INTO COM PRELIM

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111 Terms

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Computer

An electronic device that accepts data (input), processes it, and produces information (output), operating under instructions stored in its memory.

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Digital Literacy

Knowledge and understanding of computers, mobile devices, the Internet, and related technologies.

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Laptop (Notebook)

Thin, portable computer with screen on lid and keyboard on base.

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Tablet

Portable computer with touchscreen interface.

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Desktop

Stationary personal computer designed to fit on or under a desk.

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Server

Powerful computer that manages resources and provides services to other computers on a network.

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Smartphone

Internet-capable phone with apps, camera, messaging.

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Digital Camera

Captures and stores images digitally.

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Portable/Digital Media Player

Stores and plays music, videos, podcasts

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E-book Reader

Device for reading digital books (e.g., Kindle).

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Wearable Device

Tech worn on the body (smartwatch, fitness tracker).

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Game Device

Dedicated hardware for gaming (console, handheld).

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Data

Raw, unprocessed facts (numbers, text, images).

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Information

Data processed into meaningful form.

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Keyboard

Keys for entering data and instructions.

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Pointing Device

Controls pointer (mouse, touchpad).

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Scanner

Converts printed text/images into digital form

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Printer

Produces text/images on paper (3D printers produce objects).

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Display (Monitor)

Visual output device showing text/graphics/video.

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Speakers/Headphones/Earbuds

Output sound/audio.

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Memory (RAM)

Temporary storage of instructions/data for quick use.

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Storage Device

Records and retrieves data for long-term use.

HDD, SSD, USB Flash Drive, Optical Disc, Cloud Storage.

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Internet

Worldwide network connecting millions of computers.

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World Wide Web (Web)

Collection of online documents (webpages).

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Website

Collection of related webpages

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Web Server

Computer that delivers webpages

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Browser

Software to access/view websites (Chrome, Firefox).

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Search Engine

Finds content on the web (Google, Bing).

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Social Network

Platform for sharing content with others (FB, IG).

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Malware

Harmful software (virus, worm, Trojan).

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Privacy Concerns

Risks of personal data misuse.

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Health Concerns

RSI, CVS (eye strain).

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Environmental Issues

E-waste, high energy use.

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Green Computing

Practices to reduce tech waste and energy use.

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Software (Program)

Instructions that tell computer how to work

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System Software

Operating System (Windows, macOS) + tools.

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Application Software

Programs for specific tasks (MS Word, Photoshop).

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Network

Group of connected devices sharing data/resources.

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Wired vs Wireless

Wired (cables), Wireless (Wi-Fi, Bluetooth, NFC).

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Home User

Uses tech for personal needs.

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SOHO (Small Office/Home Office) User

Runs business from home.

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Mobile User

Works while traveling.

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Power User

Requires high-performance hardware/software.

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Enterprise User

Uses large systems in corporations

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Mobile Computer

Portable computer (laptop, tablet, handheld).

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Personal Computer

Computer for one user at a time.

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Server

Manages resources and provides services to clients.

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Rack Server

Mounted in a rack.

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Blade Server

Thin modular server that slides into a blade chassis.

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Tower Server

Upright cabinet server

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Virtual Server

Software-based server running on one physical machine.

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Server Farm

Multiple servers housed together for large-scale computing.

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Mainframe

Large, expensive, powerful server supporting thousands.

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Supercomputer

Fastest, most powerful, processes trillions of instructions/sec.

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Terminal

Device with limited processing, connects to a host.

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Thin Client

Looks like a desktop but limited functions.

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POS Terminal

Used in retail to record purchases and update inventory.

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ATM

Self-service banking terminal.

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Kiosk

Self-service touchscreen device (airline check-in, fast food).

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Cloud Computing

Accessing services and resources over the internet. Examples: Google Drive, Dropbox, iCloud.

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Smartphone

Internet-capable, apps, touch screen, SMS/MMS

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Digital Camera

Smart, Point-and-shoot, SLR.

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Portable Media Player

Plays stored music/videos

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Streaming Media Player

Streams content to a TV/projector.

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E-Book Reader

Device for reading e-books.

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Wearables

Smartwatch, fitness tracker

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Game Console

For gaming on TV (PlayStation, Xbox

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Handheld Game Device

Portable with screen + controls (Nintendo Switch Lite).

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Game Controllers

Gamepads, Joysticks, Wheels, Motion-sensing.

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Embedded Computer

Special-purpose computer built into another device (cars, appliances, robotics).

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Port

Interface for connecting peripherals.

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Connector

Cable end that attaches to a port.

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USB

Connects multiple devices (up to 127).

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Docking Station/Port Replicator

Expands connectivity of laptops.

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Bluetooth

Short-range wireless connection.

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Wi-Fi

Wireless internet connection.

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NFC

Very short-range communication (tap-to-pay).

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Physical Security

Locks, alarms, tracking apps.

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Surge protector

Prevents power surges from damaging devices.

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UPS (Uninterruptible Power Supply)

Backup battery + surge protection

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RSI (Repetitive Strain Injury)

Pain from repetitive motions.

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CVS (Computer Vision Syndrome)

Eye strain from screen use.

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Ergonomics

Designing workplace for comfort & safety.

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Tech Addiction

Overdependence on technology.

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Keyboard

Enters text (standard, ergonomic, virtual, gaming).

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Mouse

Controls pointer (optical, laser, touch).

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Touchpad

Pressure-sensitive pad for pointer control.

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Trackball

Ball-based stationary pointing device

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Touchscreen

Direct input via touch.

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Pen Input

Stylus, Digital Pen, Graphics Tablet.

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Motion Input

Gesture recognition.

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Voice Input

Speech commands, speech recognition.

Entering data by speaking.

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Video Input

Capturing motion via webcam, DV camera

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Scanners

Convert printed to digital (Flatbed, OCR, OMR).

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Barcode Reader

Scans UPC codes.

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QR Code Reader

Reads 2D matrix barcodes.

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RFID

Uses radio tags for tracking.

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Magstripe Reader

Reads card stripes (credit cards).

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MICR Reader

Reads magnetized ink (bank checks).

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Display/Monitor

Shows text, graphics, video.