AP Physics 1 Master Review Flashcards

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Comprehensive vocabulary flashcards covering the AP Physics 1 curriculum, including exam format, kinematics, forces, energy, momentum, rotation, oscillations, and fluids.

Last updated 6:40 PM on 7/31/26
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50 Terms

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Mathematical Routines (MR)

An AP Physics 1 exam question type that assesses the ability to use mathematics to analyze a scenario, derive relationships symbolically, and calculate numerical values.

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Translation Between Representations (TBR)

An AP Physics 1 exam question type that assesses the ability to connect different representations of a scenario, such as visual representations, equations, and graphs.

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Experimental Design and Analysis (LAB)

An AP Physics 1 exam question type that assesses the ability to create scientific procedures, vary single parameters, and use data analysis techniques to answer physical questions.

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Qualitative/Quantitative Translation (QQT)

An AP Physics 1 exam question type that assesses the ability to connect the nature of a scenario, physical laws, and mathematical representations to justify claims.

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Calculate

Perform mathematical steps to arrive at a final answer, including algebraic expressions, properly substituted numbers, and correct labeling of units and significant figures.

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Derive

Starting with a fundamental law or relationship, perform a series of mathematical steps to arrive at a final answer.

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Justify

Provide qualitative reasoning beyond mathematical derivations or expressions to support, qualify, or defend a claim.

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Verify

Confirm that the conditions of a scientific definition, law, theorem, or test are met to explain why it applies, or use empirical data to prove a hypothesis.

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Scalar

Quantities described by magnitude only, such as distance (10feet10\,\text{feet}) and speed (55mph55\,\text{mph}).

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Vector

Quantities containing both magnitude and direction, where directions are often denoted as positive (++) or negative (--).

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Displacement

A vector quantity defined as the change in an object's position, calculated as Δx=xfx0\Delta x = x_f - x_0.

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Velocity (vv)

A vector quantity describing the rate of change of position with respect to time; it changes if either speed or direction changes.

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Acceleration (aa)

The rate of change of velocity with respect to time, encompassing speeding up, slowing down, or turning.

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10m/s2-10\,\text{m/s}^2

The approximate value for vertical acceleration due to gravity (gg) on Earth, assuming up is the positive direction.

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Velocity vs. Time Graph Slope

The gradient of the line on a velocity-time graph represents the acceleration.

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Velocity vs. Time Graph Area

The area under the curve on a velocity-time graph represents the displacement (Δx\Delta x).

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Inertia

A property of an object that determines how much its motion resists changes, directly related to its mass.

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Newton

The unit of force; 5Newtons5\,\text{Newtons} is approximately equal to 1pound1\,\text{pound}.

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Newton's Second Law

An unbalanced force causes acceleration, mathematically represented as F=msysasys\sum F = m_{sys} a_{sys}.

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Normal Force (FNF_N)

The force that acts perpendicular to (away from) a surface; it provides the sensation of apparent weight.

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Universal Law of Gravitation

The force of attraction between two masses, calculated as Fg=Gm1m2r2|F_g| = \frac{G m_1 m_2}{r^2}, where rr is the distance between centers of mass.

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Kinetic Friction (Ff,kF_{f,k})

The friction force between moving surfaces, calculated as Ff,k=μkFnF_{f,k} = \mu_k F_n; it does not depend on contact surface area.

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Static Friction (Ff,sF_{f,s})

A friction force that adapts its value to prevent slipping, typically having a maximum value (Ff,s,max=μsFnF_{f,s,max} = \mu_s F_n) that is greater than kinetic friction.

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Hooke's Law

The linear relationship between spring force and displacement, defined as Fs=kΔxF_s = k \Delta x, where kk is the spring constant.

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Centripetal Acceleration (aca_c)

A center-seeking force directed towards the center of a circular path, modeled as ac=v2ra_c = \frac{v^2}{r}.

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Critical Threshold Formula for Vertical Loops

The minimum speed required at the top of a loop to maintain circular motion, derived as v=grv = \sqrt{gr}.

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Tangential Acceleration

The rate at which the scalar speed of an object changes along its circular path.

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Frequency (ff)

The rate at which an object completes revolutions, measured in hertz (Hz\text{Hz}); it is the reciprocal of the period (f=1/Tf = 1/T).

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Kinetic Energy (KK)

Energy of motion, directly proportional to mass and proportional to the square of velocity: K=12mv2K = \frac{1}{2} m v^2.

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Work (WW)

The product of the component of force parallel to displacement and the distance traveled; also represented as the area under a force-displacement graph.

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Elastic Potential Energy (UsU_s)

Potential energy stored in a stretched or compressed spring, calculated as Us=12kΔx2U_s = \frac{1}{2} k \Delta x^2.

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Gravitational Potential Energy (Universal Scale)

The potential energy between two objects at a distance, defined as Ug=Gm1m2rU_g = - \frac{G m_1 m_2}{r}, where zero is set at infinity.

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Power (PP)

The rate at which energy changes or work is done, often calculated as P=ΔEΔtP = \frac{\Delta E}{\Delta t} or P=Fvcos(θ)P = F v \cos(\theta).

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Momentum (pp)

A measure of how difficult it is to stop a moving object, equal to the product of mass and velocity (p=mvp = m v).

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Impulse (JJ)

The change in momentum resulting from a force applied over time (J=FΔt=ΔpJ = F \Delta t = \Delta p); represented by the area under a force vs. time graph.

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Elastic Collision

A collision where momentum is conserved and kinetic energy is also conserved.

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Inelastic Collision

A collision where momentum is conserved but kinetic energy is lost (converted to other forms).

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Torque (τ\tau)

A force that causes rotation, calculated as τ=rFsin(θ)\tau = r F \sin(\theta) where rsin(θ)r \sin(\theta) is the lever arm.

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Rotational Inertia (II)

A value representing a system's resistance to angular acceleration, such as I=mr2I = m r^2 for a single particle.

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Parallel Axis Theorem

Formula used to find the moment of inertia about an axis parallel to the center of mass axis: I=Icm+Md2I = I_{cm} + M d^2.

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Angular Momentum (LL)

The rotational equivalent of linear momentum, calculated as L=IωL = I \omega or L=mvrsin(θ)L = m v r \sin(\theta).

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Conservation of Angular Momentum

In a closed system, total angular momentum remains constant; for example, an ice skater's angular velocity (ω\omega) increases as their rotational inertia (II) decreases.

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Escape Velocity (vev_e)

The velocity at which mechanical energy is zero, allowing an object to reach infinite distance from a mass, calculated as ve=2GMRv_e = \sqrt{\frac{2 G M}{R}}.

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Period of a Mass-Spring System (TsT_s)

The time for one oscillation cycle, modeled as Ts=2πmkT_s = 2 \pi \sqrt{\frac{m}{k}}; it is independent of amplitude.

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Period of a Simple Pendulum (TpT_p)

The time for one oscillation cycle, modeled as Tp=2πlgT_p = 2 \pi \sqrt{\frac{l}{g}}; it is independent of mass and amplitude.

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Ideal Fluids

Fluids that are completely incompressible and have no viscosity (zero resistance to flow).

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Density (ρ\rho)

Fluid characteristic representing mass per unit volume, defined as ρ=mV\rho = \frac{m}{V}.

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Absolute Pressure

The total pressure at a point, calculated as the sum of gauge pressure and atmospheric pressure (P=P0+ρghP = P_0 + \rho g h).

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Archimedes’ Principle

The principle stating that the buoyant force (FbF_b) is equal to the weight of the fluid displaced by an object: Fb=ρfluidVdisplacedgF_b = \rho_{fluid} V_{displaced} g.

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Equation of Continuity

For incompressible fluids in a closed system, the volumetric flow rate is constant (A1v1=A2v2A_1 v_1 = A_2 v_2).