Chapter 4: Auditory, Tactile, & Vestibular Systems

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Last updated 1:04 PM on 6/22/26
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20 Terms

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Auditory properties of sound waves

Amplitude & Frequency

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Frequency =

Pitch

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Amplitude =

Loudness

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Sone definition

Loudness unit; 1 sone = 40 dB tone at 1,000 Hz (loudness doubles every 10 dB)

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Human frequency sensitivity range

20 Hz to 20,000 Hz, but optimized between 1,000 Hz and 4,000 Hz

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Sound energy conversion trajectory

Acoustic (outer ear) \(\rightarrow \) Mechanical (middle ear) \(\rightarrow \) Electrical (inner ear)

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Middle ear Ossicles (in order)

Malleus (hammer) \(\rightarrow \) Incus (anvil) \(\rightarrow \) Stapes (stirrup)

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Cochlear transduction location

Hair cells on the Basilar Membrane bending against the rigid Tectorial Membrane

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Core rule for an audible alarm

Must be at least 30 dB above baseline background noise

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Cry Wolf Syndrome

Operators ignoring an alarm due to a history of frequent false alarms

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McGurk Effect

Top-down processing glitch where conflicting visual lip movement overrides heard speech

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Permanent Threshold Shift

Irreversible occupational deafness from long-term exposure to high-frequency noise

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OSHA noise action vs. compliance levels

Action Level = TWA > 85 dB (hearing protection); Permissible Level = TWA > 90 dB (noise damping)

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Semicircular Canals function

Detect angular acceleration (rotation) in 3 axes via fluid shifting over the cupula

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Utricle linear detection

Horizontal (left/right, forward/back)

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Saccule Linear Detection

Vertical (up/down)

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Somatogravic Illusion

Rapid acceleration feels like a plane is nose-up; deceleration feels like a nose-dive

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Sopite Syndrome

without full nausea; major cause of simulator/pilot accidents

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Tactile Sensation

Passive skin receptor mapping

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Haptic Sensation

Active manipulation to recognize shapes