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Computer
An electronic device that accepts data (input), processes it, and produces information (output), operating under instructions stored in its memory.
Digital Literacy
Knowledge and understanding of computers, mobile devices, the Internet, and related technologies.
Laptop (Notebook)
Thin, portable computer with screen on lid and keyboard on base.
Tablet
Portable computer with touchscreen interface.
Desktop
Stationary personal computer designed to fit on or under a desk.
Server
Powerful computer that manages resources and provides services to other computers on a network.
Smartphone
Internet-capable phone with apps, camera, messaging.
Digital Camera
Captures and stores images digitally.
Portable/Digital Media Player
Stores and plays music, videos, podcasts
E-book Reader
Device for reading digital books (e.g., Kindle).
Wearable Device
Tech worn on the body (smartwatch, fitness tracker).
Game Device
Dedicated hardware for gaming (console, handheld).
Data
Raw, unprocessed facts (numbers, text, images).
Information
Data processed into meaningful form.
Keyboard
Keys for entering data and instructions.
Pointing Device
Controls pointer (mouse, touchpad).
Scanner
Converts printed text/images into digital form
Printer
Produces text/images on paper (3D printers produce objects).
Display (Monitor)
Visual output device showing text/graphics/video.
Speakers/Headphones/Earbuds
Output sound/audio.
Memory (RAM)
Temporary storage of instructions/data for quick use.
Storage Device
Records and retrieves data for long-term use.
HDD, SSD, USB Flash Drive, Optical Disc, Cloud Storage.
Internet
Worldwide network connecting millions of computers.
World Wide Web (Web)
Collection of online documents (webpages).
Website
Collection of related webpages
Web Server
Computer that delivers webpages
Browser
Software to access/view websites (Chrome, Firefox).
Search Engine
Finds content on the web (Google, Bing).
Social Network
Platform for sharing content with others (FB, IG).
Malware
Harmful software (virus, worm, Trojan).
Privacy Concerns
Risks of personal data misuse.
Health Concerns
RSI, CVS (eye strain).
Environmental Issues
E-waste, high energy use.
Green Computing
Practices to reduce tech waste and energy use.
Software (Program)
Instructions that tell computer how to work
System Software
Operating System (Windows, macOS) + tools.
Application Software
Programs for specific tasks (MS Word, Photoshop).
Network
Group of connected devices sharing data/resources.
Wired vs Wireless
Wired (cables), Wireless (Wi-Fi, Bluetooth, NFC).
Home User
Uses tech for personal needs.
SOHO (Small Office/Home Office) User
Runs business from home.
Mobile User
Works while traveling.
Power User
Requires high-performance hardware/software.
Enterprise User
Uses large systems in corporations
Mobile Computer
Portable computer (laptop, tablet, handheld).
Personal Computer
Computer for one user at a time.
Server
Manages resources and provides services to clients.
Rack Server
Mounted in a rack.
Blade Server
Thin modular server that slides into a blade chassis.
Tower Server
Upright cabinet server
Virtual Server
Software-based server running on one physical machine.
Server Farm
Multiple servers housed together for large-scale computing.
Mainframe
Large, expensive, powerful server supporting thousands.
Supercomputer
Fastest, most powerful, processes trillions of instructions/sec.
Terminal
Device with limited processing, connects to a host.
Thin Client
Looks like a desktop but limited functions.
POS Terminal
Used in retail to record purchases and update inventory.
ATM
Self-service banking terminal.
Kiosk
Self-service touchscreen device (airline check-in, fast food).
Cloud Computing
Accessing services and resources over the internet. Examples: Google Drive, Dropbox, iCloud.
Smartphone
Internet-capable, apps, touch screen, SMS/MMS
Digital Camera
Smart, Point-and-shoot, SLR.
Portable Media Player
Plays stored music/videos
Streaming Media Player
Streams content to a TV/projector.
E-Book Reader
Device for reading e-books.
Wearables
Smartwatch, fitness tracker
Game Console
For gaming on TV (PlayStation, Xbox
Handheld Game Device
Portable with screen + controls (Nintendo Switch Lite).
Game Controllers
Gamepads, Joysticks, Wheels, Motion-sensing.
Embedded Computer
Special-purpose computer built into another device (cars, appliances, robotics).
Port
Interface for connecting peripherals.
Connector
Cable end that attaches to a port.
USB
Connects multiple devices (up to 127).
Docking Station/Port Replicator
Expands connectivity of laptops.
Bluetooth
Short-range wireless connection.
Wi-Fi
Wireless internet connection.
NFC
Very short-range communication (tap-to-pay).
Physical Security
Locks, alarms, tracking apps.
Surge protector
Prevents power surges from damaging devices.
UPS (Uninterruptible Power Supply)
Backup battery + surge protection
RSI (Repetitive Strain Injury)
Pain from repetitive motions.
CVS (Computer Vision Syndrome)
Eye strain from screen use.
Ergonomics
Designing workplace for comfort & safety.
Tech Addiction
Overdependence on technology.
Keyboard
Enters text (standard, ergonomic, virtual, gaming).
Mouse
Controls pointer (optical, laser, touch).
Touchpad
Pressure-sensitive pad for pointer control.
Trackball
Ball-based stationary pointing device
Touchscreen
Direct input via touch.
Pen Input
Stylus, Digital Pen, Graphics Tablet.
Motion Input
Gesture recognition.
Voice Input
Speech commands, speech recognition.
Entering data by speaking.
Video Input
Capturing motion via webcam, DV camera
Scanners
Convert printed to digital (Flatbed, OCR, OMR).
Barcode Reader
Scans UPC codes.
QR Code Reader
Reads 2D matrix barcodes.
RFID
Uses radio tags for tracking.
Magstripe Reader
Reads card stripes (credit cards).
MICR Reader
Reads magnetized ink (bank checks).
Display/Monitor
Shows text, graphics, video.