ryff (1989) Psychological Wellbeing Model: 6 Factors

Six Factors of Psychological Wellbeing

  1. Autonomy

    • Independence, self-regulation, resisting social pressures.

    • High autonomy = acting according to one’s values.

  2. Environmental mastery

    • Ability to manage life and surrounding environment effectively.

    • High mastery = sense of control, competence.

  3. Personal growth

    • Ongoing development, openness to new experiences, self-improvement.

    • High growth = viewing life as continuous learning.

  4. Positive relations with others

    • Warm, trusting, meaningful interpersonal connections.

    • High relations = empathy, intimacy, strong social support.

  5. Purpose in life

    • Sense of meaning, direction, and intentionality.

    • High purpose = clear goals and beliefs guiding life.

  6. Self-acceptance

    • Positive attitude toward oneself, including past life and personal qualities.

    • High acceptance = realistic self-view and self-respect.

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Wellbeing: Ryff (1989) Psychological Wellbeing Model: Strengths and Limitations

Strengths

  • Comprehensive, goes beyond happiness to include meaning, growth, relationships.

  • Empirically tested and supported in multiple cultures.

Limitations

  • Can be difficult to measure accurately (complex, subjective constructs).

  • Some overlap between factors (e.g., autonomy vs environmental mastery).

  • Still influenced by Western ideas of independence.

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Reliability

  • Definition: The consistency of a measurement or test over time.

  • Types:

    • Test-retest reliability: Stability of results when repeated over time.

    • Inter-rater reliability: Consistency across different observers/raters.

    • Internal consistency: Whether items in a test measure the same construct.

  • High reliability = results are reproducible and not due to chance/error.

  • Low reliability = results vary unpredictably.

  • Example: If a memory test gives similar scores when administered twice to the same person, it has high test-retest reliability.

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Validity

  • Definition: The extent to which a test or study measures what it claims to measure.

  • Types:

    • Internal validity: Whether changes in DV are due to IV, not confounding variables.

    • External validity: Whether results can be generalised to other settings, people, times.

    • Construct validity: Whether the test accurately measures the psychological concept.

    • Face validity: Whether it appears, on the surface, to measure the intended concept.

  • High validity = findings are accurate and meaningful.

  • Low validity = results may be misleading or irrelevant.

  • Example: A depression scale that actually measures anxiety has low construct validity.

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CTE: Causes

  • Progressive, degenerative brain disease linked to repeated head injuries and concussions, especially in contact sports (e.g., football, boxing, rugby).

  • Accumulation of abnormal tau protein in brain tissue, leading to neural degeneration.

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CTE: Symptoms

  • Cognitive: memory loss, impaired judgement, confusion, dementia.

  • Mood/Emotional: depression, aggression, impulsivity, emotional instability.

  • Behavioural: increased risk-taking, violent outbursts.

  • Later stages: speech and motor impairments, Parkinson-like symptoms.

  • Onset: Symptoms may appear years/decades after repeated trauma.

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Frequency Table

  • Definition: Organises raw data into categories and shows the frequency (count) of each value.

  • Purpose: Makes large data sets easier to read and interpret.

  • Example:

Score

Frequency

1

3

2

5

3

7

4

2

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Summary Table

  • Definition: Condensed table that presents key descriptive statistics (e.g., mean, median, mode, range, standard deviation).

  • Purpose: Provides an overview of dataset trends.

  • Example:

Measure

Value

Mean

2.9

Median

3

Mode

3

Range

3

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Stress: Holmes and Rahe (1967): Model

Model of Stress

  • Concept: Stress is caused by life changes, requiring adaptation.

  • Life events, both positive and negative, can accumulate and contribute to psychological or physical illness.

  • Stress level depends on the magnitude and frequency of life changes.

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Stress: Holmes and Rahe (1967): SRRS

SRRS (Social Readjustment Rating Scale)

  • Definition: A tool to quantify stress load based on life events.

  • Procedure:

    • Participants indicate which of 43 life events they experienced in the past year.

    • Each event assigned a Life Change Unit (LCU) score reflecting its relative stress impact.

  • Scoring:

    • <150 LCU: Low risk of stress-related illness.

    • 150–299 LCU: Moderate risk.

    • 300+ LCU: High risk of stress-related illness.

  • Strengths: Provides measurable, standardised way to assess stress.

  • Limitations:

    • Subjective experience not accounted for.

    • Some events may be interpreted differently by individuals.

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Stress: Coping Strategies: Adaptive vs Maladaptive

  • Adaptive coping: Strategies that reduce stress in healthy ways.

    • Examples: exercising, problem-solving, seeking support.

    • Impact: Improves psychological and physical health.

  • Maladaptive coping: Strategies that reduce stress in the short-term but harm long-term health.

    • Examples: excessive drinking, avoidance, overeating.

    • Impact: Can increase stress, health problems, and social issues.

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Stress: Coping Strategies: Problem vs Emotion focused

  • Problem-focused coping:

    • Tackles the source of stress directly.

    • Examples: creating a study plan, seeking solutions to conflict.

    • Effective when stressor is controllable.

  • Emotion-focused coping:

    • Manages emotional response rather than the stressor itself.

    • Examples: meditation, journaling, venting.

    • Useful when stressor is uncontrollable.

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Stress: Selye (1936/83): GAS Stages

GAS (General Adaptation Syndrome)

  • Concept: Stress triggers a predictable physiological response regardless of stressor type.

Stages

  1. Alarm reaction:

    • Immediate reaction to stressor.

    • “Fight or flight” activated (adrenaline, cortisol released).

  2. Resistance stage:

    • Body attempts to cope with ongoing stress.

    • Physiological arousal stabilises, energy used to adapt.

  3. Exhaustion stage:

    • Body resources depleted.

    • Increased vulnerability to illness, fatigue, burnout, or death.

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Stress: Selye (1936/83): Types of Stress

Types of Stress (Selye, 1983)

  • Eustress: Positive stress that motivates or improves performance.

    • Examples: preparing for a competition, starting a new job.

  • Distress: Negative stress causing anxiety, decreased performance, or health issues.

    • Examples: bereavement, financial problems.

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Stress: Types of Stressors:

  • Acute stressors: Short-term, intense events (e.g., car accident, exam).

  • Chronic stressors: Ongoing stressors over a long period (e.g., caregiving, chronic illness).

  • Daily hassles: Minor everyday irritations (e.g., traffic, arguments).

  • Major life events: Significant life changes (e.g., moving house, divorce).

  • Catastrophes: Large-scale, unexpected events (e.g., natural disasters, war).

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Sleep: Definition

  • Sleep: A naturally recurring state of rest characterised by reduced consciousness, decreased sensory activity, and inhibited voluntary muscle activity.

  • Essential for physical restoration, cognitive functioning, and emotional regulation.

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Sleep: Deprivation

  • Definition: Occurs when an individual does not get enough sleep to meet physiological and cognitive needs.

  • Types:

    1. Partial sleep deprivation: Sleeping less than the required amount (e.g., 4–6 hours instead of 7–9 hours).

    2. Total sleep deprivation: Going without sleep entirely for an extended period (e.g., >24 hours).

    3. Chronic sleep deprivation: Long-term insufficient sleep over days, weeks, or months.

      • Effects include: impaired memory, reduced attention, slower reaction times, weakened immune system, mood disturbances, and increased risk of physical health problems (e.g., obesity, cardiovascular disease).

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Sleep: Stages

  • Stage 1 (Light sleep)

    • Transition from wakefulness to sleep.

    • Alpha waves replaced by theta waves.

    • Hypnic jerks, slow eye movement.

  • Stage 2

    • Light sleep, body temperature drops, heart rate slows.

    • Sleep spindles and K-complexes appear in EEG.

  • Stage 3 (Slow-wave sleep / Deep sleep)

    • Delta waves dominate.

    • Body repairs tissue, strengthens immune system, and consolidates declarative memory.

    • Hard to wake; if awakened, person feels disoriented.

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Sleep: REM Sleep

REM Sleep (Rapid Eye Movement, 20–25% of night)

  • Brain activity similar to wakefulness (beta waves).

  • Most dreaming occurs.

  • Plays key role in memory consolidation (procedural and emotional memories) and emotional regulation.

  • Body experiences muscle atonia (paralysis) to prevent acting out dreams.

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Sleep: Cycle

  • Adults typically cycle through NREM → REM stages 4–6 times per night.

  • Duration of REM increases with each cycle.

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Sleep: He. Et al.

  • Aim: Investigate the impact of sleep deprivation on cognitive/physical performance.

  • Method: Could include sleep manipulation (partial or total deprivation) and measurement of cognitive tasks or EEG.

Findings

  • Sleep deprivation impairs attention, working memory, and decision-making.

  • Chronic deprivation linked to increased stress hormones, mood disturbances, and reduced neurocognitive performance.

  • REM sleep deprivation specifically affects emotional regulation and memory consolidation.

  • Confirms that adequate sleep is essential for optimal cognitive and physical functioning.

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Data Collection Methods

  • Quantitative data → numerical, measurable (e.g., test scores, surveys with scales).

  • Qualitative data → descriptive, non-numerical (e.g., interviews, focus groups, case studies).

  • Focus groups fall under qualitative methods, though they may produce some quantifiable themes (mixed).

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Focus Groups

  • Definition: A structured group interview where 6–12 participants discuss a topic guided by a trained facilitator.

  • Used to explore opinions, attitudes, beliefs, and experiences.

  • Interactive discussion: Participants build on each other’s responses.

  • Moderator/facilitator: Ensures discussion stays relevant, unbiased, and inclusive.

  • Open-ended questions: Allow detailed exploration of ideas.

  • Recording/transcription: Data usually captured via audio/video for later thematic analysis.