2D Animation Production: Pose-to-Pose, Timing Charts, Exposure Sheets & Lip-Syncing

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30 vocabulary flashcards covering key terms from pose-to-pose animation methods, timing charts, exposure sheets, and lip-syncing workflow.

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30 Terms

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Pose-to-Pose Animation

Planning key poses first and adding in-betweens later to create well-thought-out actions with strong modelling.

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Straight-Ahead Animation

Drawing frame-by-frame from first to last, emphasizing spontaneity but risking awkward poses.

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Keyframe

A major drawing that defines the starting or ending pose in an action sequence.

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In-between

Drawings that are placed between keyframes to create smooth motion.

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Timing Chart

A chart indicating how many in-betweens occur between two keyframes and how they are spaced.

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Favor (in Timing)

Uneven spacing of in-betweens toward one keyframe to show acceleration or deceleration.

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Slow-In (Acceleration)

More drawings at the beginning of a motion, causing the action to start slowly and speed up.

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Slow-Out (Deceleration)

More drawings at the end of a motion, causing the action to start quickly and slow down.

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Slow-In and Slow-Out

Extra drawings at both start and end with fewer in the middle, giving a smooth ease-in/ease-out feel.

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Exposure Sheet (X-Sheet / Dope Sheet)

A sheet that lists frame-by-frame instructions for timing, dialogue, layers, and camera moves.

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Template (X-Sheet)

Standard X-sheet containing 96 rows (frames) grouped in 8s and 16s; one sheet per character per scene.

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Sequence (X-Sheet Part)

Label specifying the action sequence, character, episode number, or title on an exposure sheet.

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Scene (X-Sheet Part)

Number that identifies where the shot falls within the overall animation or episode.

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Sheet Number

Identifier showing the order of exposure sheets for a particular scene.

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Frame (X-Sheet)

One horizontal line on the exposure sheet representing a single film or video frame.

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Action Column

Area on the X-sheet used to plan timing and describe on-screen actions.

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Dial Column

Column that breaks down dialogue or sound using phonetic measurements per frame.

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Layer (1-5)

Assigned cel levels on the X-sheet; layer 1 is foreground, layer 5 near background.

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Camera Instructions

Notes on the X-sheet specifying shot type, angle, and camera movement for compositing.

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Audio Recording (Pre-Production)

Edited, cleaned, and finalized dialogue track prepared before animation begins.

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Sound Sync vs. Picture Sync

Decision to time animation to the audio (sound sync) or match audio to pre-existing visuals (picture sync).

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Mouth Codes

Pre-drawn mouth shapes representing phonetic sounds for faster lip-syncing.

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Mouth Charts

Complete sets of mouth codes stored for reuse in traditional or digital workflows.

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Phonetic Sounds

Consonant and vowel shapes that dictate which mouth code is chosen.

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Automatic Dialogue Replacement (ADR)

Post-production process of re-recording dialogue to match on-screen lip movements.

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Mouth Acting

Use of mouth shapes, timing, and intensity to convey emotion and character personality.

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Lip-Syncing

Animating mouth movements to align convincingly with recorded dialogue.

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Pre-Life Sounds

Additional mouth shapes or sounds such as breaths placed before spoken dialogue.

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Repository (for Mouth Codes)

Library where transparent PNG mouth shapes are saved for quick import into animation software.

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White Noise (Audio Editing)

Low-level sound added under dialogue tracks to mask silence and smooth cuts.