Lecture 4

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Perception

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41 Terms

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Perception

How we recognise, organise and make sense of what we see, hear, smell etc

Involves manipulation of sensory information but it also involves linking these sensations to representations

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Gibson’s theory of direct perception

Argues we don’t need higher processing systems to navigate between our senses and the brain

We just need sufficient contextual information to make these judgements

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Perceptual illusions

Suggests that what we see is not necessarily what we perceive

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Gestalt’s theory of visual perception

Argued we tend to perceive things as a whole - we assemble elements into one stable image

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Gestalt’s principles

There are 4 different principles:

  1. Figure ground

  2. Grouping

  3. Continuity

  4. Closure

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Figure ground

Some aspects of a scene stand our while others recede

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Grouping

Grouping of objects according to proximity and similarity

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Continuity

Prefer continuous representation over discontinuous

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Closure

Tendency to close up objects that are not actually closed

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Emergence

Process of complex pattern formation from simple rules

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Multistability

The ability to see an image in two different ways but not at the same time

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Reification

Constructive or generative part of perception

What your brain sees is more than the sensory input

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Invariance

The shape will continue behind itself even if you can’t see it

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Closure

Filling gaps to make a whole shape

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Similarity

If we group things that look alike them we will see something extra in there

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Proximity

Things that are close together are grouped as they are together

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Continuity

Wanting things to be made up of smooth continuous lines

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There are different views on how we perceive the world

Top-down processing

Bottom-up processing

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Gibson’s theory of direct perception (ecological perception)

Argued there is no higher level of cognitive processing - the world gives us enough info

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Three component of Gibson’s theory of direct perception

Optic flow patterns

Invariant features

Affordances

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Optic flow patterns

flow of light into your eye provides information to your brain

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Invariant features

Gives important cues about the environment

expanding and contracting of textures

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Affordances

An object has to mean something to us based on its physicality

There re cues in the environment that aid perception

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Environment cues

Perceptual constancy

Depth cues

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Perceptual constancy

Perception of an object remains the same even if sensory information changes

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Depth cues

Distance from a surface

Two kinds:

  1. Monocular depth cues

  2. Binocular depth cues

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Monocular depth cues

Can be represented in 2D

  • Texture gradient

  • Interposition/occlusion

  • Linear perspectives

  • Relative size of objects

  • Motion parallax

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Binocular depth cues

Use the relative positioning of your eyes

  • Binocular disparity

  • Binocular convergence

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Binocular disparity

when both eyes send different messages to the brain

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Binocular convergence

When your eyes cross to look at something close to your face

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Duality of perception

Top-down processing

Bottom-up processing

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Bottom-up processing

Known as ecological or direct perception

Based on proximal stimulus only

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Top-down processing

Known as constructive processing

Driven by higher cognitive processes

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Top-down processing based on 3 things

  1. What we sense (sensory)

  2. What we know (knowledge)

  3. What we infer (high-level)

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Context effects

The surrounding environment affects the speed and accuracy of our perceptual processes

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Theories of top down processing

Prototype theory

Feature matching theory

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Prototype theory

Detailed representations stored in memory

Grouped by similarity features

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Feature matching theories

Pandemonium model

Feature integration theory

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Facial recognition

Two systems for recognising faces:

  1. Feature analysing system

  2. Configurational systems

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Prosopagnosia

Inability to recognise faces

Facial blindness

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Connectionist neural net

Parallel distributed processing (PDP)

processing takes place simultaneously