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algorithm
methodical procedures that are slow, but always get you the right answer
used by computers, not constructive
ex: mathematical formula
aperture problem
the brain is looking at the world through a bunch of tiny receptive fields
the brain can’t tell anything about what’s out there in the visual world
balint’s syndrome
damage from both sides of where/how pathway
people can’t use visual information to guide their movements
bottom-up processing
due to changes to the stimulus
start at the level of the sensory receptor
ex: turning up the volume on your phone, perception of sound is louder
computational approach to object recognition
stage theory:
primal sketch
2 ½ D sketch
extrastriate cortex
outside striate cortex
feature integration theory
a stage theory:
pre-attentive stage
focused attention stage
focused attention stage
must consciously search for things in a serial manner
geon
geometrical icons, that no matter the angle we view them, it appears to be the same object
cylinder, cone
gestalt psychologists
gestalt movement
the perceptual whole is greater than the sum of its parts
states that there are many principles by which the brain organizes perceptual information
focuses on top-down processing
law of good continuation
states that lines are seen as following the smoothest possible path
law of good figure/simplicity
states that we perceive the simplest possible pattern
greeble
humanoid like objects that have families and genders
in gautier and tarr’s greeble study
heuristic
“best guesses” at solving a problem
much faster than algorithms, but more error-prone
do not get correct answer every time
constructive, used by humans
illusory conjunctions/shapes
kaniza figures
lines that make up outline of a shape
inverse projection problem
the brain must construct a complete, conscious representation of the world based only on a 2D image on the retina
the same object can be viewed at many different angles, each of which produces its own retinal image
occlusion problem
one object is partially blocking our view of another
the brain has to construct a perception of what should be behind the object
pandemonium model of object recognition
a hierarchical model where there are feature demons providing input to cognitive demons which then feed a decision demon which decides what is present by looking at which cognitive demon is most active
each demon is like a neuron in the brain
law of pragnanz
states that our brain constructs the simplest, most statistically likely perception of all possible alternatives
preattentive stage
brain unconsciously evaluates all objects in parallel
immediately processes basic textural information
law of proximity
states that objects that are closer to each other are grouped together
recognition by components theory of object recognition
states that objects can be made up of simple 3D objects called geons
sensations
the individual parts that we perceive
law of similarity
similar things appear grouped together
structuralism
states that what we perceive is merely the sum of its individual parts
template theory of object recognition
a theory that we have a template or complex pattern detector that matches up with a particular letter
top-down processing
have to do with things the brain already have that are brought to the perceptual situation
memory, attention, experience, expectations
ex: singing a song and sing different lyrics than your friend, now expect to hear something different
viewpoint dependence
the world changes as the person moves around
viewpoint independence
representation of the visual world that doesn’t change when the observer moves around
how objects relate to each other in space
viewpoint invariance
not dependent on the angle at which we are viewing the object