chapter 3 terms

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30 Terms

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algorithm

methodical procedures that are slow, but always get you the right answer

  • used by computers, not constructive

  • ex: mathematical formula

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aperture problem

the brain is looking at the world through a bunch of tiny receptive fields

  • the brain can’t tell anything about what’s out there in the visual world

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balint’s syndrome

damage from both sides of where/how pathway

  • people can’t use visual information to guide their movements

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bottom-up processing

  • due to changes to the stimulus

  • start at the level of the sensory receptor

    • ex: turning up the volume on your phone, perception of sound is louder

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computational approach to object recognition

stage theory:

  • primal sketch

  • 2 ½ D sketch

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extrastriate cortex

outside striate cortex

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feature integration theory

a stage theory:

  • pre-attentive stage

  • focused attention stage

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focused attention stage

  • must consciously search for things in a serial manner

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geon

geometrical icons, that no matter the angle we view them, it appears to be the same object

  • cylinder, cone

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gestalt psychologists

gestalt movement

  • the perceptual whole is greater than the sum of its parts

  • states that there are many principles by which the brain organizes perceptual information

  • focuses on top-down processing

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law of good continuation

states that lines are seen as following the smoothest possible path

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law of good figure/simplicity

states that we perceive the simplest possible pattern

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greeble

humanoid like objects that have families and genders

  • in gautier and tarr’s greeble study

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heuristic

“best guesses” at solving a problem

  • much faster than algorithms, but more error-prone

  • do not get correct answer every time

  • constructive, used by humans

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illusory conjunctions/shapes

kaniza figures

  • lines that make up outline of a shape

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inverse projection problem

the brain must construct a complete, conscious representation of the world based only on a 2D image on the retina

  • the same object can be viewed at many different angles, each of which produces its own retinal image

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occlusion problem

one object is partially blocking our view of another

  • the brain has to construct a perception of what should be behind the object

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pandemonium model of object recognition

a hierarchical model where there are feature demons providing input to cognitive demons which then feed a decision demon which decides what is present by looking at which cognitive demon is most active

  • each demon is like a neuron in the brain

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law of pragnanz

states that our brain constructs the simplest, most statistically likely perception of all possible alternatives

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preattentive stage

  • brain unconsciously evaluates all objects in parallel

  • immediately processes basic textural information

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law of proximity

states that objects that are closer to each other are grouped together

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recognition by components theory of object recognition

states that objects can be made up of simple 3D objects called geons

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sensations

the individual parts that we perceive

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law of similarity

similar things appear grouped together

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structuralism

states that what we perceive is merely the sum of its individual parts

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template theory of object recognition

a theory that we have a template or complex pattern detector that matches up with a particular letter

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top-down processing

  • have to do with things the brain already have that are brought to the perceptual situation

    • memory, attention, experience, expectations

      • ex: singing a song and sing different lyrics than your friend, now expect to hear something different

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viewpoint dependence

the world changes as the person moves around

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viewpoint independence

representation of the visual world that doesn’t change when the observer moves around

  • how objects relate to each other in space

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viewpoint invariance

not dependent on the angle at which we are viewing the object