Fundamentals of AI and Applications Practice Flashcards

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Vocabulary flashcards covering Modules 1 to 5 of the Fundamentals of AI and Applications course, including agent types, search algorithms, machine learning models, robotics, and ethical considerations.

Last updated 5:01 PM on 7/9/26
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48 Terms

1
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Artificial Intelligence (AI)

A subfield of computer science concerned with building smart systems capable of performing tasks that typically require human intelligence, involving algorithms and models that allow machines to learn, reason, and adapt.

2
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Narrow AI (Weak AI)

AI systems designed and trained to complete a specific, specialized task without generalized intellectual capabilities, operating under a limited context like chess computers or facial recognition.

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Strong AI (General AI / AGI)

A theoretical form of AI where a machine possesses human-level cognitive capabilities across a broad spectrum of domains, allowing it to reason, learn, and apply intelligence flexibly to unfamiliar tasks.

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Reactive Machines

The most fundamental type of AI system that possesses no memory or ability to store past experience, reacting immediately to current situations based on pre-programmed rules.

5
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Goal-Based Agent

An agent that selects its actions based on achieving desirable goals, combining environmental knowledge with explicit instructions to evaluate which actions bring it closer to its target.

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Fully Observable Environment

An environment where the agent's sensors can access the complete state of the environment at any given point, such as in the game of Chess.

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Deterministic Environment

An environment where the next state is completely determined by the current state and the action executed by the agent, such as in Sudoku.

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Episodic Environment

An environment where the agent's experience is divided into independent atomic episodes, and actions taken in one episode do not affect subsequent ones.

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Static Environment

An environment that does not change while the agent is deliberating, such as a crossword puzzle.

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Discrete Environment

An environment featuring a finite, distinct number of actions and possible states, typical of board games.

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Uniform Cost Search (UCS)

An uninformed search algorithm that expands nodes based on their path cost from the root using a priority queue ordered by the cumulative path cost g(n)g(n).

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Super AI (ASI)

A theoretical level of AI that surpasses human capability across every cognitive measure.

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Limited Memory AI

AI systems that can retain historical data for a brief duration to guide choices, such as autonomous cars tracking nearby vehicles.

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Theory of Mind

A theoretical category of AI capable of understanding social and psychological factors along with human emotions.

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Self-Aware AI

A theoretical category of AI that possesses full self-consciousness and an independent internal identity.

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Deductive Reasoning

A top-down approach that moves from general premises to a specific certain conclusion; if premises are true, the conclusion must be true.

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Inductive Reasoning

A bottom-up approach that moves from specific observations to general probabilistic theories where the conclusion could be proven false.

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Simple Reflex Agent

An agent that selects actions exclusively based on the current state via direct Condition-Action rules, ignoring historical context.

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Bidirectional Search

A graph traversal algorithm that runs two simultaneous searches forward from the start and backward from the goal, reducing time complexity to O(bd/2)O(b^{d/2}).

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Greedy Best-First Search

An informed search algorithm that expands nodes solely based on the lowest heuristic score f(n)=h(n)f(n) = h(n).

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A* Search

An informed search algorithm combining historical path cost and heuristic estimated cost to the goal using the formula f(n)=g(n)+h(n)f(n) = g(n) + h(n).

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Breadth-First Search (BFS)

An uninformed traversal strategy that explores all vertices at a given depth level using a First-In-First-Out (FIFO) queue before moving deeper.

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Classification

A supervised learning task where the objective is to predict a discrete qualitative category label from a predefined finite set.

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Regression

A supervised learning task where the objective is to predict a continuous quantitative numerical value across an infinite range.

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Structured Data

Highly organized data following a rigid schema that fits into relational databases, such as SQL tables and CSV logs.

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Unstructured Data

Raw data lacking predefined internal organization, such as video feeds, audio recordings, and social media posts.

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Nominal Data

Categorical data that has no inherent ranking or logical order, acting purely as labels like eye color or car brands.

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Ordinal Data

Categorical data with a clear hierarchical ranking or natural order, such as customer satisfaction levels or education levels.

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Supervised Learning

A type of machine learning that uses labeled data consisting of pairs of inputs and corresponding true output targets to train a model.

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Unsupervised Learning

A type of machine learning that processes unlabeled data to discover hidden structural patterns, associations, or groupings.

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Five V's of Big Data

The dimensions defining Big Data: Volume, Velocity, Variety, Veracity, and Value.

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Linear Regression

A model of the linear relationship between a continuous dependent target variable and independent variables using the equation Y=ÎČ0+ÎČ1X+ΜY = \beta_0 + \beta_1 X + \nu.

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Logistic Regression

A classification algorithm that predicts the probability of a binary outcome using the Sigmoid function: P(Y=1∣X)=11+e−(ÎČ0+ÎČ1X)P(Y=1|X) = \frac{1}{1 + e^{-(\beta_0 + \beta_1 X)}}.

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K-Means

An iterative unsupervised clustering algorithm that groups a dataset into KK distinct clusters based on feature similarity and Euclidean distance.

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Support Vector Machine (SVM)

A model that finds an optimal separating hyperplane in an n-dimensional space that maximizes the margin between different data classes.

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Decision Tree

A flowchart-like tree structure where internal nodes represent feature tests and leaf nodes represent final class labels.

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Random Forest

An ensemble learning technique that builds a collection of individual decision trees and uses a majority vote for the final classification.

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Density-Based Clustering (DBSCAN)

A technique that defines clusters as continuous high-density regions separated by low-density areas, capable of discovering arbitrary shapes.

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Naive Bayes

A probabilistic classification algorithm based on Bayes' Theorem assuming all features are independent: P(C∣X)=P(X∣C)×P(C)P(X)P(C|X) = \frac{P(X|C) \times P(C)}{P(X)}.

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Industrial Robots

Stationary articulating arms used in manufacturing for tasks like spot welding, precision assembly, and heavy lifting.

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Actuators

The 'muscles' of a robot that convert electrical energy into physical movement, such as DC motors and hydraulic pumps.

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SLAM

Simultaneous Localization and Mapping; algorithms that allow a robot to map an unfamiliar environment while tracking its own location within it.

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AI as a Service (AaaS)

The offering of AI capabilities via cloud-based providers, making advanced models accessible through APIs without heavy upfront infrastructure costs.

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Generative Adversarial Networks (GAN)

An architecture where two neural networks, a Generator and a Discriminator, compete in a feedback loop to create realistic synthetic data.

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Forward Chaining

A data-driven strategy in inference engines that starts with known facts and applies IF-THEN rules to infer new facts toward a conclusion.

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Backward Chaining

A goal-driven reasoning strategy that starts with a specific hypothesis and works backward to see what conditions support it.

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Expert System

An AI application mimicking a human expert's decision-making ability using a knowledge base and an inference engine.

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Ethical AI Pillars

The core values ensuring AI safety and fairness: Fairness, Accountability, Transparency (XAI), and Privacy.