projectile motion formulas

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23 Terms

1
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flight time

2(-Vo sinθ) /g

2
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range Δx (displacement when launched)

(Vo^2 sin2θ) /g OR Vo(cosθ)t

3
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x

hyp (cosθ)

4
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y

hyp (sinθ)

5
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Δx (from rest)

Vox(t)

6
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Vfx (from rest)

Vox

7
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a (from rest)

0

8
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Δy (from rest)

1/2gt^2

9
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t (from rest)

√2Δy /g

10
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Voy (from rest)

0

11
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Vfy (from rest)

gt

12
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Vfy^2 (from rest)

2gΔy

13
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g (from rest)

-10m/s^2

14
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Vfx (launched)

Vo(cosθ) (same)

15
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Δy (launched)

Vo(sinθ) + 1/2gt^2

16
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Vfy (launched)

Vo(sinθ) + gt

17
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Vfy^2 (launched)

Vo^2(sinθ)^2 + 2gΔy

18
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Vo (straight up)

Vy top + 1/2gt

19
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Δy max (straight up)

Vo(t/2) + 1/2g(t/2)^2

20
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Vf (OG)

Vo + at

21
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Δx (OG)

Vo(t) + 1/2at^2 OR ((Vf+Vo)/2)(t)

22
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Vf^2 (OG)

Vo^2(t) + 2aΔx

23
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Δy max (launched)

Vo(sinθ)t/2 + 1/2g(t/2)^2