persuasion exam 2

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62 Terms

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Language as the social construction of reality

Language shapes how people interpret and understand their world.

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Denotative meaning

The literal, dictionary definition.

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Connotative meaning

The emotional or cultural meaning behind a word.

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Euphemisms

  • Softer, more socially acceptable substitutes for harsh or direct language (e.g., “passed away” instead of “died”).

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Symbol

A sign or representation that stands for something else.

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Referential symbols

Have specific, clear, agreed-upon meanings.

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Condensational symbols

  • Carry emotional or ideological meaning; open to multiple interpretations.

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God terms

Words with strong positive cultural value (e.g., truth, liberty).

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Devil terms

Words with strong negative associations (e.g., terrorism, corruption).

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Charismatic terms:

  • Powerful but vague words that inspire (e.g., progress, change).

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Aphorisms

Short, memorable sayings that express a truth or principle.

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Metaphors

Comparisons used to frame understanding (e.g., “Time is money”).

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Labeling

The words used to describe something can influence perception (e.g., “freedom fighter” vs. “rebel”).

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Importance of Nonverbal Behavior

Nonverbal communication is often more influential than verbal messages, as it can reflect underlying attitudes and emotions.

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Immediacy

Behaviors that create psychological closeness, such as eye contact, nodding, or leaning forward.

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KINESICS Eye contact

Signals attention and credibility.

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KINESICS Facial expressions

Convey emotions and attitudes.

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KINESICS Mirroring/mimicking

Subtle copying of another’s gestures to build rapport

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 KINESICS Emblems

Gestures with direct verbal meaning (e.g., waving).

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KINESICS Illustrators

  • Gestures that add emphasis to speech.

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Adaptors

Unconscious physical movements (e.g., fidgeting, tapping) often associated with anxiety or discomfort.

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Haptics (Touch)

Touch can express affection, control, power, or formality depending on the context.

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Artifacts

Personal belongings, clothing, accessories, and physical surroundings that communicate identity or status.

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Proxemics (Use of Space)

The physical distance maintained in interactions signals intimacy, authority, or discomfort.

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Chronemics (Use of Time)

Time communicates value, respect, and importance. Scarcity (limited time or availability) increases persuasion by creating urgency.

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Psychological Reactance

When individuals feel their freedom is being threatened, they may resist or respond oppositely.

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Physical Appearance Halo effect:

Attractive individuals are often perceived as more credible or persuasive. Facial features, hair (length and color), and height influence first impressions.

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Body types: Mesomorph (muscular):

Seen as strong and confident.

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Ectomorph (thin):

Seen as quiet or introverted.

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Endomorph (rounder):

Seen as friendly or sometimes lazy.

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COMPLIANCE-GAINING

Compliance-gaining refers to strategies used to influence someone to change their behavior (not necessarily their attitude).

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Compliance-Gaining Strategies

You must recognize and identify strategies (e.g., rewarding, threatening, using guilt, flattery, moral appeals), but not memorize lists.

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Intimacy:

Closer relationships affect which strategies are acceptable.

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Interpersonal context

Strategy choice depends on relationship type.

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Long-term vs. short-term consequences

Influences how forceful or indirect someone may be.

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Power types:

Reward, coercive, legitimate, expert, and referent power.

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Politeness theory:

People seek to protect their own and others’ self-image.

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Positive face:

Desire to be liked or approved of.

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Negative face

Desire for autonomy and freedom from constraints.

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Face-threatening acts:

Messages that damage someone’s self-esteem or social standing.

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Non-negotiation:

Direct refusal.

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Identity management:

Using self-concept to justify refusal.

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Justifying

Giving a reason or excuse.

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Negotiation

Suggesting an alternative.

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Face-saving:

Refusing while maintaining dignity for both parties.

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Intrinsic motivation:

  • Driven by internal satisfaction.

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Extrinsic motivation:

Driven by external rewards or consequences.

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Central processing:

Deep, thoughtful evaluation (logic-based).

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Peripheral processing:

Influenced by superficial cues (e.g., attractiveness, music).

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Positive Emotional Appeals

  • Often used in branding and shaping attitudes

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Warmth appeals:

Aim to create feelings of comfort, happiness, and emotional connection. Perceived genuineness improves effectiveness.

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Negative/Fear Appeals

  • Can be effective if used properly.

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Danger control:

  • Focus is on resolving the threat; leads to positive change.

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Fear control:

Focus is on emotional response; leads to denial or avoidance.

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Illusion of invulnerability:

  • Belief that “it won’t happen to me.”

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Present vs. future self:

  • People may feel less urgency when consequences seem distant.

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Stereotypes of victims:

People believe only certain types are at risk.

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Effective fear appeals must include both:

Threat information, Efficacy

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Threat information:

  • Susceptibility: Likelihood it could affect them.

  • Severity: How serious the consequences are.

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Efficacy

  • Response efficacy: Belief that the recommended action works.

  • Self-efficacy: Belief that they are capable of performing the action.

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Message Framing

  • Positive framing: Focuses on benefits of acting.

  • Negative framing: Focuses on consequences of not acting.

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Guilt Appeals

Work best when paired with:

  • Empathy: Feeling concern for others.

  • Efficacy: Belief they can do something to help.