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These flashcards cover key terms and concepts related to reinforcement, punishment, operant conditioning, and behavior analysis.

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48 Terms

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Positive Reinforcement

A response followed immediately by the presentation of a stimulus change that increases the future occurrence of similar responses.

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Negative Reinforcement

A contingency where a response is followed immediately by the termination or reduction of a stimulus, leading to an increase in similar responses.

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Positive Punishment

A response followed by the presentation of a stimulus that decreases the future frequency of the behavior.

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Negative Punishment

A response followed by the removal of a stimulus, leading to a decrease in the future frequency of that behavior.

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Automatically Mediated Contingencies

Behavior evoked or affected by environmental variables without direct manipulation by others.

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Socially Mediated Contingencies

Contingencies where the antecedent or consequence for a behavior is presented by another person.

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Unconditioned Reinforcer

A stimulus change that increases behavior without prior learning, often due to evolutionary development.

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Conditioned Reinforcer

A stimulus change that functions as a reinforcer due to prior pairing with unconditioned reinforcers.

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Generalized Reinforcer

A conditioned reinforcer that does not depend on a specific establishing operation for its effectiveness.

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Unconditioned Punisher

A stimulus change that decreases behavior without prior learning, due to evolutionary development.

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Conditioned Punisher

A previously neutral stimulus that functions as a punisher through prior pairing with other punishers.

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Generalized Punisher

A punisher that has become effective due to a history of being paired with other punishers.

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Continuous Reinforcement (CRF)

A schedule that provides reinforcement for each occurrence of a target behavior.

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Intermittent Schedules of Reinforcement

Reinforcement provided for some, but not all occurrences of a behavior.

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Fixed Ratio (FR)

A reinforcement schedule that delivers reinforcement after a fixed number of responses.

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Variable Ratio (VR)

A reinforcement schedule requiring a varying number of responses for reinforcement.

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Fixed Interval (FI)

A reinforcement schedule providing reinforcement for the first response after a fixed duration of time.

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Variable Interval (VI)

A reinforcement schedule that delivers reinforcement for the first response after varying durations of time.

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Operant Extinction

The process of eliminating a behavior by discontinuing the reinforcer maintaining it.

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Extinction Burst

An initial increase in the frequency of the behavior before it decreases during extinction.

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Stimulus Control

When the frequency or nature of a behavior is altered by the presence or absence of an antecedent stimulus.

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Discrimination

The ability to identify a specific stimulus among other stimuli.

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Generalization

When behaviors extend to new people, places, situations, or similar behaviors.

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Unconditioned Motivating Operation (UMO)

A motivating operation whose value-altering effect does not depend on a learning history.

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Rule-Governed Behavior

Behavior controlled by a verbal rule that enables human actions based on future, less probable consequences.

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Contingency-Shaped Behavior

Behavior acquired through direct experience with consequences of actions.

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Mand

A verbal operant evoked by a motivating operation, allowing a speaker to request items or actions.

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Tact

A verbal operant evoked by a nonverbal stimulus, allowing a speaker to describe or identify features.

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Intraverbal

A verbal operant evoked by a verbal stimulus without point-to-point correspondence to the stimulus.

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Emergent Stimulus Relations

Stimulus relations that are not directly taught but emerge from related instruction or experience.

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Reflexivity

A concept where a learner recognizes identical stimuli as matching (A=A).

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Symmetry

Occurs when learning that A=B allows the learner to match B=A.

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Transitivity

Demonstrates understanding through matching A=B and B=C, leading to A=C.

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Equivalence

Achieved when a learner demonstrates reflexivity, symmetry, and transitivity on stimulus-stimulus relations.

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Generative Learning

Acquisition of new skills through existing speaker and listener skills without direct instruction.

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Behavior

Any observable action made by a person or animal.

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Consequences

Results or effects that follow a behavior, influencing its future occurrence.

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Antecendent Stimulus

A stimulus that occurs before a behavior and influences its probability.

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Evoked Behavior

Behavior that is triggered by a specific antecedent stimulus.

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Response Requirement

The specific actions or conditions needed to earn reinforcement in a schedule.

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Environmental Arrangements

The specific setup of conditions and stimuli in an environment to influence behavior.

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Temporal Control

Manipulating the timing of reinforcement to influence the behavior associated with it.

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Behavior Modification

Systematic application of learning principles to change behavior.

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Response Cost

A form of negative punishment that involves the loss of tokens or privileges.

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Contingency

The relationship between a behavior and its consequences.

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Behavioral Shaping

Gradually reinforcing closer and closer approximations of a desired behavior.

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Behavior Analysis

The scientific study of behaviors, their influence and management.

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Functional Assessment

A process of identifying the reasons for a behavior to inform intervention strategies.