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Perception
How we recognise, organise and make sense of what we see, hear, smell etc
Involves manipulation of sensory information but it also involves linking these sensations to representations
Gibson’s theory of direct perception
Argues we don’t need higher processing systems to navigate between our senses and the brain
We just need sufficient contextual information to make these judgements
Perceptual illusions
Suggests that what we see is not necessarily what we perceive
Gestalt’s theory of visual perception
Argued we tend to perceive things as a whole - we assemble elements into one stable image
Gestalt’s principles
There are 4 different principles:
Figure ground
Grouping
Continuity
Closure
Figure ground
Some aspects of a scene stand our while others recede
Grouping
Grouping of objects according to proximity and similarity
Continuity
Prefer continuous representation over discontinuous
Closure
Tendency to close up objects that are not actually closed
Emergence
Process of complex pattern formation from simple rules
Multistability
The ability to see an image in two different ways but not at the same time
Reification
Constructive or generative part of perception
What your brain sees is more than the sensory input
Invariance
The shape will continue behind itself even if you can’t see it
Closure
Filling gaps to make a whole shape
Similarity
If we group things that look alike them we will see something extra in there
Proximity
Things that are close together are grouped as they are together
Continuity
Wanting things to be made up of smooth continuous lines
There are different views on how we perceive the world
Top-down processing
Bottom-up processing
Gibson’s theory of direct perception (ecological perception)
Argued there is no higher level of cognitive processing - the world gives us enough info
Three component of Gibson’s theory of direct perception
Optic flow patterns
Invariant features
Affordances
Optic flow patterns
flow of light into your eye provides information to your brain
Invariant features
Gives important cues about the environment
expanding and contracting of textures
Affordances
An object has to mean something to us based on its physicality
There re cues in the environment that aid perception
Environment cues
Perceptual constancy
Depth cues
Perceptual constancy
Perception of an object remains the same even if sensory information changes
Depth cues
Distance from a surface
Two kinds:
Monocular depth cues
Binocular depth cues
Monocular depth cues
Can be represented in 2D
Texture gradient
Interposition/occlusion
Linear perspectives
Relative size of objects
Motion parallax
Binocular depth cues
Use the relative positioning of your eyes
Binocular disparity
Binocular convergence
Binocular disparity
when both eyes send different messages to the brain
Binocular convergence
When your eyes cross to look at something close to your face
Duality of perception
Top-down processing
Bottom-up processing
Bottom-up processing
Known as ecological or direct perception
Based on proximal stimulus only
Top-down processing
Known as constructive processing
Driven by higher cognitive processes
Top-down processing based on 3 things
What we sense (sensory)
What we know (knowledge)
What we infer (high-level)
Context effects
The surrounding environment affects the speed and accuracy of our perceptual processes
Theories of top down processing
Prototype theory
Feature matching theory
Prototype theory
Detailed representations stored in memory
Grouped by similarity features
Feature matching theories
Pandemonium model
Feature integration theory
Facial recognition
Two systems for recognising faces:
Feature analysing system
Configurational systems
Prosopagnosia
Inability to recognise faces
Facial blindness
Connectionist neural net
Parallel distributed processing (PDP)
processing takes place simultaneously